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author | Colin Snover | 2017-11-14 12:58:38 -0600 |
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committer | Eugene Sandulenko | 2017-11-18 22:35:12 +0100 |
commit | c85f409a0b2fa1094ebd1a51c088d2d830383d38 (patch) | |
tree | 7c8ff6215994946f631309f305bdf1da8ede3caf /engines/fullpipe/gameloader.cpp | |
parent | 1337f04122cac5f0343090ac23119e4133624db0 (diff) | |
download | scummvm-rg350-c85f409a0b2fa1094ebd1a51c088d2d830383d38.tar.gz scummvm-rg350-c85f409a0b2fa1094ebd1a51c088d2d830383d38.tar.bz2 scummvm-rg350-c85f409a0b2fa1094ebd1a51c088d2d830383d38.zip |
FULLPIPE: Remove memory leaks and manual memory management in Scene
Diffstat (limited to 'engines/fullpipe/gameloader.cpp')
-rw-r--r-- | engines/fullpipe/gameloader.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/fullpipe/gameloader.cpp b/engines/fullpipe/gameloader.cpp index 32c2d0d2db..4ed1890de5 100644 --- a/engines/fullpipe/gameloader.cpp +++ b/engines/fullpipe/gameloader.cpp @@ -286,7 +286,7 @@ bool preloadCallback(PreloadItem &pre, int flag) { if (g_fp->_soundEnabled) { g_fp->_currSoundListCount = 1; - g_fp->_currSoundList1[0] = g_fp->accessScene(SC_COMMON)->_soundList; + g_fp->_currSoundList1[0] = g_fp->accessScene(SC_COMMON)->_soundList.get(); } g_vars->scene18_inScene18p1 = false; |