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author | Johannes Schickel | 2014-01-22 18:07:06 +0100 |
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committer | Johannes Schickel | 2014-01-22 18:07:06 +0100 |
commit | 651e2808018d7ca8f36d05cda49e53229b0fd7dd (patch) | |
tree | 552bbd50ca89ebe11ef99f7e9f535c09d7e5e8d4 /engines/engine.cpp | |
parent | 1fa74e355cd95c0daec2c8fa0981668aa6446a8b (diff) | |
download | scummvm-rg350-651e2808018d7ca8f36d05cda49e53229b0fd7dd.tar.gz scummvm-rg350-651e2808018d7ca8f36d05cda49e53229b0fd7dd.tar.bz2 scummvm-rg350-651e2808018d7ca8f36d05cda49e53229b0fd7dd.zip |
ENGINES: Introduce method Engine::initializePath which sets up SearchMan.
This replaces the hardcoded addition of the game path in runGame in
base/main.cpp by an engine configurable one.
Diffstat (limited to 'engines/engine.cpp')
-rw-r--r-- | engines/engine.cpp | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/engines/engine.cpp b/engines/engine.cpp index 52020c772e..8326a1fe89 100644 --- a/engines/engine.cpp +++ b/engines/engine.cpp @@ -154,6 +154,10 @@ Engine::~Engine() { CursorMan.popCursorPalette(); } +void Engine::initializePath(const Common::FSNode &gamePath) { + SearchMan.addDirectory(gamePath.getPath(), gamePath, 0, 4); +} + void initCommonGFX(bool defaultTo1XScaler) { const Common::ConfigManager::Domain *transientDomain = ConfMan.getDomain(Common::ConfigManager::kTransientDomain); const Common::ConfigManager::Domain *gameDomain = ConfMan.getActiveDomain(); |