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author | Colin Snover | 2017-11-14 20:48:26 -0600 |
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committer | Eugene Sandulenko | 2017-11-18 22:35:12 +0100 |
commit | 073692fd5250ae6fb2224f791821c5bd225ba5f0 (patch) | |
tree | 69f215b63897daf182dc01b60d6c3a15bdfef4ae /engines/fullpipe/gameloader.cpp | |
parent | 0e28f2be4776f2b581ce47865468bad20b84e547 (diff) | |
download | scummvm-rg350-073692fd5250ae6fb2224f791821c5bd225ba5f0.tar.gz scummvm-rg350-073692fd5250ae6fb2224f791821c5bd225ba5f0.tar.bz2 scummvm-rg350-073692fd5250ae6fb2224f791821c5bd225ba5f0.zip |
FULLPIPE: Reduce chance of Scene leaks, remove unused SceneTag member
Diffstat (limited to 'engines/fullpipe/gameloader.cpp')
-rw-r--r-- | engines/fullpipe/gameloader.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/fullpipe/gameloader.cpp b/engines/fullpipe/gameloader.cpp index f2c078a7fa..70cb937da4 100644 --- a/engines/fullpipe/gameloader.cpp +++ b/engines/fullpipe/gameloader.cpp @@ -420,7 +420,7 @@ bool GameLoader::unloadScene(int sceneId) { _sc2array[sceneTag]._motionController->detachAllObjects(); delete tag->_scene; - tag->_scene = 0; + tag->_scene = nullptr; _sc2array[sceneTag]._isLoaded = 0; _sc2array[sceneTag]._scene = 0; |