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author | Eugene Sandulenko | 2013-07-20 21:28:32 +0300 |
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committer | Eugene Sandulenko | 2013-09-06 14:51:03 +0300 |
commit | 62cbdd81f0843ad10fb768e8cf97222144cb8a1e (patch) | |
tree | 690e5a8277f0ac28c91d749fddad36d5506dc6ad /engines/fullpipe/gameloader.h | |
parent | c76bec26467efc8cad4554cf44903c9f927d3a8c (diff) | |
download | scummvm-rg350-62cbdd81f0843ad10fb768e8cf97222144cb8a1e.tar.gz scummvm-rg350-62cbdd81f0843ad10fb768e8cf97222144cb8a1e.tar.bz2 scummvm-rg350-62cbdd81f0843ad10fb768e8cf97222144cb8a1e.zip |
FULLPIPE: Further work on sceneSwitcher.
Reduced header dependency.
Put CGameLoader into separate files.
Diffstat (limited to 'engines/fullpipe/gameloader.h')
-rw-r--r-- | engines/fullpipe/gameloader.h | 76 |
1 files changed, 76 insertions, 0 deletions
diff --git a/engines/fullpipe/gameloader.h b/engines/fullpipe/gameloader.h new file mode 100644 index 0000000000..9322e458b0 --- /dev/null +++ b/engines/fullpipe/gameloader.h @@ -0,0 +1,76 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef FULLPIPE_GAMELOADER_H +#define FULLPIPE_GAMELOADER_H + +#include "fullpipe/objects.h" +#include "fullpipe/inventory.h" + +namespace Fullpipe { + +class SceneTag; + +class CGameLoader : public CObject { + public: + CGameLoader(); + virtual ~CGameLoader(); + + virtual bool load(MfcArchive &file); + bool loadScene(int num); + + int getSceneTagBySceneId(int num, SceneTag **st); + void applyPicAniInfos(Scene *sc, PicAniInfo **picAniInfo, int picAniInfoCount); + + CGameVar *_gameVar; + CInventory2 _inventory; + + private: + GameProject *_gameProject; + CInteractionController *_interactionController; + int _field_C; + int _field_10; + int _field_14; + int _field_18; + int _field_1C; + int _field_20; + int _field_24; + int _field_28; + int _field_2C; + CInputController _inputController; + Sc2Array _sc2array; + void *_sceneSwitcher; + void *_preloadCallback; + void *_readSavegameCallback; + int16 _field_F8; + int16 _field_FA; + PreloadItems _preloadItems; + char *_gameName; + ExCommand _exCommand; + int _updateCounter; + int _preloadId1; + int _preloadId2; +}; + +} // End of namespace Fullpipe + +#endif /* FULLPIPE_GAMELOADER_H */ |