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author | Eugene Sandulenko | 2013-07-23 13:33:28 +0300 |
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committer | Eugene Sandulenko | 2013-09-06 14:51:05 +0300 |
commit | f54055d1eece57b4d939e1d0a96cbb379b955b39 (patch) | |
tree | d1bb41b37e42ed2c244574eafe29fc7200ef5135 /engines/fullpipe/behavior.h | |
parent | 22eedf56002b0d1b92d5bf51ff790cc7ac036151 (diff) | |
download | scummvm-rg350-f54055d1eece57b4d939e1d0a96cbb379b955b39.tar.gz scummvm-rg350-f54055d1eece57b4d939e1d0a96cbb379b955b39.tar.bz2 scummvm-rg350-f54055d1eece57b4d939e1d0a96cbb379b955b39.zip |
FULLPIPE: Finished stubbing SceneSwitcher. Added Behavior Manager
Diffstat (limited to 'engines/fullpipe/behavior.h')
-rw-r--r-- | engines/fullpipe/behavior.h | 66 |
1 files changed, 66 insertions, 0 deletions
diff --git a/engines/fullpipe/behavior.h b/engines/fullpipe/behavior.h new file mode 100644 index 0000000000..5e3b09086d --- /dev/null +++ b/engines/fullpipe/behavior.h @@ -0,0 +1,66 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef FULLPIPE_BEHAVIOR_H +#define FULLPIPE_BEHAVIOR_H + +namespace Fullpipe { + +class BehaviorManager : public CObject { + CObArray _behaviors; + Scene *_scene; + bool _isActive; + + public: + BehaviorManager(); + + void initBehavior(Scene *scene, CGameVar *var); +}; + +struct BehaviorEntryInfo { + int _messageQueue; + int _delay; + int _percent; + int _flags; +}; + +struct BehaviorEntry { + int _staticsId; + int _itemsCount; + int _flags; + BehaviorEntryInfo *_items; +}; + +struct BehaviorInfo { + StaticANIObject *_ani; + int _staticsId; + int _counter; + int _counterMax; + int _flags; + int _subIndex; + int _itemsCount; + BehaviorEntryInfo *_items; +}; + +} // End of namespace Fullpipe + +#endif /* FULLPIPE_BEHAVIOR_H */ |