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author | Eugene Sandulenko | 2013-12-19 23:00:23 +0200 |
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committer | Eugene Sandulenko | 2013-12-20 00:17:41 +0200 |
commit | bf59b074d287a9c38ea64148c2bd5f4a4e6e29b4 (patch) | |
tree | a3208e96ca49f6f9b4087ef5c7e50b0da25388b1 /engines/fullpipe/scenes/scene08.cpp | |
parent | 0e3df54e7b7fd2becf4e3e5c5c36357e2f571b99 (diff) | |
download | scummvm-rg350-bf59b074d287a9c38ea64148c2bd5f4a4e6e29b4.tar.gz scummvm-rg350-bf59b074d287a9c38ea64148c2bd5f4a4e6e29b4.tar.bz2 scummvm-rg350-bf59b074d287a9c38ea64148c2bd5f4a4e6e29b4.zip |
FULLPIPE: Make scene08_initScene() compilable
Diffstat (limited to 'engines/fullpipe/scenes/scene08.cpp')
-rw-r--r-- | engines/fullpipe/scenes/scene08.cpp | 10 |
1 files changed, 7 insertions, 3 deletions
diff --git a/engines/fullpipe/scenes/scene08.cpp b/engines/fullpipe/scenes/scene08.cpp index 82dbd7d925..9b71b543cb 100644 --- a/engines/fullpipe/scenes/scene08.cpp +++ b/engines/fullpipe/scenes/scene08.cpp @@ -27,6 +27,10 @@ #include "fullpipe/constants.h" #include "fullpipe/scenes.h" #include "fullpipe/scene.h" +#include "fullpipe/statics.h" +#include "fullpipe/floaters.h" +#include "fullpipe/motion.h" +#include "fullpipe/gameloader.h" namespace Fullpipe { @@ -53,7 +57,7 @@ void scene08_initScene(Scene *sc) { if (batuta == g_fullpipe->getObjectEnumState(sO_TummyTrampie, sO_IsEating)) { g_vars->scene08_batuta->changeStatics2(ST_BTT_SPOON); } else if (batuta == g_fullpipe->getObjectEnumState(sO_TummyTrampie, sO_IsDrinking)) { - g_vars->scene08_batuta->changeStatics2(g_vars->scene08_batuta, ST_BTT_NOSPOON); + g_vars->scene08_batuta->changeStatics2(ST_BTT_NOSPOON); g_vars->scene08_clock->startAnim(MV_CLK8_GO, 0, -1); g_vars->scene08_clock->_movement->setDynamicPhaseIndex(3); @@ -90,10 +94,10 @@ void scene08_initScene(Scene *sc) { g_fullpipe->_currentScene = oldsc; - g_fullpipe->_floaters->init(getGameLoaderGameVar()->getSubVarByName("SC_8")); + g_fullpipe->_floaters->init(g_fullpipe->getGameLoaderGameVar()->getSubVarByName("SC_8")); g_fullpipe->_floaters->genFlies(sc, 100, 100, 0, 0); - setArcadeOverlay(PIC_CSR_ARCADE3); + g_fullpipe->setArcadeOverlay(PIC_CSR_ARCADE3); } } // End of namespace Fullpipe |