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author | Bastien Bouclet | 2016-09-15 18:39:45 +0200 |
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committer | Bastien Bouclet | 2019-11-03 11:43:00 +0100 |
commit | bb813719b56a3e2a51b7c73385d036f61fdde584 (patch) | |
tree | 098d51552ed8a5afde854cd8ed00a5f3d7ddc87e /engines/engine.cpp | |
parent | 9c8bd056d6d597a10f7f653b559dc34cd2bd2be9 (diff) | |
download | scummvm-rg350-bb813719b56a3e2a51b7c73385d036f61fdde584.tar.gz scummvm-rg350-bb813719b56a3e2a51b7c73385d036f61fdde584.tar.bz2 scummvm-rg350-bb813719b56a3e2a51b7c73385d036f61fdde584.zip |
ENGINES: Change targets to have an 'engine ID'
The engine ID identifies which engine should be used to launch the target.
Also remove the 'single ID' system. Different games from engines that used
that system now have different game IDs.
Also-By: Matthew Hoops <clone2727@gmail.com>
Diffstat (limited to 'engines/engine.cpp')
-rw-r--r-- | engines/engine.cpp | 7 |
1 files changed, 1 insertions, 6 deletions
diff --git a/engines/engine.cpp b/engines/engine.cpp index 30cbb0be40..bee51778c9 100644 --- a/engines/engine.cpp +++ b/engines/engine.cpp @@ -673,12 +673,7 @@ bool Engine::shouldQuit() { /* EnginePlugin *Engine::getMetaEnginePlugin() const { - - const EnginePlugin *plugin = 0; - Common::String gameid = ConfMan.get("gameid"); - gameid.toLowercase(); - EngineMan.findGame(gameid, &plugin); - return plugin; + return EngineMan.findPlugin(ConfMan.get("engineid")); } */ |