diff options
author | Johannes Schickel | 2008-11-03 20:00:36 +0000 |
---|---|---|
committer | Johannes Schickel | 2008-11-03 20:00:36 +0000 |
commit | 112feada4e68ecae1bdbd380f9b8d4fac15bd396 (patch) | |
tree | 7f4e20e2b2e18074cc35cbad160deb9b0abb7edb /engines/engine.h | |
parent | 39a1eb8191cbef6dc22dc8e947daf01a0617fd28 (diff) | |
download | scummvm-rg350-112feada4e68ecae1bdbd380f9b8d4fac15bd396.tar.gz scummvm-rg350-112feada4e68ecae1bdbd380f9b8d4fac15bd396.tar.bz2 scummvm-rg350-112feada4e68ecae1bdbd380f9b8d4fac15bd396.zip |
- Extended some comments
- Added @todos to engines/engine.h
- Added a FIXME to engines/dialogs.cpp
svn-id: r34887
Diffstat (limited to 'engines/engine.h')
-rw-r--r-- | engines/engine.h | 14 |
1 files changed, 10 insertions, 4 deletions
diff --git a/engines/engine.h b/engines/engine.h index 90eea859ef..b8904d56c4 100644 --- a/engines/engine.h +++ b/engines/engine.h @@ -126,22 +126,28 @@ public: virtual void syncSoundSettings(); /** - * Load a game state + * Load a game state. + * @return returns 0 on success, anything else indicates failure + * @todo define proper error values */ virtual int loadGameState(int slot); /** - * Indicates whether a game state can be loaded + * Indicates whether a game state can be loaded. */ virtual bool canLoadGameStateCurrently(); /** - * Save a game state + * Save a game state. + * @return returns 0 on success, anything else indicates failure + * + * @todo define proper error values + * @todo actually we need to pass the user entered name to the engine */ virtual int saveGameState(int slot); /** - * Indicates whether a game state can be saved + * Indicates whether a game state can be saved. */ virtual bool canSaveGameStateCurrently(); |