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authorEugene Sandulenko2013-12-20 16:08:02 +0200
committerEugene Sandulenko2013-12-21 16:42:49 +0200
commit90532c78a29bd3fd4a097dec852b67fd3234c227 (patch)
tree3b81e12b8b6cb23b060f37c25553a1c6b68026aa /engines/fullpipe/behavior.cpp
parent9816794f8c08d6a9f4f49fba0e05d20dc0b8746b (diff)
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FULLPIPE: g_fullpipe -> g_fp for brevity
Diffstat (limited to 'engines/fullpipe/behavior.cpp')
-rw-r--r--engines/fullpipe/behavior.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/engines/fullpipe/behavior.cpp b/engines/fullpipe/behavior.cpp
index bcf5f0d7bb..abea906d9b 100644
--- a/engines/fullpipe/behavior.cpp
+++ b/engines/fullpipe/behavior.cpp
@@ -132,7 +132,7 @@ void BehaviorManager::updateBehavior(BehaviorInfo *behaviorInfo, BehaviorEntry *
mq->sendNextCommand();
bhi->_flags &= 0xFFFFFFFD;
- } else if (behaviorInfo->_counter >= bhi->_delay && bhi->_percent && g_fullpipe->_rnd->getRandomNumber(32767) <= entry->_items[i]->_percent) {
+ } else if (behaviorInfo->_counter >= bhi->_delay && bhi->_percent && g_fp->_rnd->getRandomNumber(32767) <= entry->_items[i]->_percent) {
MessageQueue *mq = new MessageQueue(bhi->_messageQueue, 0, 1);
mq->sendNextCommand();
@@ -149,7 +149,7 @@ void BehaviorManager::updateStaticAniBehavior(StaticANIObject *ani, int delay, B
MessageQueue *mq = 0;
if (bhe->_flags & 1) {
- uint rnd = g_fullpipe->_rnd->getRandomNumber(32767);
+ uint rnd = g_fp->_rnd->getRandomNumber(32767);
uint runPercent = 0;
for (int i = 0; i < bhe->_itemsCount; i++) {
if (!(bhe->_items[i]->_flags & 1) && bhe->_items[i]->_percent) {
@@ -164,7 +164,7 @@ void BehaviorManager::updateStaticAniBehavior(StaticANIObject *ani, int delay, B
for (int i = 0; i < bhe->_itemsCount; i++) {
if (!(bhe->_items[i]->_flags & 1) && delay >= bhe->_items[i]->_delay) {
if (bhe->_items[i]->_percent) {
- if (g_fullpipe->_rnd->getRandomNumber(32767) <= bhe->_items[i]->_percent) {
+ if (g_fp->_rnd->getRandomNumber(32767) <= bhe->_items[i]->_percent) {
mq = new MessageQueue(bhe->_items[i]->_messageQueue, 0, 1);
break;
}
@@ -252,11 +252,11 @@ void BehaviorInfo::initObjectBehavior(GameVar *var, Scene *sc, StaticANIObject *
if (strcmp(var->_value.stringValue, "ROOT"))
break;
- GameVar *v1 = g_fullpipe->getGameLoaderGameVar()->getSubVarByName("BEHAVIOR")->getSubVarByName(ani->getName());
+ GameVar *v1 = g_fp->getGameLoaderGameVar()->getSubVarByName("BEHAVIOR")->getSubVarByName(ani->getName());
if (v1 == var)
return;
- sc = g_fullpipe->accessScene(ani->_sceneId);
+ sc = g_fp->accessScene(ani->_sceneId);
clear();
var = v1;
_itemsCount = var->getSubVarsCount();