diff options
author | Marcus Comstedt | 2014-01-10 15:45:37 +0100 |
---|---|---|
committer | Marcus Comstedt | 2014-01-10 15:56:53 +0100 |
commit | 51d7405a7b741b8028b83e1548b3b8260230c5a1 (patch) | |
tree | a2509ec12e29a54b9e47ceb91d12206583e96894 /engines/fullpipe/objectnames.h | |
parent | 66ad9e76eeda77f2ca4d10db82cfd31dba38d127 (diff) | |
download | scummvm-rg350-51d7405a7b741b8028b83e1548b3b8260230c5a1.tar.gz scummvm-rg350-51d7405a7b741b8028b83e1548b3b8260230c5a1.tar.bz2 scummvm-rg350-51d7405a7b741b8028b83e1548b3b8260230c5a1.zip |
GRAPHICS: Fix computation of addA in darkenFill()
The old computation had rounding issues, causing alpha to leak into
the red (usually) component. There's a much easier way to compute it
that does not lead to such problems: What should really happen is that
the two top bits of the A component should be set to 1 (thus adding
75% alpha). So compute it that way for speed and precision.
Diffstat (limited to 'engines/fullpipe/objectnames.h')
0 files changed, 0 insertions, 0 deletions