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authorKamil Zbróg2013-11-26 18:53:03 +0000
committerKamil Zbróg2013-11-26 18:53:03 +0000
commit15bb1c61eda48f09253ccb8d2a42ccad59f3b00a (patch)
treec2f5ac2907225730c6f1cdaa000f549ef7951183 /engines/fullpipe/scenes
parent446c57d281e592653c9935c896d33334d23f0519 (diff)
parente1afc7d0d777dad4b7ca0a58f0bb0324b24f9584 (diff)
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Merge remote-tracking branch 'sync/master' into prince-malik
Conflicts: engines/configure.engines engines/engines.mk engines/plugins_table.h
Diffstat (limited to 'engines/fullpipe/scenes')
-rw-r--r--engines/fullpipe/scenes/scene01.cpp117
-rw-r--r--engines/fullpipe/scenes/scene02.cpp137
-rw-r--r--engines/fullpipe/scenes/scene03.cpp294
-rw-r--r--engines/fullpipe/scenes/scene04.cpp681
-rw-r--r--engines/fullpipe/scenes/sceneDbg.cpp107
-rw-r--r--engines/fullpipe/scenes/sceneIntro.cpp109
6 files changed, 1445 insertions, 0 deletions
diff --git a/engines/fullpipe/scenes/scene01.cpp b/engines/fullpipe/scenes/scene01.cpp
new file mode 100644
index 0000000000..4181bbffe3
--- /dev/null
+++ b/engines/fullpipe/scenes/scene01.cpp
@@ -0,0 +1,117 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "fullpipe/fullpipe.h"
+
+#include "fullpipe/objectnames.h"
+#include "fullpipe/constants.h"
+
+#include "fullpipe/gameloader.h"
+#include "fullpipe/scenes.h"
+#include "fullpipe/statics.h"
+
+#include "fullpipe/interaction.h"
+#include "fullpipe/behavior.h"
+
+
+namespace Fullpipe {
+
+void scene01_fixEntrance() {
+ GameVar *var = g_fullpipe->getGameLoaderGameVar()->getSubVarByName("OBJSTATES")->getSubVarByName("SAVEGAME");
+ if (var->getSubVarAsInt("Entrance") == TrubaLeft)
+ var->setSubVarAsInt("Entrance", TrubaRight);
+}
+
+void scene01_initScene(Scene *sc, int entrance) {
+ g_vars->scene01_picSc01Osk = sc->getPictureObjectById(PIC_SC1_OSK, 0);
+ g_vars->scene01_picSc01Osk->_flags &= 0xFFFB;
+
+ g_vars->scene01_picSc01Osk2 = sc->getPictureObjectById(PIC_SC1_OSK2, 0);
+ g_vars->scene01_picSc01Osk2->_flags &= 0xFFFB;
+
+ if (g_fullpipe->getObjectState(sO_EggCracker) == g_fullpipe->getObjectEnumState(sO_EggCracker, sO_DidNotCrackEgg)) {
+ PictureObject *pic = sc->getPictureObjectById(PIC_SC1_KUCHKA, 0);
+ if (pic)
+ pic->_flags &= 0xFFFB;
+ }
+
+ if (entrance != TrubaLeft) {
+ StaticANIObject *bootAnim = sc->getStaticANIObject1ById(ANI_BOOT_1, -1);
+ if (bootAnim)
+ bootAnim->_flags &= ~0x04;
+ }
+
+ g_fullpipe->lift_setButton(sO_Level2, ST_LBN_2N);
+}
+
+int sceneHandler01(ExCommand *cmd) {
+ int res = 0;
+
+ if (cmd->_messageKind != 17)
+ return 0;
+
+ if (cmd->_messageNum > MSG_SC1_SHOWOSK) {
+ if (cmd->_messageNum == MSG_SC1_UTRUBACLICK)
+ handleObjectInteraction(g_fullpipe->_aniMan, g_fullpipe->_currentScene->getPictureObjectById(PIC_SC1_LADDER, 0), 0);
+
+ return 0;
+ }
+
+ if (cmd->_messageNum == MSG_SC1_SHOWOSK) {
+ g_vars->scene01_picSc01Osk->_flags |= 4;
+
+ g_vars->scene01_picSc01Osk->_priority = 20;
+ g_vars->scene01_picSc01Osk2->_priority = 21;
+
+ return 0;
+ }
+
+ if (cmd->_messageNum != 0x21) {
+ if (cmd->_messageNum == MSG_SC1_SHOWOSK2) {
