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authorEugene Sandulenko2013-11-20 12:18:02 -0800
committerEugene Sandulenko2013-11-20 12:18:02 -0800
commitdf339806915a176fc57fa4ac1639949a876abd9d (patch)
treed7794979ea2f4e29a860800d495995e1cae16b14 /engines/fullpipe/scenes.cpp
parent24bfdd9e7c6e8c6afd9038c3f4012fccebe66a81 (diff)
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FULLPIPE: Move sceneIntro to separate file
Diffstat (limited to 'engines/fullpipe/scenes.cpp')
-rw-r--r--engines/fullpipe/scenes.cpp97
1 files changed, 0 insertions, 97 deletions
diff --git a/engines/fullpipe/scenes.cpp b/engines/fullpipe/scenes.cpp
index 481dc5f68d..39336431a7 100644
--- a/engines/fullpipe/scenes.cpp
+++ b/engines/fullpipe/scenes.cpp
@@ -43,27 +43,6 @@
namespace Fullpipe {
-int defaultUpdateCursor();
-
-int sceneIntro_updateCursor();
-void sceneIntro_initScene(Scene *sc);
-int sceneHandlerIntro(ExCommand *cmd);
-
-void scene01_fixEntrance();
-void scene01_initScene(Scene *sc, int entrance);
-int sceneHandler01(ExCommand *cmd);
-
-void scene02_initScene(Scene *sc);
-int sceneHandler02(ExCommand *ex);
-
-void scene03_setEaterState();
-int scene03_updateCursor();
-void scene03_initScene(Scene *sc);
-int sceneHandler03(ExCommand *cmd);
-
-void sceneDbgMenu_initScene(Scene *sc);
-int sceneHandlerDbgMenu(ExCommand *cmd);
-
Vars::Vars() {
sceneIntro_aniin1man = 0;
sceneIntro_needSleep = true;
@@ -690,12 +669,6 @@ int defaultUpdateCursor() {
return g_fullpipe->_cursorId;
}
-int sceneIntro_updateCursor() {
- g_fullpipe->_cursorId = 0;
-
- return 0;
-}
-
void FullpipeEngine::setSwallowedEggsState() {
GameVar *v = _gameLoader->_gameVar->getSubVarByName("OBJSTATES")->getSubVarByName(sO_GulpedEggs);
@@ -708,76 +681,6 @@ void FullpipeEngine::setSwallowedEggsState() {
g_vars->swallowedEgg3->_value.intValue = 0;
}
-void sceneIntro_initScene(Scene *sc) {
- g_fullpipe->_gameLoader->loadScene(SC_INTRO2);
-
- g_vars->sceneIntro_aniin1man = sc->getStaticANIObject1ById(ANI_IN1MAN, -1);
- g_vars->sceneIntro_needSleep = true;
- g_vars->sceneIntro_needGetup = false;
- g_vars->sceneIntro_playing = true;
- g_vars->sceneIntro_needBlackout = false;
-
- if (g_fullpipe->_recordEvents || g_fullpipe->_inputArFlag)
- g_vars->sceneIntro_skipIntro = false;
-
- g_fullpipe->_modalObject = new ModalIntro;
-}
-
-void sceneHandlerIntro_part1() {
- g_fullpipe->_currentScene = g_fullpipe->accessScene(SC_INTRO1);
- chainQueue(QU_INTR_FINISH, 0);
-}
-
-void sceneHandlerIntro_part2() {
- g_fullpipe->_currentScene = g_fullpipe->accessScene(SC_INTRO2);
- chainQueue(QU_IN2_DO, 0);
-}
-
-int sceneHandlerIntro(ExCommand *ex) {
- if (ex->_messageKind != 17)
- return 0;
-
- switch (ex->_messageNum) {
- case MSG_INTR_ENDINTRO:
- g_vars->sceneIntro_playing = 0;
- return 0;
-
- case MSG_INTR_SWITCHTO1:
- sceneHandlerIntro_part1();
- return 0;
-
- case MSG_INTR_GETUPMAN:
- g_vars->sceneIntro_needSleep = 0;
- g_vars->sceneIntro_needGetup = 1;
- return 0;
-
- case MSG_INTR_SWITCHTO2:
- sceneHandlerIntro_part2();
- return 0;
-
- case 33:
- // fall through
- break;
-
- default:
- return 0;
- }
-
- if (g_vars->sceneIntro_needSleep) {
- if (!g_vars->sceneIntro_aniin1man->_movement && g_vars->sceneIntro_aniin1man->_statics->_staticsId == ST_IN1MAN_SLEEP)
- g_vars->sceneIntro_aniin1man->startAnim(MV_IN1MAN_SLEEP, 0, -1);
- } else if (g_vars->sceneIntro_needGetup && !g_vars->sceneIntro_aniin1man->_movement &&
- g_vars->sceneIntro_aniin1man->_statics->_staticsId == ST_IN1MAN_SLEEP) {
- g_vars->sceneIntro_needGetup = 0;
-
- chainQueue(QU_INTR_GETUPMAN, 0);
- }
-
- g_fullpipe->startSceneTrack();
-
- return 0;
-}
-
void scene01_fixEntrance() {
GameVar *var = g_fullpipe->getGameLoaderGameVar()->getSubVarByName("OBJSTATES")->getSubVarByName("SAVEGAME");
if (var->getSubVarAsInt("Entrance") == TrubaLeft)