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author | Kamil Zbróg | 2013-12-26 14:55:11 +0000 |
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committer | Kamil Zbróg | 2013-12-26 14:55:11 +0000 |
commit | 165b8be77f4621ff5de8a483c6cd9ac497492a0a (patch) | |
tree | 41065a7a961c1b0caa07ac4b2b1b6c027c12ae99 /engines/fullpipe/scenes/sceneIntro.cpp | |
parent | fc04a3c328e70733eea1b065cb5dacc9ec6999f2 (diff) | |
parent | f3691700436e647e808023180430263a6567bfaf (diff) | |
download | scummvm-rg350-165b8be77f4621ff5de8a483c6cd9ac497492a0a.tar.gz scummvm-rg350-165b8be77f4621ff5de8a483c6cd9ac497492a0a.tar.bz2 scummvm-rg350-165b8be77f4621ff5de8a483c6cd9ac497492a0a.zip |
Merge remote-tracking branch 'sync/master' into prince-malik
Diffstat (limited to 'engines/fullpipe/scenes/sceneIntro.cpp')
-rw-r--r-- | engines/fullpipe/scenes/sceneIntro.cpp | 15 |
1 files changed, 8 insertions, 7 deletions
diff --git a/engines/fullpipe/scenes/sceneIntro.cpp b/engines/fullpipe/scenes/sceneIntro.cpp index d60f90faf7..c9f19f3724 100644 --- a/engines/fullpipe/scenes/sceneIntro.cpp +++ b/engines/fullpipe/scenes/sceneIntro.cpp @@ -24,6 +24,7 @@ #include "fullpipe/constants.h" #include "fullpipe/gameloader.h" +#include "fullpipe/motion.h" #include "fullpipe/scenes.h" #include "fullpipe/modal.h" #include "fullpipe/statics.h" @@ -31,13 +32,13 @@ namespace Fullpipe { int sceneIntro_updateCursor() { - g_fullpipe->_cursorId = 0; + g_fp->_cursorId = 0; return 0; } void sceneIntro_initScene(Scene *sc) { - g_fullpipe->_gameLoader->loadScene(SC_INTRO2); + g_fp->_gameLoader->loadScene(SC_INTRO2); g_vars->sceneIntro_aniin1man = sc->getStaticANIObject1ById(ANI_IN1MAN, -1); g_vars->sceneIntro_needSleep = true; @@ -45,19 +46,19 @@ void sceneIntro_initScene(Scene *sc) { g_vars->sceneIntro_playing = true; g_vars->sceneIntro_needBlackout = false; - if (g_fullpipe->_recordEvents || g_fullpipe->_inputArFlag) + if (g_fp->_recordEvents || g_fp->_inputArFlag) g_vars->sceneIntro_skipIntro = false; - g_fullpipe->_modalObject = new ModalIntro; + g_fp->_modalObject = new ModalIntro; } void sceneHandlerIntro_part1() { - g_fullpipe->_currentScene = g_fullpipe->accessScene(SC_INTRO1); + g_fp->_currentScene = g_fp->accessScene(SC_INTRO1); chainQueue(QU_INTR_FINISH, 0); } void sceneHandlerIntro_part2() { - g_fullpipe->_currentScene = g_fullpipe->accessScene(SC_INTRO2); + g_fp->_currentScene = g_fp->accessScene(SC_INTRO2); chainQueue(QU_IN2_DO, 0); } @@ -101,7 +102,7 @@ int sceneHandlerIntro(ExCommand *ex) { chainQueue(QU_INTR_GETUPMAN, 0); } - g_fullpipe->startSceneTrack(); + g_fp->startSceneTrack(); return 0; } |