+ g_vars->scene01_picSc01Osk2->_flags |= 4;
+ g_vars->scene01_picSc01Osk2->_priority = 20;
+ g_vars->scene01_picSc01Osk->_priority = 21;
+
+ return 0;
+ }
+
+ return 0;
+ }
+
+ if (g_fullpipe->_aniMan2) {
+ if (g_fullpipe->_aniMan2->_ox < g_fullpipe->_sceneRect.left + 200) {
+ g_fullpipe->_currentScene->_x = g_fullpipe->_aniMan2->_ox - g_fullpipe->_sceneRect.left - 300;
+ }
+
+ if (g_fullpipe->_aniMan2->_ox > g_fullpipe->_sceneRect.right - 200)
+ g_fullpipe->_currentScene->_x = g_fullpipe->_aniMan2->_ox - g_fullpipe->_sceneRect.right + 300;
+
+ res = 1;
+ }
+ g_fullpipe->_behaviorManager->updateBehaviors();
+
+ g_fullpipe->startSceneTrack();
+
+ return res;
+}
+
+} // End of namespace Fullpipe
diff --git a/engines/fullpipe/scenes/scene02.cpp b/engines/fullpipe/scenes/scene02.cpp
new file mode 100644
index 0000000000..dd01af4c4b
--- /dev/null
+++ b/engines/fullpipe/scenes/scene02.cpp
@@ -0,0 +1,137 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "fullpipe/fullpipe.h"
+
+#include "fullpipe/objectnames.h"
+#include "fullpipe/constants.h"
+
+#include "fullpipe/gameloader.h"
+#include "fullpipe/scenes.h"
+#include "fullpipe/statics.h"
+
+#include "fullpipe/interaction.h"
+#include "fullpipe/behavior.h"
+#include "fullpipe/floaters.h"
+
+
+namespace Fullpipe {
+
+void scene02_initScene(Scene *sc) {
+ g_vars->scene02_guvTheDrawer = sc->getStaticANIObject1ById(ANI_DADAYASHIK, -1);
+
+ if (g_fullpipe->getObjectState(sO_GuvTheDrawer) == g_fullpipe->getObjectEnumState(sO_GuvTheDrawer, sO_Sleeping)) {
+ Scene *s = g_fullpipe->_currentScene;
+
+ g_fullpipe->_currentScene = sc;
+ g_vars->scene02_guvTheDrawer->changeStatics2(ST_DYAS_LIES);
+ g_fullpipe->_currentScene = s;
+ }
+
+ g_vars->scene02_boxDelay = 0;
+
+ StaticANIObject *box = sc->getStaticANIObject1ById(ANI_SC2_BOX, -1);
+
+ if (box && box->_flags & 4) {
+ g_vars->scene02_boxOpen = false;
+ } else {
+ g_vars->scene02_boxOpen = true;
+ g_vars->scene02_boxDelay = 100 * g_fullpipe->_rnd->getRandomNumber(32767) + 150;
+ }
+
+ g_fullpipe->_floaters->init(g_fullpipe->_gameLoader->_gameVar->getSubVarByName("SC_2"));
+}
+
+void sceneHandler02_ladderClick() {
+ handleObjectInteraction(g_fullpipe->_aniMan2, g_fullpipe->_currentScene->getPictureObjectById(PIC_SC2_DTRUBA, 0), 0);
+}
+
+void sceneHandler02_showLadder() {
+ g_fullpipe->_currentScene->getPictureObjectById(PIC_SC2_LADDER, 0)->_flags |= 4;
+}
+
+void sceneHandler02_hideLadder() {
+ g_fullpipe->_currentScene->getPictureObjectById(PIC_SC2_LADDER, 0)->_flags &= 0xfffb;
+ g_fullpipe->_aniMan2->_priority = 25;
+}
+
+int sceneHandler02(ExCommand *ex) {
+ int res = 0;
+
+ if (ex->_messageKind != 17)
+ return 0;
+
+ switch(ex->_messageNum) {
+ case MSG_SC2_LADDERCLICK:
+ sceneHandler02_ladderClick();
+ return 0;
+
+ case MSG_SC2_SHOWLADDER:
+ sceneHandler02_showLadder();
+ return 0;
+
+ case MSG_SC2_PUTMANUP:
+ g_fullpipe->_aniMan2->_priority = 0;
+ return 0;
+
+ case MSG_SC2_HIDELADDER:
+ sceneHandler02_hideLadder();
+ return 0;
+
+ case 33:
+ if (g_fullpipe->_aniMan2) {
+ if (g_fullpipe->_aniMan2->_ox < g_fullpipe->_sceneRect.left + 200)
