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authorEugene Sandulenko2013-08-11 01:19:23 +0300
committerEugene Sandulenko2013-09-06 14:51:12 +0300
commit60ca9f74ac8dfbfcee4bdae3ffbce039fce42854 (patch)
tree9eb852ebd1cbff46d4615990ba832a36aa8ea588 /engines/fullpipe/gameloader.cpp
parent1ca1a5dfa041179d980676c6aa8fa135f7b69a0e (diff)
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FULLPIPE: Fix bug with lost picture palettes
Diffstat (limited to 'engines/fullpipe/gameloader.cpp')
-rw-r--r--engines/fullpipe/gameloader.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/fullpipe/gameloader.cpp b/engines/fullpipe/gameloader.cpp
index 7d1d938f74..205a84ee41 100644
--- a/engines/fullpipe/gameloader.cpp
+++ b/engines/fullpipe/gameloader.cpp
@@ -260,7 +260,7 @@ void CGameLoader::applyPicAniInfos(Scene *sc, PicAniInfo **picAniInfo, int picAn
StaticANIObject *ani;
for (int i = 0; i < picAniInfoCount; i++) {
- debug(0, "PicAniInfo: id: %d type: %d", picAniInfo[i]->objectId, picAniInfo[i]->type);
+ debug(7, "PicAniInfo: id: %d type: %d", picAniInfo[i]->objectId, picAniInfo[i]->type);
if (picAniInfo[i]->type & 2) {
pict = sc->getPictureObjectById(picAniInfo[i]->objectId, picAniInfo[i]->field_8);
if (pict) {