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author | Colin Snover | 2016-03-05 23:58:19 -0600 |
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committer | Colin Snover | 2016-03-06 21:34:43 -0600 |
commit | 3e631ca5e3a3e19cb08be83c039ae9681a2e6cbc (patch) | |
tree | ab826fec09d5c39d16b7d26a23894db74b8f0287 /engines/fullpipe/gfx.h | |
parent | e8d6ad1d0bcfef12bdf468c9a6a80cd14ae2d8f7 (diff) | |
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SCI32: "Improve" comparison algorithm for planes and screen items
This adds a slightly more accurate comparison algorithm that will
at least ensure that all the engine-generated planes and screen
items with matching priorities will be sorted above
script-generated planes and screen items, like in the original
engine. It still does not sort script-generated items by memory
handle order, so if that is ever a thing that actually happens,
those may still be in the wrong order.
Diffstat (limited to 'engines/fullpipe/gfx.h')
0 files changed, 0 insertions, 0 deletions