+ g_fullpipe->_currentScene->_x = g_fullpipe->_aniMan2->_ox - g_fullpipe->_sceneRect.left - 300;
+
+ if (g_fullpipe->_aniMan2->_ox > g_fullpipe->_sceneRect.right - 200)
+ g_fullpipe->_currentScene->_x = g_fullpipe->_aniMan2->_ox - g_fullpipe->_sceneRect.right + 300;
+
+ res = 1;
+ }
+
+ if (g_vars->scene02_boxOpen) {
+ if (g_vars->scene02_boxDelay >= 1) {
+ --g_vars->scene02_boxDelay;
+ } else if (g_fullpipe->_floaters->_array2.size() >= 1) {
+ if (g_fullpipe->_floaters->_array2[0]->val5 == -50) {
+ g_fullpipe->_floaters->stopAll();
+ g_vars->scene02_boxOpen = false;
+ g_vars->scene02_boxDelay = 100 * g_fullpipe->_rnd->getRandomNumber(32767) + 150;
+ } else {
+ g_fullpipe->_floaters->_array2[0]->val3 = -50;
+ }
+ } else {
+ g_fullpipe->_floaters->genFlies(g_fullpipe->_currentScene, g_fullpipe->_rnd->getRandomNumber(700) + 100, -50, 0, 0);
+ g_vars->scene02_boxDelay = 500 * g_fullpipe->_rnd->getRandomNumber(32767) + 1000;
+ }
+ }
+
+ g_fullpipe->_floaters->update();
+ g_fullpipe->_behaviorManager->updateBehaviors();
+
+ g_fullpipe->startSceneTrack();
+ }
+
+ return res;
+}
+
+} // End of namespace Fullpipe
diff --git a/engines/fullpipe/scenes/scene03.cpp b/engines/fullpipe/scenes/scene03.cpp
new file mode 100644
index 0000000000..e9f8a240e8
--- /dev/null
+++ b/engines/fullpipe/scenes/scene03.cpp
@@ -0,0 +1,294 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "fullpipe/fullpipe.h"
+
+#include "fullpipe/objectnames.h"
+#include "fullpipe/constants.h"
+
+#include "fullpipe/gameloader.h"
+#include "fullpipe/scenes.h"
+#include "fullpipe/statics.h"
+
+#include "fullpipe/interaction.h"
+#include "fullpipe/behavior.h"
+
+namespace Fullpipe {
+
+void FullpipeEngine::setSwallowedEggsState() {
+ GameVar *v = _gameLoader->_gameVar->getSubVarByName("OBJSTATES")->getSubVarByName(sO_GulpedEggs);
+
+ g_vars->swallowedEgg1 = v->getSubVarByName(sO_Egg1);
+ g_vars->swallowedEgg2 = v->getSubVarByName(sO_Egg2);
+ g_vars->swallowedEgg3 = v->getSubVarByName(sO_Egg3);
+
+ g_vars->swallowedEgg1->_value.intValue = 0;
+ g_vars->swallowedEgg2->_value.intValue = 0;
+ g_vars->swallowedEgg3->_value.intValue = 0;
+}
+
+void scene03_initScene(Scene *sc) {
+ g_vars->scene03_eggeater = sc->getStaticANIObject1ById(ANI_EGGEATER, -1);
+ g_vars->scene03_domino = sc->getStaticANIObject1ById(ANI_DOMINO_3, -1);
+
+ GameVar *v = g_fullpipe->_gameLoader->_gameVar->getSubVarByName("OBJSTATES")->getSubVarByName(sO_GulpedEggs);
+
+ g_vars->swallowedEgg1 = v->getSubVarByName(sO_Egg1);
+ g_vars->swallowedEgg2 = v->getSubVarByName(sO_Egg2);
+ g_vars->swallowedEgg3 = v->getSubVarByName(sO_Egg3);
+
+ g_fullpipe->lift_setButton(sO_Level2, ST_LBN_2N);
+
+ g_fullpipe->lift_sub5(sc, QU_SC3_ENTERLIFT, QU_SC3_EXITLIFT);
+}
+
+void scene03_setEaterState() {
+ if (g_fullpipe->getObjectState(sO_EggGulperGaveCoin) == g_fullpipe->getObjectEnumState(sO_EggGulperGaveCoin, sO_Yes)) {
+ g_fullpipe->_behaviorManager->setBehaviorEnabled(g_vars->scene03_eggeater, ST_EGTR_SLIM, QU_EGTR_SLIMSHOW, 0);
+ g_fullpipe->_behaviorManager->setBehaviorEnabled(g_vars->scene03_eggeater, ST_EGTR_MID1, QU_EGTR_MD1_SHOW, 0);
+ g_fullpipe->_behaviorManager->setBehaviorEnabled(g_vars->scene03_eggeater, ST_EGTR_MID2, QU_EGTR_MD2_SHOW, 0);
