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author | Eugene Sandulenko | 2014-01-16 12:09:08 +0200 |
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committer | Eugene Sandulenko | 2014-01-16 18:27:49 +0200 |
commit | f79390fea2a8638cddb512a91ed067d988946a8b (patch) | |
tree | 803decb5a1b1ed1b32fbfb6c53b3eff5ca11301e /engines/fullpipe/scenes/scene35.cpp | |
parent | 19ae43aa18b39882c99de1b65742218c09acdf4c (diff) | |
download | scummvm-rg350-f79390fea2a8638cddb512a91ed067d988946a8b.tar.gz scummvm-rg350-f79390fea2a8638cddb512a91ed067d988946a8b.tar.bz2 scummvm-rg350-f79390fea2a8638cddb512a91ed067d988946a8b.zip |
FULLPIPE: Initial code for scene35
Diffstat (limited to 'engines/fullpipe/scenes/scene35.cpp')
-rw-r--r-- | engines/fullpipe/scenes/scene35.cpp | 77 |
1 files changed, 77 insertions, 0 deletions
diff --git a/engines/fullpipe/scenes/scene35.cpp b/engines/fullpipe/scenes/scene35.cpp new file mode 100644 index 0000000000..25f926df63 --- /dev/null +++ b/engines/fullpipe/scenes/scene35.cpp @@ -0,0 +1,77 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "fullpipe/fullpipe.h" + +#include "fullpipe/objectnames.h" +#include "fullpipe/constants.h" + +#include "fullpipe/gameloader.h" +#include "fullpipe/motion.h" +#include "fullpipe/scenes.h" +#include "fullpipe/statics.h" + +#include "fullpipe/interaction.h" +#include "fullpipe/behavior.h" + + +namespace Fullpipe { + +void scene35_initScene(Scene *sc) { + g_vars->scene35_var01 = 200; + g_vars->scene35_var02 = 200; + g_vars->scene35_var03 = 300; + g_vars->scene35_var04 = 300; + g_vars->scene35_hose = Scene_getStaticANIObject1ById(sc, ANI_HOSE, -1); + g_vars->scene35_bellyInflater = Scene_getStaticANIObject1ById(sc, ANI_PUZODUV, -1); + g_vars->scene35_var05 = 0; + g_vars->scene35_var06 = 0; + + MovGraphLink *lnk = getSc2MctlCompoundBySceneId(sc->_sceneId)->getLinkByName(sO_CloseThing); + + if (g_vars->scene35_bellyInflater->_statics->_staticsId == ST_PDV_LARGE) + lnk->_flags |= 0x20000000; + else + lnk->_flags &= 0xDFFFFFFF; + + int sndId = 0; + + if (getObjectState(sO_Valve_35) == getObjectEnumState(sO_Valve_35, sO_TurnedOn)) { + if ((g_vars->scene35_hose->_flags & 4) && g_vars->scene35_hose->_statics->_staticsId == ST_HZE_NORM) { + sndId = SND_35_012; + } else if (g_vars->scene35_bellyInflater->_statics->_staticsId == ST_PDV_SMALL) { + sndId = SND_35_011; + } + } + + if (sndId) + g_fp->playSound(sndId, 1); + + g_fp->lift_setButton(sO_Level6, ST_LBN_6N); + g_fp->lift_sub5(sc, QU_SC35_ENTERLIFT, QU_SC35_EXITLIFT); + + g_fp->initArcadeKeys("SC_35"); + + g_fp->_floaters->init(getGameLoaderGameVar()->getSubVarByName("SC_35")); +} + +} // End of namespace Fullpipe |