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author | Eugene Sandulenko | 2016-09-16 22:14:51 +0200 |
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committer | Eugene Sandulenko | 2016-09-16 22:15:24 +0200 |
commit | 60e3b9fd646a3ea7c3fb783ea5b249929b5f289f (patch) | |
tree | c0992c68b57641270374ea4f19848bb663f18a77 /engines/fullpipe/gameloader.h | |
parent | 1b335b6c751a45d4ec25e0084737ea84ffda9fca (diff) | |
download | scummvm-rg350-60e3b9fd646a3ea7c3fb783ea5b249929b5f289f.tar.gz scummvm-rg350-60e3b9fd646a3ea7c3fb783ea5b249929b5f289f.tar.bz2 scummvm-rg350-60e3b9fd646a3ea7c3fb783ea5b249929b5f289f.zip |
FULLPIPE: Further work on game saving
Diffstat (limited to 'engines/fullpipe/gameloader.h')
-rw-r--r-- | engines/fullpipe/gameloader.h | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/engines/fullpipe/gameloader.h b/engines/fullpipe/gameloader.h index bb9b934b59..a11c0aab0b 100644 --- a/engines/fullpipe/gameloader.h +++ b/engines/fullpipe/gameloader.h @@ -101,6 +101,8 @@ class GameLoader : public CObject { void readSavegame(const char *fname); void writeSavegame(Scene *sc, const char *fname); + void writeObject(Common::WriteStream *stream, GameVar *); + void restoreDefPicAniInfos(); GameProject *_gameProject; @@ -110,7 +112,7 @@ class GameLoader : public CObject { Sc2Array _sc2array; void *_sceneSwitcher; bool (*_preloadCallback)(PreloadItem &pre, int flag); - void *_readSavegameCallback; + void *_savegameCallback; int16 _field_F8; int16 _field_FA; PreloadItems _preloadItems; |