aboutsummaryrefslogtreecommitdiff
path: root/engines/fullpipe/input.cpp
diff options
context:
space:
mode:
authorTorbjörn Andersson2015-01-20 23:30:32 +0100
committerTorbjörn Andersson2015-01-20 23:41:59 +0100
commit5a6f711d07f64193692451c9969b661c094e2021 (patch)
tree825efd56d7818a0ae713f4e226c69aae2a29415b /engines/fullpipe/input.cpp
parent0776709f3175da3ebca69f8a4866d4d98a1e9be9 (diff)
downloadscummvm-rg350-5a6f711d07f64193692451c9969b661c094e2021.tar.gz
scummvm-rg350-5a6f711d07f64193692451c9969b661c094e2021.tar.bz2
scummvm-rg350-5a6f711d07f64193692451c9969b661c094e2021.zip
ZVISION: Convert subtitles to UTF-32 before rendering them (bug #6772)
Because we use Common::String to store UTF-8 data, the font renderer will draw the wrong glyphs for non-ASCII characters, unless we first convert the string to UTF-32. (I thought the same change would have to be made for the ZGI game over screens, but apparently they work anyway. At least the German version, I'm told.) I've discussed this change with [md5], and while it would probably be more correct to make the engine use UTF-32 throughout, that is also rather painful.
Diffstat (limited to 'engines/fullpipe/input.cpp')
0 files changed, 0 insertions, 0 deletions