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author | Eugene Sandulenko | 2016-12-09 23:35:51 +0100 |
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committer | Eugene Sandulenko | 2016-12-10 00:05:19 +0100 |
commit | b03b7902ebf265d18410266da3426fe42c67c065 (patch) | |
tree | 0aa6b4f3b6043a109e7c572231cf48b17bd636bf /engines/fullpipe/fullpipe.h | |
parent | 774d55b7b6a52c30cdadee57441597a6542db70e (diff) | |
download | scummvm-rg350-b03b7902ebf265d18410266da3426fe42c67c065.tar.gz scummvm-rg350-b03b7902ebf265d18410266da3426fe42c67c065.tar.bz2 scummvm-rg350-b03b7902ebf265d18410266da3426fe42c67c065.zip |
FULLPIPE: Implement wide scene autoscrolling
Diffstat (limited to 'engines/fullpipe/fullpipe.h')
-rw-r--r-- | engines/fullpipe/fullpipe.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/engines/fullpipe/fullpipe.h b/engines/fullpipe/fullpipe.h index 41769baab9..0b7bf7819a 100644 --- a/engines/fullpipe/fullpipe.h +++ b/engines/fullpipe/fullpipe.h @@ -277,6 +277,7 @@ public: void setObjectState(const char *name, int state); int getObjectEnumState(const char *name, const char *state); + void sceneAutoScrolling(); bool sceneSwitcher(EntranceInfo *entrance); Scene *accessScene(int sceneId); void setSceneMusicParameters(GameVar *var); |