+ }
+}
+
+int scene03_updateCursor() {
+ g_fullpipe->updateCursorCommon();
+
+ if (g_fullpipe->_cursorId == PIC_CSR_DEFAULT && g_fullpipe->_objectIdAtCursor == PIC_SC3_DOMIN && g_vars->scene03_domino) {
+ if (g_vars->scene03_domino->_flags & 4)
+ g_fullpipe->_cursorId = PIC_CSR_ITN;
+ }
+
+ return g_fullpipe->_cursorId;
+}
+
+void sceneHandler03_eaterFat() {
+ g_vars->scene03_eggeater->_flags &= 0xFF7F;
+
+ g_vars->scene03_eggeater->startAnim(MV_EGTR_FATASK, 0, -1);
+}
+
+void sceneHandler03_swallowEgg(int item) {
+ if (!g_vars->swallowedEgg1->_value.intValue) {
+ g_vars->swallowedEgg1->_value.intValue = item;
+ } else if (!g_vars->swallowedEgg2->_value.intValue) {
+ g_vars->swallowedEgg2->_value.intValue = item;
+ } else if (!g_vars->swallowedEgg3->_value.intValue) {
+ g_vars->swallowedEgg3->_value.intValue = item;
+
+ g_fullpipe->setObjectState(sO_EggGulperGaveCoin, g_fullpipe->getObjectEnumState(sO_EggGulperGaveCoin, sO_Yes));
+
+ scene03_setEaterState();
+ }
+}
+
+void sceneHandler03_giveItem(ExCommand *ex) {
+ if (ex->_parentId == ANI_INV_EGGAPL || ex->_parentId == ANI_INV_EGGDOM ||
+ ex->_parentId == ANI_INV_EGGCOIN || ex->_parentId == ANI_INV_EGGBOOT ||
+ ex->_parentId == ANI_INV_EGGGLS)
+ sceneHandler03_swallowEgg(ex->_parentId);
+}
+
+int sceneHandler03_swallowedEgg1State() {
+ return g_vars->swallowedEgg1->_value.intValue;
+}
+
+void sceneHandler03_giveCoin(ExCommand *ex) {
+ MessageQueue *mq = g_fullpipe->_globalMessageQueueList->getMessageQueueById(ex->_parId);
+
+ if (mq && mq->getCount() > 0) {
+ ExCommand *ex0 = mq->getExCommandByIndex(0);
+ ExCommand *ex1 = mq->getExCommandByIndex(1);
+
+ if (sceneHandler03_swallowedEgg1State()) {
+ ex0->_messageKind = 1;
+ ex1->_messageKind = 1;
+
+ getGameLoaderInventory()->removeItem(ANI_INV_COIN, 1);
+ } else {
+ ex0->_messageKind = 0;
+ ex0->_excFlags |= 1;
+
+ ex1->_messageKind = 0;
+ ex1->_excFlags |= 1;
+
+ g_vars->scene03_eggeater->_flags &= 0xFF7Fu;
+ }
+ }
+}
+
+void sceneHandler03_goLadder() {
+ handleObjectInteraction(g_fullpipe->_aniMan, g_fullpipe->_currentScene->getPictureObjectById(PIC_SC3_LADDER, 0), 0);
+}
+
+void sceneHandler03_pushEggStack() {
+ g_vars->swallowedEgg1->_value.intValue = g_vars->swallowedEgg2->_value.intValue;
+ g_vars->swallowedEgg2->_value.intValue = g_vars->swallowedEgg3->_value.intValue;
+ g_vars->swallowedEgg3->_value.intValue = 0;
+
+ if (g_vars->swallowedEgg2->_value.intValue == ANI_INV_EGGBOOT
+ && g_vars->swallowedEgg1->_value.intValue == ANI_INV_EGGAPL) {
+ g_vars->swallowedEgg1->_value.intValue = ANI_INV_EGGBOOT;
+ g_vars->swallowedEgg2->_value.intValue = ANI_INV_EGGAPL;
+ }
+}
+
+void sceneHandler03_releaseEgg() {
+ g_vars->scene03_eggeater->_flags &= 0xFF7F;
+
+ g_vars->scene03_eggeater->show1(-1, -1, -1, 0);
+}
+
+void sceneHandler03_takeEgg(ExCommand *ex) {
+ MessageQueue *mq = g_fullpipe->_globalMessageQueueList->getMessageQueueById(ex->_parId);
+
+ if (mq && mq->getCount() > 0) {
+ ExCommand *ex0 = mq->getExCommandByIndex(0);
+ ExCommand *ex1 = mq->getExCommandByIndex(1);
+
+ int egg1 = sceneHandler03_swallowedEgg1State();
