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authorOri Avtalion2016-04-14 17:43:56 +0300
committerOri Avtalion2016-04-14 17:43:56 +0300
commitd32941f657397975936dd3f0b2df708438ea355e (patch)
treec3fa5338801327dfd78741d9bf7fedc627846d37 /engines/fullpipe/fullpipe.h
parent5e4980090198a334b136bcdce16ea6addbe708a2 (diff)
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FULLPIPE: Reduce audio header dependencies
Diffstat (limited to 'engines/fullpipe/fullpipe.h')
-rw-r--r--engines/fullpipe/fullpipe.h8
1 files changed, 5 insertions, 3 deletions
diff --git a/engines/fullpipe/fullpipe.h b/engines/fullpipe/fullpipe.h
index 7f20a6d6af..fba61aa13b 100644
--- a/engines/fullpipe/fullpipe.h
+++ b/engines/fullpipe/fullpipe.h
@@ -30,8 +30,6 @@
#include "common/savefile.h"
#include "common/system.h"
-#include "audio/mixer.h"
-
#include "graphics/transparent_surface.h"
#include "engines/engine.h"
@@ -41,6 +39,10 @@
struct ADGameDescription;
+namespace Audio {
+class SoundHandle;
+}
+
namespace Fullpipe {
enum FullpipeGameFeatures {
@@ -312,7 +314,7 @@ public:
void lift_openLift();
GameVar *_musicGameVar;
- Audio::SoundHandle _sceneTrackHandle;
+ Audio::SoundHandle *_sceneTrackHandle;
public: