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author | Alejandro Marzini | 2010-07-30 03:06:57 +0000 |
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committer | Alejandro Marzini | 2010-07-30 03:06:57 +0000 |
commit | 9daa1c7f9359ca2467e9067b2f31021fdb7e0981 (patch) | |
tree | 2c1347da2845d81c85f4bb6b2aeb24ed92c83e25 /engines/engine.cpp | |
parent | 37f7748a4abe9bf915871345797826641899ba49 (diff) | |
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OSYSTEM: Add resetGraphicsScale() method.
This fixes a hack for resetting the graphics scale to x1 when starting games that have a large screen size. The SDL graphics manager should now scale back to x1 without changing the current scaler in use, as well as the OpenGL graphics manager.
svn-id: r51492
Diffstat (limited to 'engines/engine.cpp')
-rw-r--r-- | engines/engine.cpp | 5 |
1 files changed, 1 insertions, 4 deletions
diff --git a/engines/engine.cpp b/engines/engine.cpp index 84fc0bbe4e..3c85220931 100644 --- a/engines/engine.cpp +++ b/engines/engine.cpp @@ -154,10 +154,7 @@ void initCommonGFX(bool defaultTo1XScaler) { // See if the game should default to 1x scaler if (useDefaultGraphicsMode && defaultTo1XScaler) { - // FIXME: As a hack, we use "1x" here. Would be nicer to use - // getDefaultGraphicsMode() instead, but right now, we do not specify - // whether that is a 1x scaler or not... - g_system->setGraphicsMode("1x"); + g_system->resetGraphicsScale(); } else { // Override global scaler with any game-specific define if (ConfMan.hasKey("gfx_mode")) { |