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authorMax Horn2010-10-30 00:33:31 +0000
committerMax Horn2010-10-30 00:33:31 +0000
commitafb5986c9eaf172d2a00530012702f7054e95521 (patch)
tree594808e19efacc2b1bcecfca7281ebf2d106792c /engines/engine.cpp
parent55a8bd9e359074709975e6b99629fbb3cae4a913 (diff)
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TINSEL: Dispose state of active coroutines in Scheduler destructor
This fixes some leaks that occurred when exiting the game resp. returning to launcher. Note that we still leak some coroutines when exiting after loading a savegame. svn-id: r53933
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