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authorKamil Zbróg2014-01-07 00:13:05 +0000
committerKamil Zbróg2014-01-07 00:13:05 +0000
commite94fabc37407a7d300af04493b0f5cbced42a092 (patch)
tree998bfaa03109a49d2bb9ec5b17e817ef7cc32a4c /engines/fullpipe/scenes/scene20.cpp
parent165b8be77f4621ff5de8a483c6cd9ac497492a0a (diff)
parent4f6c3efa15c68dfa49bf5e6fe75dec034abe903b (diff)
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Merge remote-tracking branch 'sync/master' into prince-malik
Diffstat (limited to 'engines/fullpipe/scenes/scene20.cpp')
-rw-r--r--engines/fullpipe/scenes/scene20.cpp155
1 files changed, 155 insertions, 0 deletions
diff --git a/engines/fullpipe/scenes/scene20.cpp b/engines/fullpipe/scenes/scene20.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "fullpipe/fullpipe.h"
+
+#include "fullpipe/objectnames.h"
+#include "fullpipe/constants.h"
+
+#include "fullpipe/gameloader.h"
+#include "fullpipe/motion.h"
+#include "fullpipe/scenes.h"
+#include "fullpipe/statics.h"
+
+#include "fullpipe/interaction.h"
+#include "fullpipe/behavior.h"
+#include "fullpipe/floaters.h"
+
+namespace Fullpipe {
+
+void scene20_setExits(Scene *sc) {
+ int thingpar;
+
+ if (g_fp->getObjectState(sO_Grandma) == g_fp->getObjectEnumState(sO_Grandma, sO_OnStool)
+ || g_fp->getObjectState(sO_Grandma) == g_fp->getObjectEnumState(sO_Grandma, sO_OnTheFloor))
+ thingpar = 1;
+ else if (g_fp->getObjectState(sO_Grandma) == g_fp->getObjectEnumState(sO_Grandma, sO_NearPipe)
+ || g_fp->getObjectState(sO_Grandma) == g_fp->getObjectEnumState(sO_Grandma, sO_NearPipeWithStool)) {
+ getSc2MctlCompoundBySceneId(sc->_sceneId)->enableLinks(sO_CloseThing, 1);
+ getSc2MctlCompoundBySceneId(sc->_sceneId)->enableLinks(sO_CloseThing2, 1);
+ getSc2MctlCompoundBySceneId(sc->_sceneId)->enableLinks(sO_CloseThing3, 0);
+
+ return;
+ } else {
+ thingpar = 0;
+ }
+
+ getSc2MctlCompoundBySceneId(sc->_sceneId)->enableLinks(sO_CloseThing, thingpar);
+ getSc2MctlCompoundBySceneId(sc->_sceneId)->enableLinks(sO_CloseThing2, 0);
+ getSc2MctlCompoundBySceneId(sc->_sceneId)->enableLinks(sO_CloseThing3, 1);
+}
+
+void scene20_initScene(Scene *sc) {
+ Scene *oldsc = g_fp->_currentScene;
+
+ g_vars->scene20_grandma = sc->getStaticANIObject1ById(ANI_GRANDMA_20, -1);
+
+ g_fp->_currentScene = sc;
+
+ if (g_fp->getObjectState(sO_Grandma) == g_fp->getObjectEnumState(sO_Grandma, sO_OnTheFloor))
+ g_fp->setObjectState(sO_Grandma, g_fp->getObjectEnumState(sO_Grandma, sO_NearPipe));
+
+ if (g_fp->getObjectState(sO_Grandma) == g_fp->getObjectEnumState(sO_Grandma, sO_OnStool)) {
+ g_vars->scene20_grandma->changeStatics2(ST_GMA20_STOOL);
+ } else if (g_fp->getObjectState(sO_Grandma) == g_fp->getObjectEnumState(sO_Grandma, sO_OnTheFloor)) {
+ g_vars->scene20_grandma->changeStatics2(ST_GMA20_FLOOR);
+ } else if (g_fp->getObjectState(sO_Grandma) == g_fp->getObjectEnumState(sO_Grandma, sO_NearPipe)
+ || g_fp->getObjectState(sO_Grandma) == g_fp->getObjectEnumState(sO_Grandma, sO_NearPipeWithStool)) {
+ g_vars->scene20_grandma->changeStatics2(ST_GMA20_STAND);
+ } else {
+ g_vars->scene20_grandma->hide();
+ }
+
+ scene20_setExits(sc);
+
+ g_fp->_floaters->init(g_fp->getGameLoaderGameVar()->getSubVarByName("SC_20"));
+
+ for (int i = 0; i < 3; i++) {
+ g_fp->_floaters->genFlies(sc, g_fp->_rnd->getRandomNumber(101) + 70, g_fp->_rnd->getRandomNumber(51) + 175, 100, 0);
+ g_fp->_floaters->_array2[g_fp->_floaters->_array2.size() - 1]->val13 = g_fp->_rnd->getRandomNumber(9);
+ }
+
+ g_fp->_currentScene = oldsc;
+
+ g_vars->scene20_fliesCountdown = g_fp->_rnd->getRandomNumber(200) + 400;
+}
+
+void sceneHandler20_updateFlies() {
+ int sz = g_fp->_floaters->_array2.size();
+
+ if (sz < 3) {
+ g_fp->_floaters->genFlies(g_fp->_currentScene, 253, 650, 200, 0);
+ g_fp->_floaters->_array2[sz - 1]->val2 = 250;
+ g_fp->_floaters->_array2[sz - 1]->val3 = 200;
+ } else {
+ int idx = g_fp->_rnd->getRandomNumber(sz);
+
+ g_fp->_floaters->_array2[idx]->countdown = 0;
+ g_fp->_floaters->_array2[idx]->fflags |= 4u;
+ g_fp->_floaters->_array2[idx]->val2 = 250;
+ g_fp->_floaters->_array2[idx]->val3 = 200;
+ g_fp->_floaters->_array2[idx]->val6 = 253;
+ g_fp->_floaters->_array2[idx]->val7 = 650;
+ g_fp->_floaters->_array2[idx]->ani->_priority = 200;
+ }
+
+ g_vars->scene20_fliesCountdown = g_fp->_rnd->getRandomNumber(200) + 400;
+}
+
+int sceneHandler20(ExCommand *cmd) {
+ if (cmd->_messageKind != 17)
+ return 0;
+
+ switch (cmd->_messageNum) {
+ case MSG_SC20_UPDATELOCKABLE:
+ scene20_setExits(g_fp->_currentScene);
+ break;
+
+ case 33:
+ if (g_fp->_aniMan2) {
+ int x = g_fp->_aniMan2->_ox;
+
+ if (x < g_fp->_sceneRect.left + 200)
+ g_fp->_currentScene->_x = x - 300 - g_fp->_sceneRect.left;
+
+ if (x > g_fp->_sceneRect.right - 200)
+ g_fp->_currentScene->_x = x + 300 - g_fp->_sceneRect.right;
+ }
+
+ --g_vars->scene20_fliesCountdown;
+
+ if (g_vars->scene20_fliesCountdown <= 0)
+ sceneHandler20_updateFlies();
+
+ g_fp->_floaters->update();
+
+ g_fp->_behaviorManager->updateBehaviors();
+
+ g_fp->startSceneTrack();
+
+ break;
+ }
+
+ return 0;
+}
+
+} // End of namespace Fullpipe