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authorEugene Sandulenko2014-01-16 12:09:08 +0200
committerEugene Sandulenko2014-01-16 18:27:49 +0200
commitf79390fea2a8638cddb512a91ed067d988946a8b (patch)
tree803decb5a1b1ed1b32fbfb6c53b3eff5ca11301e /engines/fullpipe/scenes/scene35.cpp
parent19ae43aa18b39882c99de1b65742218c09acdf4c (diff)
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FULLPIPE: Initial code for scene35
Diffstat (limited to 'engines/fullpipe/scenes/scene35.cpp')
-rw-r--r--engines/fullpipe/scenes/scene35.cpp77
1 files changed, 77 insertions, 0 deletions
diff --git a/engines/fullpipe/scenes/scene35.cpp b/engines/fullpipe/scenes/scene35.cpp
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+++ b/engines/fullpipe/scenes/scene35.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "fullpipe/fullpipe.h"
+
+#include "fullpipe/objectnames.h"
+#include "fullpipe/constants.h"
+
+#include "fullpipe/gameloader.h"
+#include "fullpipe/motion.h"
+#include "fullpipe/scenes.h"
+#include "fullpipe/statics.h"
+
+#include "fullpipe/interaction.h"
+#include "fullpipe/behavior.h"
+
+
+namespace Fullpipe {
+
+void scene35_initScene(Scene *sc) {
+ g_vars->scene35_var01 = 200;
+ g_vars->scene35_var02 = 200;
+ g_vars->scene35_var03 = 300;
+ g_vars->scene35_var04 = 300;
+ g_vars->scene35_hose = Scene_getStaticANIObject1ById(sc, ANI_HOSE, -1);
+ g_vars->scene35_bellyInflater = Scene_getStaticANIObject1ById(sc, ANI_PUZODUV, -1);
+ g_vars->scene35_var05 = 0;
+ g_vars->scene35_var06 = 0;
+
+ MovGraphLink *lnk = getSc2MctlCompoundBySceneId(sc->_sceneId)->getLinkByName(sO_CloseThing);
+
+ if (g_vars->scene35_bellyInflater->_statics->_staticsId == ST_PDV_LARGE)
+ lnk->_flags |= 0x20000000;
+ else
+ lnk->_flags &= 0xDFFFFFFF;
+
+ int sndId = 0;
+
+ if (getObjectState(sO_Valve_35) == getObjectEnumState(sO_Valve_35, sO_TurnedOn)) {
+ if ((g_vars->scene35_hose->_flags & 4) && g_vars->scene35_hose->_statics->_staticsId == ST_HZE_NORM) {
+ sndId = SND_35_012;
+ } else if (g_vars->scene35_bellyInflater->_statics->_staticsId == ST_PDV_SMALL) {
+ sndId = SND_35_011;
+ }
+ }
+
+ if (sndId)
+ g_fp->playSound(sndId, 1);
+
+ g_fp->lift_setButton(sO_Level6, ST_LBN_6N);
+ g_fp->lift_sub5(sc, QU_SC35_ENTERLIFT, QU_SC35_EXITLIFT);
+
+ g_fp->initArcadeKeys("SC_35");
+
+ g_fp->_floaters->init(getGameLoaderGameVar()->getSubVarByName("SC_35"));
+}
+
+} // End of namespace Fullpipe