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authorColin Snover2017-11-16 23:47:57 -0600
committerEugene Sandulenko2017-11-18 22:35:12 +0100
commitc9327f29859dcbbeca99a116d9ce2aebf366ced1 (patch)
tree823c5400e292ba1f4b72b73a7426245495d9f84a /engines/fullpipe/gameloader.cpp
parent7323bef77bd6acf180a6316950c06723075e8299 (diff)
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FULLPIPE: Fix memory leaks of PreloadItems
Diffstat (limited to 'engines/fullpipe/gameloader.cpp')
-rw-r--r--engines/fullpipe/gameloader.cpp31
1 files changed, 15 insertions, 16 deletions
diff --git a/engines/fullpipe/gameloader.cpp b/engines/fullpipe/gameloader.cpp
index 58d3a4cade..e6f5b0858d 100644
--- a/engines/fullpipe/gameloader.cpp
+++ b/engines/fullpipe/gameloader.cpp
@@ -347,8 +347,8 @@ bool preloadCallback(PreloadItem &pre, int flag) {
return true;
}
-void GameLoader::addPreloadItem(PreloadItem *item) {
- _preloadItems.push_back(new PreloadItem(*item));
+void GameLoader::addPreloadItem(const PreloadItem &item) {
+ _preloadItems.push_back(item);
}
bool GameLoader::preloadScene(int sceneId, int entranceId) {
@@ -363,7 +363,7 @@ bool GameLoader::preloadScene(int sceneId, int entranceId) {
int idx = -1;
for (uint i = 0; i < _preloadItems.size(); i++)
- if (_preloadItems[i]->preloadId1 == sceneId && _preloadItems[i]->preloadId2 == entranceId) {
+ if (_preloadItems[i].preloadId1 == sceneId && _preloadItems[i].preloadId2 == entranceId) {
idx = i;
break;
}
@@ -375,7 +375,7 @@ bool GameLoader::preloadScene(int sceneId, int entranceId) {
}
if (_preloadCallback) {
- if (!_preloadCallback(*_preloadItems[idx], 0))
+ if (!_preloadCallback(_preloadItems[idx], 0))
return false;
}
@@ -387,19 +387,19 @@ bool GameLoader::preloadScene(int sceneId, int entranceId) {
unloadScene(sceneId);
if (_preloadCallback)
- _preloadCallback(*_preloadItems[idx], 50);
+ _preloadCallback(_preloadItems[idx], 50);
- loadScene(_preloadItems[idx]->sceneId);
+ loadScene(_preloadItems[idx].sceneId);
- ExCommand *ex = new ExCommand(_preloadItems[idx]->sceneId, 17, 62, 0, 0, 0, 1, 0, 0, 0);
+ ExCommand *ex = new ExCommand(_preloadItems[idx].sceneId, 17, 62, 0, 0, 0, 1, 0, 0, 0);
ex->_excFlags = 2;
- ex->_param = _preloadItems[idx]->param;
+ ex->_param = _preloadItems[idx].param;
_preloadSceneId = 0;
_preloadEntranceId = 0;
if (_preloadCallback)
- _preloadCallback(*_preloadItems[idx], 100);
+ _preloadCallback(_preloadItems[idx], 100);
ex->postMessage();
@@ -633,14 +633,13 @@ bool PreloadItems::load(MfcArchive &file) {
clear();
+ resize(count);
for (int i = 0; i < count; i++) {
- PreloadItem *t = new PreloadItem();
- t->preloadId1 = file.readUint32LE();
- t->preloadId2 = file.readUint32LE();
- t->sceneId = file.readUint32LE();
- t->param = file.readSint32LE();
-
- push_back(t);
+ PreloadItem &t = (*this)[i];
+ t.preloadId1 = file.readUint32LE();
+ t.preloadId2 = file.readUint32LE();
+ t.sceneId = file.readUint32LE();
+ t.param = file.readSint32LE();
}
return true;