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author | Eugene Sandulenko | 2013-07-21 23:22:04 +0300 |
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committer | Eugene Sandulenko | 2013-09-06 14:51:04 +0300 |
commit | 82b596a31e42bf21cec2a31a3a68c07c1936355d (patch) | |
tree | 125c600d3172edf03ac65530d17cc560fba35d5c /engines/fullpipe/gameloader.h | |
parent | c4499bb4b290484cd1af35f2c354e0b2897e4a62 (diff) | |
download | scummvm-rg350-82b596a31e42bf21cec2a31a3a68c07c1936355d.tar.gz scummvm-rg350-82b596a31e42bf21cec2a31a3a68c07c1936355d.tar.bz2 scummvm-rg350-82b596a31e42bf21cec2a31a3a68c07c1936355d.zip |
FULLPIPE: Several methods for motion controller
Diffstat (limited to 'engines/fullpipe/gameloader.h')
-rw-r--r-- | engines/fullpipe/gameloader.h | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/engines/fullpipe/gameloader.h b/engines/fullpipe/gameloader.h index a37181d5fd..13b100c230 100644 --- a/engines/fullpipe/gameloader.h +++ b/engines/fullpipe/gameloader.h @@ -29,6 +29,7 @@ namespace Fullpipe { class SceneTag; +class CMctlCompound; class CGameLoader : public CObject { public: @@ -44,6 +45,7 @@ class CGameLoader : public CObject { CGameVar *_gameVar; CInventory2 _inventory; CInteractionController *_interactionController; + Sc2Array _sc2array; private: GameProject *_gameProject; @@ -57,7 +59,6 @@ class CGameLoader : public CObject { int _field_28; int _field_2C; CInputController _inputController; - Sc2Array _sc2array; void *_sceneSwitcher; void *_preloadCallback; void *_readSavegameCallback; @@ -73,6 +74,7 @@ class CGameLoader : public CObject { CInventory2 *getGameLoaderInventory(); CInteractionController *getGameLoaderInteractionController(); +CMctlCompound *getSc2MctlCompoundBySceneId(int16 sceneId); } // End of namespace Fullpipe |