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author | Eugene Sandulenko | 2013-09-18 19:37:07 +0400 |
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committer | Eugene Sandulenko | 2013-09-18 19:39:54 +0400 |
commit | 918d2f175a84b8de2255b0df664dd2c792b2c170 (patch) | |
tree | c07a9433780ba59fa54caa7909a19580d8192d4a /engines/fullpipe/behavior.cpp | |
parent | 655054fb37eb53b376f63d8cf8839c7bd4550682 (diff) | |
download | scummvm-rg350-918d2f175a84b8de2255b0df664dd2c792b2c170.tar.gz scummvm-rg350-918d2f175a84b8de2255b0df664dd2c792b2c170.tar.bz2 scummvm-rg350-918d2f175a84b8de2255b0df664dd2c792b2c170.zip |
FULLPIPE: CGameVar -> GameVar
Diffstat (limited to 'engines/fullpipe/behavior.cpp')
-rw-r--r-- | engines/fullpipe/behavior.cpp | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/engines/fullpipe/behavior.cpp b/engines/fullpipe/behavior.cpp index 6bfb400c24..1a2b7bb8e2 100644 --- a/engines/fullpipe/behavior.cpp +++ b/engines/fullpipe/behavior.cpp @@ -48,17 +48,17 @@ void BehaviorManager::clear() { _behaviors.clear(); } -void BehaviorManager::initBehavior(Scene *sc, CGameVar *var) { +void BehaviorManager::initBehavior(Scene *sc, GameVar *var) { clear(); _scene = sc; BehaviorInfo *behinfo; - CGameVar *behvar = var->getSubVarByName("BEHAVIOR"); + GameVar *behvar = var->getSubVarByName("BEHAVIOR"); if (!behvar) return; - for (CGameVar *subvar = behvar->_subVars; subvar; subvar = subvar->_nextVarObj) { + for (GameVar *subvar = behvar->_subVars; subvar; subvar = subvar->_nextVarObj) { if (!strcmp(subvar->_varName, "AMBIENT")) { behinfo = new BehaviorInfo; behinfo->initAmbientBehavior(subvar, sc); @@ -191,7 +191,7 @@ void BehaviorInfo::clear() { _bheItems.clear(); } -void BehaviorInfo::initAmbientBehavior(CGameVar *var, Scene *sc) { +void BehaviorInfo::initAmbientBehavior(GameVar *var, Scene *sc) { debug(0, "BehaviorInfo::initAmbientBehavior(%s)", transCyrillic((byte *)var->_varName)); clear(); @@ -215,7 +215,7 @@ void BehaviorInfo::initAmbientBehavior(CGameVar *var, Scene *sc) { } } -void BehaviorInfo::initObjectBehavior(CGameVar *var, Scene *sc, StaticANIObject *ani) { +void BehaviorInfo::initObjectBehavior(GameVar *var, Scene *sc, StaticANIObject *ani) { debug(0, "BehaviorInfo::initObjectBehavior(%s)", transCyrillic((byte *)var->_varName)); clear(); @@ -227,7 +227,7 @@ void BehaviorInfo::initObjectBehavior(CGameVar *var, Scene *sc, StaticANIObject if (strcmp(var->_value.stringValue, "ROOT")) break; - CGameVar *v1 = g_fullpipe->getGameLoaderGameVar()->getSubVarByName("BEHAVIOR")->getSubVarByName(ani->getName()); + GameVar *v1 = g_fullpipe->getGameLoaderGameVar()->getSubVarByName("BEHAVIOR")->getSubVarByName(ani->getName()); if (v1 == var) return; @@ -255,7 +255,7 @@ BehaviorEntry::BehaviorEntry() { _items = 0; } -BehaviorEntry::BehaviorEntry(CGameVar *var, Scene *sc, StaticANIObject *ani, int *minDelay) { +BehaviorEntry::BehaviorEntry(GameVar *var, Scene *sc, StaticANIObject *ani, int *minDelay) { _staticsId = 0; _itemsCount = 0; @@ -274,7 +274,7 @@ BehaviorEntry::BehaviorEntry(CGameVar *var, Scene *sc, StaticANIObject *ani, int _items = (BehaviorEntryInfo**)calloc(_itemsCount, sizeof(BehaviorEntryInfo *)); for (int i = 0; i < _itemsCount; i++) { - CGameVar *subvar = var->getSubVarByIndex(i); + GameVar *subvar = var->getSubVarByIndex(i); int delay; _items[i] = new BehaviorEntryInfo(subvar, sc, &delay); @@ -289,14 +289,14 @@ BehaviorEntry::BehaviorEntry(CGameVar *var, Scene *sc, StaticANIObject *ani, int } } -BehaviorEntryInfo::BehaviorEntryInfo(CGameVar *subvar, Scene *sc, int *delay) { +BehaviorEntryInfo::BehaviorEntryInfo(GameVar *subvar, Scene *sc, int *delay) { _messageQueue = 0; _delay = 0; _percent = 0; _flags = 0; _messageQueue = sc->getMessageQueueByName(subvar->_varName); - CGameVar *vart = subvar->getSubVarByName("dwDelay"); + GameVar *vart = subvar->getSubVarByName("dwDelay"); if (vart) _delay = vart->_value.intValue; |