+
+ if (egg1 && ex0) {
+ ex0->_parentId = egg1;
+ sceneHandler03_pushEggStack();
+ }
+
+ if ( g_vars->swallowedEgg1->_value.intValue == ANI_INV_EGGAPL
+ && !g_vars->swallowedEgg2->_value.intValue
+ && !g_vars->swallowedEgg3->_value.intValue
+ && ex1) {
+
+ if (ex1->_objtype == kObjTypeObjstateCommand) {
+ ObjstateCommand *com = (ObjstateCommand *)ex1;
+
+ com->_value = g_fullpipe->getObjectEnumState(sO_EggGulper, sO_WantsNothing);
+ }
+ }
+ }
+}
+
+int sceneHandler03(ExCommand *ex) {
+ if (ex->_messageKind != 17) {
+ if (ex->_messageKind == 57)
+ sceneHandler03_giveItem(ex);
+ return 0;
+ }
+
+ switch (ex->_messageNum) {
+ case MSG_LIFT_EXITLIFT:
+ g_fullpipe->lift_exitSeq(ex);
+ break;
+
+ case MSG_LIFT_CLOSEDOOR:
+ g_fullpipe->lift_closedoorSeq();
+ break;
+
+ case MSG_SC3_ONTAKECOIN:
+ sceneHandler03_eaterFat();
+ break;
+
+ case MSG_LIFT_STARTEXITQUEUE:
+ g_fullpipe->lift_startExitQueue();
+ break;
+
+ case MSG_SC3_RELEASEEGG:
+ sceneHandler03_releaseEgg();
+ break;
+
+ case MSG_LIFT_CLICKBUTTON:
+ g_fullpipe->lift_animation3();
+ break;
+
+ case MSG_SC3_HIDEDOMINO:
+ g_vars->scene03_domino->_flags &= 0xFFFB;
+ break;
+
+ case MSG_SC3_TAKEEGG:
+ sceneHandler03_takeEgg(ex);
+ break;
+
+ case MSG_LIFT_GO:
+ g_fullpipe->lift_goAnimation();
+ break;
+
+ case MSG_SC3_UTRUBACLICK:
+ sceneHandler03_goLadder();
+ break;
+
+ case MSG_SC3_TESTFAT:
+ sceneHandler03_giveCoin(ex);
+ break;
+
+ case 64:
+ g_fullpipe->lift_sub05(ex);
+ break;
+
+ case 93:
+ {
+ StaticANIObject *ani = g_fullpipe->_currentScene->getStaticANIObjectAtPos(ex->_sceneClickX, ex->_sceneClickY);
+ if (ani && ani->_id == ANI_LIFTBUTTON) {
+ g_fullpipe->lift_sub1(ani);
+ ex->_messageKind = 0;
+
+ return 0;
+ }
+
+ if (g_fullpipe->_currentScene->getPictureObjectIdAtPos(ex->_sceneClickX, ex->_sceneClickY) == PIC_SC3_DOMIN) {
+ if (g_vars->scene03_domino)
+ if (g_vars->scene03_domino->_flags & 4)
+ if (g_fullpipe->_aniMan->isIdle())
+ if (!(g_fullpipe->_aniMan->_flags & 0x100) && g_fullpipe->_msgObjectId2 != g_vars->scene03_domino->_id) {
+ handleObjectInteraction(g_fullpipe->_aniMan, g_vars->scene03_domino, ex->_keyCode);
+ ex->_messageKind = 0;
+
+ return 0;
+ }
+ }
+
+ break;
+ }
+
+ case 97:
+ {
+ int res = 0;
+
+ if (g_fullpipe->_aniMan2) {
+ if (g_fullpipe->_aniMan2->_ox < g_fullpipe->_sceneRect.left + 200)
+ g_fullpipe->_currentScene->_x = g_fullpipe->_aniMan2->_ox - g_fullpipe->_sceneRect.left - 300;
+
+ if (g_fullpipe->_aniMan2->_ox > g_fullpipe->_sceneRect.right - 200)
+ g_fullpipe->_currentScene->_x = g_fullpipe->_aniMan2->_ox - g_fullpipe->_sceneRect.right + 300;
+
+ res = 1;
+ }
+
+ g_fullpipe->_behaviorManager->updateBehaviors();
+
+ g_fullpipe->startSceneTrack();
+
+ return res;
+ }
+ }
+
+ return 0;
+}
+
+} // End of namespace Fullpipe
diff --git a/engines/fullpipe/scenes/scene04.cpp b/engines/fullpipe/scenes/scene04.cpp
new file mode 100644
index 0000000000..dab2131e04
--- /dev/null
+++ b/engines/fullpipe/scenes/scene04.cpp
@@ -0,0 +1,681 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "fullpipe/fullpipe.h"
+
+#include "fullpipe/objectnames.h"
+#include "fullpipe/constants.h"
