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author | Eugene Sandulenko | 2013-09-18 19:17:19 +0400 |
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committer | Eugene Sandulenko | 2013-09-18 19:39:53 +0400 |
commit | 1ce1712b7ba5042ab88d1ad6d825d249836c7d7b (patch) | |
tree | c8f26018b410b6c86dbe18b82481df556f8f82ff /engines/fullpipe/gameloader.h | |
parent | c354981037621fd1bc7b44381d0e7d24d984d5a6 (diff) | |
download | scummvm-rg350-1ce1712b7ba5042ab88d1ad6d825d249836c7d7b.tar.gz scummvm-rg350-1ce1712b7ba5042ab88d1ad6d825d249836c7d7b.tar.bz2 scummvm-rg350-1ce1712b7ba5042ab88d1ad6d825d249836c7d7b.zip |
FULLPIPE: Remove C* prefix from inventory classes
Diffstat (limited to 'engines/fullpipe/gameloader.h')
-rw-r--r-- | engines/fullpipe/gameloader.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/fullpipe/gameloader.h b/engines/fullpipe/gameloader.h index fe0ec95c4c..2fe8bf730f 100644 --- a/engines/fullpipe/gameloader.h +++ b/engines/fullpipe/gameloader.h @@ -92,7 +92,7 @@ class CGameLoader : public CObject { GameProject *_gameProject; InteractionController *_interactionController; InputController *_inputController; - CInventory2 _inventory; + Inventory2 _inventory; Sc2Array _sc2array; void *_sceneSwitcher; bool (*_preloadCallback)(const PreloadItem &pre, int flag); @@ -108,7 +108,7 @@ class CGameLoader : public CObject { int _preloadEntranceId; }; -CInventory2 *getGameLoaderInventory(); +Inventory2 *getGameLoaderInventory(); InteractionController *getGameLoaderInteractionController(); MctlCompound *getSc2MctlCompoundBySceneId(int16 sceneId); |