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author | Eugene Sandulenko | 2015-09-20 00:39:53 +0200 |
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committer | Eugene Sandulenko | 2015-10-17 12:45:39 +0200 |
commit | 9b95f9f9c14dcd74d74c44d5aef510bff6dc7a20 (patch) | |
tree | cc966c51c19fed382b14efc36318fa968d4ee0fd /engines/fullpipe/scenes/scene27.cpp | |
parent | 70c42f26b252307a4721e67321dec958272b8752 (diff) | |
download | scummvm-rg350-9b95f9f9c14dcd74d74c44d5aef510bff6dc7a20.tar.gz scummvm-rg350-9b95f9f9c14dcd74d74c44d5aef510bff6dc7a20.tar.bz2 scummvm-rg350-9b95f9f9c14dcd74d74c44d5aef510bff6dc7a20.zip |
FULLPIPE: Rename some methods
Diffstat (limited to 'engines/fullpipe/scenes/scene27.cpp')
-rw-r--r-- | engines/fullpipe/scenes/scene27.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/engines/fullpipe/scenes/scene27.cpp b/engines/fullpipe/scenes/scene27.cpp index 8ec05caaff..9570d30913 100644 --- a/engines/fullpipe/scenes/scene27.cpp +++ b/engines/fullpipe/scenes/scene27.cpp @@ -159,7 +159,7 @@ void sceneHandler27_driverGiveVent() { g_vars->scene27_driverHasVent = false; - getCurrSceneSc2MotionController()->setEnabled(); + getCurrSceneSc2MotionController()->activate(); getGameLoaderInteractionController()->enableFlag24(); g_fp->_behaviorManager->setFlagByStaticAniObject(g_fp->_aniMan, 1); @@ -226,7 +226,7 @@ void sceneHandler27_throwBat() { g_fp->_aniMan->startAnim(MV_MAN27_THROWBET, 0, -1); - getCurrSceneSc2MotionController()->clearEnabled(); + getCurrSceneSc2MotionController()->deactivate(); getGameLoaderInteractionController()->disableFlag24(); g_fp->_behaviorManager->setFlagByStaticAniObject(g_fp->_aniMan, 0); @@ -247,7 +247,7 @@ void sceneHandler27_clickBat(ExCommand *cmd) { if (ABS(bx - g_fp->_aniMan->_ox) > 1 || ABS(by - g_fp->_aniMan->_oy) > 1 || g_fp->_aniMan->_movement || g_fp->_aniMan->_statics->_staticsId != ST_MAN_RIGHT) { - MessageQueue *mq = getCurrSceneSc2MotionController()->method34(g_fp->_aniMan, bx, by, 1, ST_MAN_RIGHT); + MessageQueue *mq = getCurrSceneSc2MotionController()->startMove(g_fp->_aniMan, bx, by, 1, ST_MAN_RIGHT); if (mq) { mq->addExCommandToEnd(cmd->createClone()); @@ -501,7 +501,7 @@ void sceneHandler27_batLogic() { default: chainQueue(QU_SC27_RESTARTBETS, 1); - getCurrSceneSc2MotionController()->setEnabled(); + getCurrSceneSc2MotionController()->activate(); getGameLoaderInteractionController()->enableFlag24(); g_fp->_behaviorManager->setFlagByStaticAniObject(g_fp->_aniMan, 1); |