+#include "fullpipe/utils.h"
+#include "fullpipe/gfx.h"
+#include "fullpipe/scenes.h"
+#include "fullpipe/messages.h"
+#include "fullpipe/statics.h"
+#include "fullpipe/scene.h"
+#include "fullpipe/interaction.h"
+#include "fullpipe/gameloader.h"
+#include "fullpipe/behavior.h"
+
+namespace Fullpipe {
+
+void scene04_callback(int *param) {
+ warning("STUB: scene04_callback");
+}
+
+void scene04_initScene(Scene *sc) {
+ g_vars->scene04_var01 = 0;
+ g_vars->scene04_bottle = sc->getPictureObjectById(PIC_SC4_BOTTLE, 0);
+ g_vars->scene04_hand = sc->getStaticANIObject1ById(ANI_HAND, -1);
+ g_vars->scene04_plank = sc->getStaticANIObject1ById(ANI_PLANK, -1);
+ g_vars->scene04_clock = sc->getStaticANIObject1ById(ANI_CLOCK, -1);
+ g_vars->scene04_spring = sc->getStaticANIObject1ById(ANI_SPRING, -1);
+ g_vars->scene04_mamasha = sc->getStaticANIObject1ById(ANI_MAMASHA_4, -1);
+ g_vars->scene04_boot = sc->getStaticANIObject1ById(ANI_SC4_BOOT, -1);
+ g_vars->scene04_ladder = 0;
+
+ StaticANIObject *koz = sc->getStaticANIObject1ById(ANI_KOZAWKA, -1);
+
+ if (koz) {
+ Movement *kozmov = koz->getMovementById(MV_KZW_JUMP);
+ if (kozmov) {
+ uint kozsize = kozmov->_currMovement ? kozmov->_currMovement->_dynamicPhases.size() : kozmov->_dynamicPhases.size();
+
+ for (uint i = 0; i < kozsize; i++) {
+ kozmov->setDynamicPhaseIndex(i);
+
+ if (kozmov->_framePosOffsets) {
+ g_vars->scene04_jumpingKozyawki[i] = *kozmov->_framePosOffsets[kozmov->_currDynamicPhaseIndex];
+ } else {
+ kozmov->_somePoint.x = 0;
+ kozmov->_somePoint.y = 0;
+ g_vars->scene04_jumpingKozyawki[i] = kozmov->_somePoint;
+ }
+ }
+ }
+
+ kozmov = koz->getMovementById(MV_KZW_JUMPROTATE);
+ if (kozmov) {
+ uint kozsize = kozmov->_currMovement ? kozmov->_currMovement->_dynamicPhases.size() : kozmov->_dynamicPhases.size();
+
+ for (uint i = 0; i < kozsize; i++) {
+ kozmov->setDynamicPhaseIndex(i);
+
+ if (kozmov->_framePosOffsets) {
+ g_vars->scene04_jumpRotateKozyawki[i] = *kozmov->_framePosOffsets[kozmov->_currDynamicPhaseIndex];
+ } else {
+ kozmov->_somePoint.x = 0;
+ kozmov->_somePoint.y = 0;
+ g_vars->scene04_jumpRotateKozyawki[i] = kozmov->_somePoint;
+ }
+ }
+ }
+ }
+
+ Interaction *plank = getGameLoaderInteractionController()->getInteractionByObjectIds(ANI_PLANK, 0, 0);
+ if (plank)
+ plank->_flags |= 8;
+
+ if (g_fullpipe->getObjectState(sO_Jar_4) == g_fullpipe->getObjectEnumState(sO_Jar_4, sO_UpsideDown)) {
+ g_vars->scene04_bottleObjList.clear();
+ g_vars->scene04_kozyawkiObjList.clear();
+
+ sc->getPictureObjectById(PIC_SC4_BOTTLE, 0)->_flags &= 0xfffb;
+ sc->getPictureObjectById(PIC_SC4_MASK, 0)->_flags &= 0xfffb;
+ sc->getStaticANIObject1ById(ANI_SPRING, 0)->_flags &= 0xfffb;
+
+ g_vars->scene04_var18 = 0;
+ g_vars->scene04_var19 = 0;
+ } else {
+ StaticANIObject *spring = sc->getStaticANIObject1ById(ANI_SPRING, -1);
+
+ if (spring)
+ spring->_callback2 = 0;
+
+ g_vars->scene04_bottleObjList.clear();
+ g_vars->scene04_bottleObjList.push_back(sc->getPictureObjectById(PIC_SC4_BOTTLE, 0));
+ g_vars->scene04_bottleObjList.push_back(sc->getPictureObjectById(PIC_SC4_MASK, 0));
+
+ g_vars->scene04_kozyawkiObjList.clear();
+
