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author | Colin Snover | 2017-11-18 10:58:46 -0600 |
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committer | Eugene Sandulenko | 2017-11-18 22:35:12 +0100 |
commit | e40b4a348a8beb91fe97aa97f6e2323e78b3e10e (patch) | |
tree | 5bcd9bd0c363017d4a33697f455bac6bec53d3e4 /engines/fullpipe/input.cpp | |
parent | a5060cf3789a438a76b8e70b6e07ba7a26906895 (diff) | |
download | scummvm-rg350-e40b4a348a8beb91fe97aa97f6e2323e78b3e10e.tar.gz scummvm-rg350-e40b4a348a8beb91fe97aa97f6e2323e78b3e10e.tar.bz2 scummvm-rg350-e40b4a348a8beb91fe97aa97f6e2323e78b3e10e.zip |
FULLPIPE: Fix memory leaks of arcade keys
Fixes Trac#9657.
Diffstat (limited to 'engines/fullpipe/input.cpp')
-rw-r--r-- | engines/fullpipe/input.cpp | 20 |
1 files changed, 8 insertions, 12 deletions
diff --git a/engines/fullpipe/input.cpp b/engines/fullpipe/input.cpp index d692f87366..3b733b9eab 100644 --- a/engines/fullpipe/input.cpp +++ b/engines/fullpipe/input.cpp @@ -262,16 +262,12 @@ void FullpipeEngine::initArcadeKeys(const char *varname) { return; int cnt = var->getSubVarsCount(); - + _arcadeKeys.resize(cnt); for (int i = 0; i < cnt; i++) { - Common::Point *point = new Common::Point; - + Common::Point &point = _arcadeKeys[i]; GameVar *sub = var->getSubVarByIndex(i); - - point->x = sub->getSubVarAsInt("X"); - point->y = sub->getSubVarAsInt("Y"); - - _arcadeKeys.push_back(point); + point.x = sub->getSubVarAsInt("X"); + point.y = sub->getSubVarAsInt("Y"); } } @@ -283,7 +279,7 @@ void FullpipeEngine::processArcade(ExCommand *cmd) { if (cmd->_sceneClickX <= g_fp->_aniMan2->_ox) { for (idx = (int)_arcadeKeys.size() - 1; idx >= 0; idx--) { - if (_arcadeKeys[idx]->x < g_fp->_aniMan2->_ox) + if (_arcadeKeys[idx].x < g_fp->_aniMan2->_ox) break; } @@ -291,7 +287,7 @@ void FullpipeEngine::processArcade(ExCommand *cmd) { return; } else { for (idx = 0; idx < (int)_arcadeKeys.size(); idx++) { - if (_arcadeKeys[idx]->x > g_fp->_aniMan2->_ox) + if (_arcadeKeys[idx].x > g_fp->_aniMan2->_ox) break; } @@ -299,8 +295,8 @@ void FullpipeEngine::processArcade(ExCommand *cmd) { return; } - cmd->_sceneClickX = _arcadeKeys[idx]->x; - cmd->_sceneClickY = _arcadeKeys[idx]->y; + cmd->_sceneClickX = _arcadeKeys[idx].x; + cmd->_sceneClickY = _arcadeKeys[idx].y; cmd->_x = cmd->_sceneClickX - g_fp->_sceneRect.left; cmd->_y = cmd->_sceneClickY - g_fp->_sceneRect.top; |