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author | Eugene Sandulenko | 2013-06-20 14:44:59 -0400 |
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committer | Eugene Sandulenko | 2013-09-06 14:48:13 +0300 |
commit | 8de8a901cb7946f5506e990224b78bdfb4ca737e (patch) | |
tree | 1a1f0f15a2531329871087f7475dd5ce6f1dc961 /engines/fullpipe/inventory.cpp | |
parent | 3e948052f7a0775d3b4d04e1eaef533951f1a719 (diff) | |
download | scummvm-rg350-8de8a901cb7946f5506e990224b78bdfb4ca737e.tar.gz scummvm-rg350-8de8a901cb7946f5506e990224b78bdfb4ca737e.tar.bz2 scummvm-rg350-8de8a901cb7946f5506e990224b78bdfb4ca737e.zip |
FULLPIPE: Put all inventory-related classes into separate file
Diffstat (limited to 'engines/fullpipe/inventory.cpp')
-rw-r--r-- | engines/fullpipe/inventory.cpp | 72 |
1 files changed, 72 insertions, 0 deletions
diff --git a/engines/fullpipe/inventory.cpp b/engines/fullpipe/inventory.cpp new file mode 100644 index 0000000000..03b7cbf8b7 --- /dev/null +++ b/engines/fullpipe/inventory.cpp @@ -0,0 +1,72 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "fullpipe/fullpipe.h" + +#include "fullpipe/objects.h" + +namespace Fullpipe { + +bool CInventory::load(MfcArchive &file) { + _sceneId = file.readUint16LE(); + int numInvs = file.readUint32LE(); + + for (int i = 0; i < numInvs; i++) { + InventoryPoolItem *t = new InventoryPoolItem(); + t->_id = file.readUint16LE(); + t->_pictureObjectNormalId = file.readUint16LE(); + t->_pictureObjectId1 = file.readUint16LE(); + t->_pictureObjectMouseInsideId = file.readUint16LE(); + t->_pictureObjectId3 = file.readUint16LE(); + t->_flags = file.readUint32LE(); + t->_field_C = 0; + t->_field_A = -536; + _itemsPool.push_back(*t); + } + + return true; +} + +CInventory2::CInventory2() { + _selectedId = -1; + _field_48 = -1; + _sceneObj = 0; + _picture = 0; + _isInventoryOut = 0; + _isLocked = 0; + _topOffset = -65; +} + +bool CInventory2::loadPartial(MfcArchive &file) { // CInventory2_SerializePartially + int numInvs = file.readUint32LE(); + + for (int i = 0; i < numInvs; i++) { + InventoryItem *t = new InventoryItem(); + t->itemId = file.readUint16LE(); + t->count = file.readUint16LE(); + _inventoryItems.push_back(*t); + } + + return true; +} + +} // End of namespace Fullpipe |