+ if (koz) {
+ koz->loadMovementsPixelData();
+
+ koz->_statics = koz->getStaticsById(ST_KZW_EMPTY);
+ koz->setOXY(0, 0);
+ koz->hide();
+
+ g_vars->scene04_kozyawkiObjList.push_back(koz);
+
+ for (int i = 0; i < 6; i++) {
+ StaticANIObject *koz1 = new StaticANIObject(koz);
+
+ sc->addStaticANIObject(koz1, 1);
+ koz1->_statics = koz->getStaticsById(ST_KZW_EMPTY);
+ koz1->setOXY(0, 0);
+ koz1->hide();
+ g_vars->scene04_kozyawkiObjList.push_back(koz1);
+ }
+ }
+ sc->getPictureObjectById(PIC_SC4_BOTTLE2, 0)->_flags &= 0xfffb;
+
+ g_vars->scene04_var18 = 1;
+ g_vars->scene04_var19 = 1;
+ }
+
+ g_vars->scene04_var02 = 0;
+ g_vars->scene04_soundPlaying = 0;
+ g_vars->scene04_var04 = 0;
+ g_vars->scene04_var05 = 0;
+ g_vars->scene04_var06 = 2;
+ g_vars->scene04_dynamicPhaseIndex = 0;
+
+ g_vars->scene04_kozyawkiAni.clear();
+
+ g_fullpipe->setObjectState(sO_LowerPipe, g_fullpipe->getObjectEnumState(sO_LowerPipe, sO_IsClosed));
+
+ g_vars->scene04_var07 = 0;
+ g_vars->scene04_var08 = 0;
+ g_vars->scene04_coinPut = 0;
+ g_vars->scene04_var09 = 0;
+ g_vars->scene04_var10 = 0;
+ g_vars->scene04_var11 = 0;
+ g_vars->scene04_var12 = 0;
+ g_vars->scene04_var13 = 1;
+ g_vars->scene04_var14 = 0;
+ g_vars->scene04_var15 = 1;
+
+ if (g_fullpipe->getObjectState(sO_BigMumsy) != g_fullpipe->getObjectEnumState(sO_BigMumsy, sO_Gone))
+ g_vars->scene04_mamasha->hide();
+
+ g_vars->scene04_speaker = sc->getStaticANIObject1ById(ANI_SPEAKER_4, -1);
+ g_vars->scene04_speaker->_callback2 = scene04_callback;
+ g_vars->scene04_speaker->startAnim(MV_SPK4_PLAY, 0, -1);
+
+ g_vars->scene04_var16 = 0;
+ g_vars->scene04_var17 = 0;
+
+ g_fullpipe->initArcadeKeys("SC_4");
+}
+
+bool sceneHandler04_friesAreWalking() {
+ warning("STUB: sceneHandler04_friesAreWalking()");
+
+ return false;
+}
+
+int scene04_updateCursor() {
+ g_fullpipe->updateCursorCommon();
+
+ if (g_fullpipe->_objectIdAtCursor == PIC_SC4_LRTRUBA) {
+ if (!g_vars->scene04_var19) {
+ g_fullpipe->_cursorId = PIC_CSR_DEFAULT;
+
+ return g_fullpipe->_cursorId;
+ }
+ } else if (g_fullpipe->_objectIdAtCursor == ANI_PLANK || g_fullpipe->_objectIdAtCursor == PIC_SC4_PLANK) {
+ if (g_fullpipe->_objectIdAtCursor == ANI_PLANK && g_fullpipe->_cursorId != PIC_CSR_ITN)
+ return g_fullpipe->_cursorId;
+
+ if (g_fullpipe->_objectIdAtCursor == ANI_PLANK || (g_fullpipe->_objectIdAtCursor == PIC_SC4_PLANK && g_fullpipe->_cursorId == PIC_CSR_DEFAULT)) {
+ if (sceneHandler04_friesAreWalking()) {
+ g_fullpipe->_cursorId = PIC_CSR_ARCADE1;
+ return g_fullpipe->_cursorId;
+ }
+ if (g_vars->scene04_soundPlaying) {
+ g_fullpipe->_cursorId = PIC_CSR_DEFAULT;
+ return g_fullpipe->_cursorId;
+ }
+ }
+ }
+
+ if (g_fullpipe->_objectIdAtCursor == PIC_CSR_ITN && g_fullpipe->_objectIdAtCursor == PIC_SC4_DOWNTRUBA)
+ g_fullpipe->_cursorId = PIC_CSR_GOD;
+
+ return g_fullpipe->_cursorId;
+}
+
+void sceneHandlers_sub01(ExCommand *ex) {
+ warning("sceneHandlers_sub01()");
+}
+
+void sceneHandler04_checkBigBallClick() {
+ StaticANIObject *ball = g_fullpipe->_currentScene->getStaticANIObject1ById(ANI_BIGBALL, -1);
+
+ if (ball)
+ for (uint i = 0; i < ball->_movements.size(); i++)
