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authorColin Snover2017-11-14 20:48:26 -0600
committerEugene Sandulenko2017-11-18 22:35:12 +0100
commit073692fd5250ae6fb2224f791821c5bd225ba5f0 (patch)
tree69f215b63897daf182dc01b60d6c3a15bdfef4ae /engines/fullpipe/gameloader.cpp
parent0e28f2be4776f2b581ce47865468bad20b84e547 (diff)
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FULLPIPE: Reduce chance of Scene leaks, remove unused SceneTag member
Diffstat (limited to 'engines/fullpipe/gameloader.cpp')
-rw-r--r--engines/fullpipe/gameloader.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/fullpipe/gameloader.cpp b/engines/fullpipe/gameloader.cpp
index f2c078a7fa..70cb937da4 100644
--- a/engines/fullpipe/gameloader.cpp
+++ b/engines/fullpipe/gameloader.cpp
@@ -420,7 +420,7 @@ bool GameLoader::unloadScene(int sceneId) {
_sc2array[sceneTag]._motionController->detachAllObjects();
delete tag->_scene;
- tag->_scene = 0;
+ tag->_scene = nullptr;
_sc2array[sceneTag]._isLoaded = 0;
_sc2array[sceneTag]._scene = 0;