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author | Eugene Sandulenko | 2013-06-01 17:20:40 +0300 |
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committer | Eugene Sandulenko | 2013-09-06 14:48:07 +0300 |
commit | fa30dcef152aab077346ecf08e5436609535ef13 (patch) | |
tree | 6938b2c2471eec36bcf15285717d530fd940c54f /engines/fullpipe/objects.h | |
parent | 94f2adb8d6966b4306c00f647d2807b6ae9a6639 (diff) | |
download | scummvm-rg350-fa30dcef152aab077346ecf08e5436609535ef13.tar.gz scummvm-rg350-fa30dcef152aab077346ecf08e5436609535ef13.tar.bz2 scummvm-rg350-fa30dcef152aab077346ecf08e5436609535ef13.zip |
FULLPIPE: Add loader for GameProject
Diffstat (limited to 'engines/fullpipe/objects.h')
-rw-r--r-- | engines/fullpipe/objects.h | 119 |
1 files changed, 63 insertions, 56 deletions
diff --git a/engines/fullpipe/objects.h b/engines/fullpipe/objects.h index e96de89ea6..5e4b28866b 100644 --- a/engines/fullpipe/objects.h +++ b/engines/fullpipe/objects.h @@ -64,15 +64,21 @@ class CPtrList { }; class SceneTagList { - CPtrList list; + CPtrList list; + + public: + SceneTagList(Common::File &file); }; class GameProject { - CObject obj; - int field_4; - char *headerFilename; - SceneTagList *sceneTagList; - void *field_10; + CObject _obj; + int _field_4; + char *_headerFilename; + SceneTagList *_sceneTagList; + int _field_10; + + public: + GameProject(Common::File &file); }; class CInteractionController { @@ -154,59 +160,60 @@ class CGameVar { class CGameLoader { public: - bool loadFile(char *fname); + bool loadFile(const char *fname); + ~CGameLoader(); private: - CObject obj; - GameProject *gameProject; - CInteractionController *interactionController; - int field_C; - int field_10; - int field_14; - int field_18; - int field_1C; - int field_20; - int field_24; - int field_28; - int field_2C; - CInputController inputController; - int inventory; - int field_7C; - int field_80; - int field_84; - int field_88; - int field_8C; - int field_90; - int field_94; - int field_98; - int field_9C; - int field_A0; - int field_A4; - int field_A8; - int field_AC; - int field_B0; - int field_B4; - int field_B8; - int field_BC; - int field_C0; - int field_C4; - int field_C8; - int field_CC; - int field_D0; - int field_D4; - Sc2Array sc2array; - void *sceneSwitcher; - void *preloadCallback; - void *readSavegameCallback; - int16 field_F8; - int16 field_FA; - CObArray preloadItems; + CObject _obj; + GameProject *_gameProject; + CInteractionController *_interactionController; + int _field_C; + int _field_10; + int _field_14; + int _field_18; + int _field_1C; + int _field_20; + int _field_24; + int _field_28; + int _field_2C; + CInputController _inputController; + int _inventory; + int _field_7C; + int _field_80; + int _field_84; + int _field_88; + int _field_8C; + int _field_90; + int _field_94; + int _field_98; + int _field_9C; + int _field_A0; + int _field_A4; + int _field_A8; + int _field_AC; + int _field_B0; + int _field_B4; + int _field_B8; + int _field_BC; + int _field_C0; + int _field_C4; + int _field_C8; + int _field_CC; + int _field_D0; + int _field_D4; + Sc2Array _sc2array; + void *_sceneSwitcher; + void *_preloadCallback; + void *_readSavegameCallback; + int16 _field_F8; + int16 _field_FA; + CObArray _preloadItems; CGameVar *gameVar; - char *gameName; - ExCommand exCommand; - int updateCounter; - int preloadId1; - int preloadId2; + char *_gameName; + ExCommand _exCommand; + int _updateCounter; + int _preloadId1; + int _preloadId2; }; } // End of namespace Fullpipe |