diff options
author | Paul Gilbert | 2012-05-11 23:36:13 +1000 |
---|---|---|
committer | Paul Gilbert | 2012-05-11 23:36:13 +1000 |
commit | 67c47e9045cab111ff9daadf9968553106f14bfe (patch) | |
tree | 61611011affdd8f4af3f8e3f024c2a05b768dd12 /engines/engine.cpp | |
parent | beef5fdb264850079208b5513cf72626ff7edd86 (diff) | |
download | scummvm-rg350-67c47e9045cab111ff9daadf9968553106f14bfe.tar.gz scummvm-rg350-67c47e9045cab111ff9daadf9968553106f14bfe.tar.bz2 scummvm-rg350-67c47e9045cab111ff9daadf9968553106f14bfe.zip |
TONY: First attempt at simulating the circular fade in/out effect engine uses
The engine uses DirectX drawing functionality to do drawing of partial frames within an ellipsis, so we need to replicate that manually in code.
Diffstat (limited to 'engines/engine.cpp')
0 files changed, 0 insertions, 0 deletions