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author | Paul Gilbert | 2015-10-12 15:18:03 -0400 |
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committer | Paul Gilbert | 2015-10-12 15:18:03 -0400 |
commit | b0016071ecf3f5ffbc6f1619af610ab648bbba3a (patch) | |
tree | f00f6b17bfd3475200e454cdfc09eba94d764f01 /engines/engine.h | |
parent | 652a6623156b6c6bba8ca49e038945fd0c2b7780 (diff) | |
parent | fbcf667b6a57593a2b85622ad1e1380c8aef7210 (diff) | |
download | scummvm-rg350-b0016071ecf3f5ffbc6f1619af610ab648bbba3a.tar.gz scummvm-rg350-b0016071ecf3f5ffbc6f1619af610ab648bbba3a.tar.bz2 scummvm-rg350-b0016071ecf3f5ffbc6f1619af610ab648bbba3a.zip |
Merge branch 'msvc_2015' into xeen
Diffstat (limited to 'engines/engine.h')
-rw-r--r-- | engines/engine.h | 28 |
1 files changed, 28 insertions, 0 deletions
diff --git a/engines/engine.h b/engines/engine.h index e325cc1ba2..d3415d584c 100644 --- a/engines/engine.h +++ b/engines/engine.h @@ -27,6 +27,8 @@ #include "common/str.h" #include "common/language.h" #include "common/platform.h" +#include "common/queue.h" +#include "common/singleton.h" class OSystem; @@ -334,6 +336,32 @@ protected: }; +// Chained games + +/** + * Singleton class which manages chained games. A chained game is one that + * starts automatically, optionally loading a saved game, instead of returning + * to the launcher. + */ +class ChainedGamesManager : public Common::Singleton<ChainedGamesManager> { +private: + struct Game { + Common::String target; + int slot; + }; + + Common::Queue<Game> _chainedGames; + +public: + ChainedGamesManager(); + void clear(); + void push(const Common::String target, const int slot = -1); + bool pop(Common::String &target, int &slot); +}; + +/** Convenience shortcut for accessing the chained games manager. */ +#define ChainedGamesMan ChainedGamesManager::instance() + // FIXME: HACK for MidiEmu & error() extern Engine *g_engine; |