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authorEugene Sandulenko2013-07-20 21:28:32 +0300
committerEugene Sandulenko2013-09-06 14:51:03 +0300
commit62cbdd81f0843ad10fb768e8cf97222144cb8a1e (patch)
tree690e5a8277f0ac28c91d749fddad36d5506dc6ad /engines/fullpipe/gameloader.h
parentc76bec26467efc8cad4554cf44903c9f927d3a8c (diff)
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FULLPIPE: Further work on sceneSwitcher.
Reduced header dependency. Put CGameLoader into separate files.
Diffstat (limited to 'engines/fullpipe/gameloader.h')
-rw-r--r--engines/fullpipe/gameloader.h76
1 files changed, 76 insertions, 0 deletions
diff --git a/engines/fullpipe/gameloader.h b/engines/fullpipe/gameloader.h
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef FULLPIPE_GAMELOADER_H
+#define FULLPIPE_GAMELOADER_H
+
+#include "fullpipe/objects.h"
+#include "fullpipe/inventory.h"
+
+namespace Fullpipe {
+
+class SceneTag;
+
+class CGameLoader : public CObject {
+ public:
+ CGameLoader();
+ virtual ~CGameLoader();
+
+ virtual bool load(MfcArchive &file);
+ bool loadScene(int num);
+
+ int getSceneTagBySceneId(int num, SceneTag **st);
+ void applyPicAniInfos(Scene *sc, PicAniInfo **picAniInfo, int picAniInfoCount);
+
+ CGameVar *_gameVar;
+ CInventory2 _inventory;
+
+ private:
+ GameProject *_gameProject;
+ CInteractionController *_interactionController;
+ int _field_C;
+ int _field_10;
+ int _field_14;
+ int _field_18;
+ int _field_1C;
+ int _field_20;
+ int _field_24;
+ int _field_28;
+ int _field_2C;
+ CInputController _inputController;
+ Sc2Array _sc2array;
+ void *_sceneSwitcher;
+ void *_preloadCallback;
+ void *_readSavegameCallback;
+ int16 _field_F8;
+ int16 _field_FA;
+ PreloadItems _preloadItems;
+ char *_gameName;
+ ExCommand _exCommand;
+ int _updateCounter;
+ int _preloadId1;
+ int _preloadId2;
+};
+
+} // End of namespace Fullpipe
+
+#endif /* FULLPIPE_GAMELOADER_H */