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authorEugene Sandulenko2013-09-18 19:37:07 +0400
committerEugene Sandulenko2013-09-18 19:39:54 +0400
commit918d2f175a84b8de2255b0df664dd2c792b2c170 (patch)
treec07a9433780ba59fa54caa7909a19580d8192d4a /engines/fullpipe/behavior.cpp
parent655054fb37eb53b376f63d8cf8839c7bd4550682 (diff)
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FULLPIPE: CGameVar -> GameVar
Diffstat (limited to 'engines/fullpipe/behavior.cpp')
-rw-r--r--engines/fullpipe/behavior.cpp20
1 files changed, 10 insertions, 10 deletions
diff --git a/engines/fullpipe/behavior.cpp b/engines/fullpipe/behavior.cpp
index 6bfb400c24..1a2b7bb8e2 100644
--- a/engines/fullpipe/behavior.cpp
+++ b/engines/fullpipe/behavior.cpp
@@ -48,17 +48,17 @@ void BehaviorManager::clear() {
_behaviors.clear();
}
-void BehaviorManager::initBehavior(Scene *sc, CGameVar *var) {
+void BehaviorManager::initBehavior(Scene *sc, GameVar *var) {
clear();
_scene = sc;
BehaviorInfo *behinfo;
- CGameVar *behvar = var->getSubVarByName("BEHAVIOR");
+ GameVar *behvar = var->getSubVarByName("BEHAVIOR");
if (!behvar)
return;
- for (CGameVar *subvar = behvar->_subVars; subvar; subvar = subvar->_nextVarObj) {
+ for (GameVar *subvar = behvar->_subVars; subvar; subvar = subvar->_nextVarObj) {
if (!strcmp(subvar->_varName, "AMBIENT")) {
behinfo = new BehaviorInfo;
behinfo->initAmbientBehavior(subvar, sc);
@@ -191,7 +191,7 @@ void BehaviorInfo::clear() {
_bheItems.clear();
}
-void BehaviorInfo::initAmbientBehavior(CGameVar *var, Scene *sc) {
+void BehaviorInfo::initAmbientBehavior(GameVar *var, Scene *sc) {
debug(0, "BehaviorInfo::initAmbientBehavior(%s)", transCyrillic((byte *)var->_varName));
clear();
@@ -215,7 +215,7 @@ void BehaviorInfo::initAmbientBehavior(CGameVar *var, Scene *sc) {
}
}
-void BehaviorInfo::initObjectBehavior(CGameVar *var, Scene *sc, StaticANIObject *ani) {
+void BehaviorInfo::initObjectBehavior(GameVar *var, Scene *sc, StaticANIObject *ani) {
debug(0, "BehaviorInfo::initObjectBehavior(%s)", transCyrillic((byte *)var->_varName));
clear();
@@ -227,7 +227,7 @@ void BehaviorInfo::initObjectBehavior(CGameVar *var, Scene *sc, StaticANIObject
if (strcmp(var->_value.stringValue, "ROOT"))
break;
- CGameVar *v1 = g_fullpipe->getGameLoaderGameVar()->getSubVarByName("BEHAVIOR")->getSubVarByName(ani->getName());
+ GameVar *v1 = g_fullpipe->getGameLoaderGameVar()->getSubVarByName("BEHAVIOR")->getSubVarByName(ani->getName());
if (v1 == var)
return;
@@ -255,7 +255,7 @@ BehaviorEntry::BehaviorEntry() {
_items = 0;
}
-BehaviorEntry::BehaviorEntry(CGameVar *var, Scene *sc, StaticANIObject *ani, int *minDelay) {
+BehaviorEntry::BehaviorEntry(GameVar *var, Scene *sc, StaticANIObject *ani, int *minDelay) {
_staticsId = 0;
_itemsCount = 0;
@@ -274,7 +274,7 @@ BehaviorEntry::BehaviorEntry(CGameVar *var, Scene *sc, StaticANIObject *ani, int
_items = (BehaviorEntryInfo**)calloc(_itemsCount, sizeof(BehaviorEntryInfo *));
for (int i = 0; i < _itemsCount; i++) {
- CGameVar *subvar = var->getSubVarByIndex(i);
+ GameVar *subvar = var->getSubVarByIndex(i);
int delay;
_items[i] = new BehaviorEntryInfo(subvar, sc, &delay);
@@ -289,14 +289,14 @@ BehaviorEntry::BehaviorEntry(CGameVar *var, Scene *sc, StaticANIObject *ani, int
}
}
-BehaviorEntryInfo::BehaviorEntryInfo(CGameVar *subvar, Scene *sc, int *delay) {
+BehaviorEntryInfo::BehaviorEntryInfo(GameVar *subvar, Scene *sc, int *delay) {
_messageQueue = 0;
_delay = 0;
_percent = 0;
_flags = 0;
_messageQueue = sc->getMessageQueueByName(subvar->_varName);
- CGameVar *vart = subvar->getSubVarByName("dwDelay");
+ GameVar *vart = subvar->getSubVarByName("dwDelay");
if (vart)
_delay = vart->_value.intValue;