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authorFilippos Karapetis2017-03-22 04:11:49 +0200
committerFilippos Karapetis2017-03-22 04:11:49 +0200
commitf3e81b5f17872186f7c67a551876dd78f268865c (patch)
tree3465c6ec7a4664cee4b7e893e8e0e0d3c5845603 /engines/fullpipe/gfx.cpp
parent728b23af2ad939e3da920a41b85730689a1aa71f (diff)
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FULLPIPE: Use Common::String in all scene object names
Diffstat (limited to 'engines/fullpipe/gfx.cpp')
-rw-r--r--engines/fullpipe/gfx.cpp6
1 files changed, 1 insertions, 5 deletions
diff --git a/engines/fullpipe/gfx.cpp b/engines/fullpipe/gfx.cpp
index 619f41d6da..6fd720a52d 100644
--- a/engines/fullpipe/gfx.cpp
+++ b/engines/fullpipe/gfx.cpp
@@ -41,7 +41,6 @@ Background::Background() {
_bigPictureArray1Count = 0;
_bigPictureArray2Count = 0;
_bigPictureArray = 0;
- _bgname = 0;
_palette = 0;
}
@@ -260,7 +259,6 @@ GameObject::GameObject() {
_priority = 0;
_field_20 = 0;
_field_8 = 0;
- _objectName = 0;
}
GameObject::GameObject(GameObject *src) {
@@ -268,8 +266,7 @@ GameObject::GameObject(GameObject *src) {
_flags = 0;
_id = src->_id;
- _objectName = (char *)calloc(strlen(src->_objectName) + 1, 1);
- strncpy(_objectName, src->_objectName, strlen(src->_objectName));
+ _objectName = src->_objectName;
_ox = src->_ox;
_oy = src->_oy;
@@ -279,7 +276,6 @@ GameObject::GameObject(GameObject *src) {
}
GameObject::~GameObject() {
- free(_objectName);
}
bool GameObject::load(MfcArchive &file) {