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author | Bastien Bouclet | 2011-07-02 22:01:24 +0200 |
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committer | Bastien Bouclet | 2011-07-02 22:01:47 +0200 |
commit | 8b896600697d4605a9b23bef148c6a96bb2552a5 (patch) | |
tree | 8d34874640e040aa4e97233da7f3b5232b2f587d /engines/engine.cpp | |
parent | 8e80f5690d6e7e1c7d176a258799df29e703975a (diff) | |
download | scummvm-rg350-8b896600697d4605a9b23bef148c6a96bb2552a5.tar.gz scummvm-rg350-8b896600697d4605a9b23bef148c6a96bb2552a5.tar.bz2 scummvm-rg350-8b896600697d4605a9b23bef148c6a96bb2552a5.zip |
GUI: Zero is a valid save slot number.
Fixes loading from slot 0 using the GMM.
Diffstat (limited to 'engines/engine.cpp')
-rw-r--r-- | engines/engine.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/engine.cpp b/engines/engine.cpp index b952f065ad..b19daa2611 100644 --- a/engines/engine.cpp +++ b/engines/engine.cpp @@ -410,7 +410,7 @@ void Engine::openMainMenuDialog() { // value, which is quite bad since it could // be a fatal loading error, which renders // the engine unusable. - if (_saveSlotToLoad > 0) + if (_saveSlotToLoad >= 0) loadGameState(_saveSlotToLoad); syncSoundSettings(); |