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author | Colin Snover | 2017-11-16 23:36:16 -0600 |
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committer | Eugene Sandulenko | 2017-11-18 22:35:12 +0100 |
commit | 54f8cf55ea6e041a6985056de06235a344b0dfa4 (patch) | |
tree | 660ea13c5a0a0870234f587500693951fc3807e8 /engines/fullpipe/inventory.cpp | |
parent | a8b635e4cdac9a42d2c81517576bb970e5f9d06f (diff) | |
download | scummvm-rg350-54f8cf55ea6e041a6985056de06235a344b0dfa4.tar.gz scummvm-rg350-54f8cf55ea6e041a6985056de06235a344b0dfa4.tar.bz2 scummvm-rg350-54f8cf55ea6e041a6985056de06235a344b0dfa4.zip |
FULLPIPE: Fix memory leaks of InventoryPoolItem
Diffstat (limited to 'engines/fullpipe/inventory.cpp')
-rw-r--r-- | engines/fullpipe/inventory.cpp | 50 |
1 files changed, 23 insertions, 27 deletions
diff --git a/engines/fullpipe/inventory.cpp b/engines/fullpipe/inventory.cpp index 952b359d19..7cf8fe9712 100644 --- a/engines/fullpipe/inventory.cpp +++ b/engines/fullpipe/inventory.cpp @@ -30,27 +30,23 @@ namespace Fullpipe { -Inventory::~Inventory() { - _itemsPool.clear(); -} - bool Inventory::load(MfcArchive &file) { debugC(5, kDebugLoading | kDebugInventory, "Inventory::load()"); _sceneId = file.readUint16LE(); int numInvs = file.readUint32LE(); + _itemsPool.resize(numInvs); for (int i = 0; i < numInvs; i++) { - InventoryPoolItem *t = new InventoryPoolItem(); - t->id = file.readUint16LE(); - t->pictureObjectNormal = file.readUint16LE(); - t->pictureObjectId1 = file.readUint16LE(); - t->pictureObjectHover = file.readUint16LE(); - t->pictureObjectSelected = file.readUint16LE(); - t->flags = file.readUint32LE(); - t->field_C = 0; - t->field_A = -536; - _itemsPool.push_back(t); + InventoryPoolItem &t = _itemsPool[i]; + t.id = file.readUint16LE(); + t.pictureObjectNormal = file.readUint16LE(); + t.pictureObjectId1 = file.readUint16LE(); + t.pictureObjectHover = file.readUint16LE(); + t.pictureObjectSelected = file.readUint16LE(); + t.flags = file.readUint32LE(); + t.field_C = 0; + t.field_A = -536; } return true; @@ -61,7 +57,7 @@ int Inventory::getInventoryPoolItemIndexById(int itemId) { return -1; for (uint i = 0; i < _itemsPool.size(); i++) { - if (_itemsPool[i]->id == itemId) + if (_itemsPool[i].id == itemId) return i; } @@ -74,7 +70,7 @@ bool Inventory::setItemFlags(int itemId, int flags) { if (idx < 0) return false; else - _itemsPool[idx]->flags = flags; + _itemsPool[idx].flags = flags; return true; } @@ -200,13 +196,13 @@ int Inventory2::getInventoryItemIndexById(int itemId) { } int Inventory2::getInventoryPoolItemIdAtIndex(int itemId) { - return _itemsPool[itemId]->id; + return _itemsPool[itemId].id; } int Inventory2::getInventoryPoolItemFieldCById(int itemId) { for (uint i = 0; i < _itemsPool.size(); i++) { - if (_itemsPool[i]->id == itemId) - return _itemsPool[i]->field_C; + if (_itemsPool[i].id == itemId) + return _itemsPool[i].field_C; } return 0; @@ -218,7 +214,7 @@ int Inventory2::getItemFlags(int itemId) { if (idx < 0) return 0; - return _itemsPool[idx]->flags; + return _itemsPool[idx].flags; } void Inventory2::rebuildItemRects() { @@ -241,7 +237,7 @@ void Inventory2::rebuildItemRects() { PictureObject *pic = _scene->_picObjList[i]; for (uint j = 0; j < _itemsPool.size(); j++) { - if (_itemsPool[j]->pictureObjectNormal == pic->_id) { + if (_itemsPool[j].pictureObjectNormal == pic->_id) { if (pic->_odelay) _scene->deletePictureObject(pic); else @@ -256,15 +252,15 @@ void Inventory2::rebuildItemRects() { _inventoryIcons.push_back(InventoryIcon()); InventoryIcon &icn = _inventoryIcons.back(); - icn.inventoryItemId = _itemsPool[idx]->id; + icn.inventoryItemId = _itemsPool[idx].id; - icn.pictureObjectNormal = _scene->getPictureObjectById(_itemsPool[idx]->pictureObjectNormal, 0); - icn.pictureObjectHover = _scene->getPictureObjectById(_itemsPool[idx]->pictureObjectHover, 0); - icn.pictureObjectSelected = _scene->getPictureObjectById(_itemsPool[idx]->pictureObjectSelected, 0); + icn.pictureObjectNormal = _scene->getPictureObjectById(_itemsPool[idx].pictureObjectNormal, 0); + icn.pictureObjectHover = _scene->getPictureObjectById(_itemsPool[idx].pictureObjectHover, 0); + icn.pictureObjectSelected = _scene->getPictureObjectById(_itemsPool[idx].pictureObjectSelected, 0); const Dims dims = icn.pictureObjectNormal->getDimensions(); - if (_itemsPool[idx]->flags & 0x10000) { + if (_itemsPool[idx].flags & 0x10000) { icn.x1 = 730; icn.y1 = itemY; icn.x2 = dims.x + 730; @@ -427,7 +423,7 @@ int Inventory2::selectItem(int itemId) { if (_scene) { int idx = getInventoryPoolItemIndexById(itemId); - Picture *pic = _scene->getPictureObjectById(_itemsPool[idx]->pictureObjectId1, 0)->_picture.get(); + Picture *pic = _scene->getPictureObjectById(_itemsPool[idx].pictureObjectId1, 0)->_picture.get(); g_fp->getGameLoaderInputController()->setCursorItemPicture(pic); } |