+ ((Movement *)ball->_movements[i])->_counterMax = 73;
+
+ g_vars->scene04_var13 = 1;
+}
+
+void sceneHandler04_clickBottle() {
+ if (!g_vars->scene04_var02)
+ g_vars->scene04_var20 += 5;
+}
+
+void sceneHandler04_clickButton() {
+ StaticANIObject *but = g_fullpipe->_currentScene->getStaticANIObject1ById(ANI_BUTTON, -1);
+
+ if (but) {
+ if (!g_vars->scene04_clock->_movement ||
+ (g_vars->scene04_clock->_movement->_id == MV_CLK_GO && g_vars->scene04_clock->_movement->_currDynamicPhaseIndex > 3 &&
+ g_vars->scene04_clock->_movement->_currDynamicPhaseIndex < 105)) {
+ if (!g_vars->scene04_hand->_movement && !g_vars->scene04_var02) {
+ but->startAnim(MV_BTN_CLICK, 0, -1);
+ g_vars->scene04_hand->startAnim(MV_HND_POINT, 0, -1);
+ }
+ }
+ }
+}
+
+void sceneHandler04_clickLadder() {
+ warning("sceneHandler04_clickLadder()");
+}
+
+void sceneHandler04_sub13() {
+ warning("sceneHandler04_sub13()");
+}
+
+void sceneHandler04_clickPlank() {
+ if (sceneHandler04_friesAreWalking())
+ sceneHandler04_sub13();
+ else if (g_vars->scene04_var01)
+ g_fullpipe->playSound(SND_4_033, 0);
+ else if (!g_vars->scene04_soundPlaying)
+ chainQueue(QU_PNK_CLICK, 0);
+}
+
+void sceneHandler04_dropBottle() {
+ warning("sceneHandler04_dropBottle()");
+}
+
+void sceneHandler04_gotoLadder(int par) {
+ warning("sceneHandler04_gotoLadder()");
+}
+
+void sceneHandler04_lowerPlank() {
+ g_vars->scene04_plank->startAnim(MV_PNK_WEIGHTRIGHT, 0, -1);
+}
+
+void sceneHandler04_manFromBottle() {
+ warning("sceneHandler04_manFromBottle()");
+}
+
+void sceneHandler04_manToBottle() {
+ g_vars->scene04_bottleObjList.push_back(g_fullpipe->_aniMan);
+ g_vars->scene04_var20 = 5;
+ g_vars->scene04_var06 += 9;
+ g_fullpipe->_aniMan2 = g_fullpipe->_aniMan;
+ g_vars->scene04_var10 = 1;
+}
+
+void sceneHandler04_raisePlank() {
+ g_vars->scene04_plank->startAnim(MV_PNK_WEIGHTLEFT, 0, -1);
+}
+
+void sceneHandler04_shootKozyawka() {
+ warning("sceneHandler04_shootKozyawka()");
+}
+
+void sceneHandler04_showCoin() {
+ StaticANIObject *ani = g_fullpipe->_currentScene->getStaticANIObject1ById(ANI_SC4_COIN, -1);
+
+ if (ani) {
+ ani->show1(MV_BDG_OPEN, MV_MAN_GOU, MV_SC4_COIN_default, 0);
+
+ ani->_priority = 40;
+ }
+}
+
+void sceneHandler04_stopSound() {
+ warning("sceneHandler04_stopSound()");
+}
+
+void sceneHandler04_sub1(ExCommand *ex) {
+ g_fullpipe->_aniMan->changeStatics2(ST_MAN_SIT);
+
+ MessageQueue *mq = new MessageQueue(g_fullpipe->_currentScene->getMessageQueueById(QU_SC4_MANFROMBOTTLE), 0, 0);
+
+ if (ex) {
+ ExCommand *newex = new ExCommand(ex);
+
+ mq->_exCommands.push_back(newex);
+ }
+
+ mq->_flags |= 1;
+ mq->chain(0);
+
+ g_vars->scene04_var10 = 0;
+ g_fullpipe->_behaviorManager->setFlagByStaticAniObject(g_fullpipe->_aniMan, 1);
+}
+
+void sceneHandler04_sub3() {
+ warning("sceneHandler04_sub3()");
+}
+
+void sceneHandler04_sub4() {
+ warning("sceneHandler04_sub4()");
+}
+
+void sceneHandler04_sub5() {
+ warning("sceneHandler04_sub5()");
+}
+
+void sceneHandler04_sub6() {
+ warning("sceneHandler04_sub6()");
+}
+
+void sceneHandler04_sub7() {
+ warning("sceneHandler04_sub7()");
+}
+
+void sceneHandler04_sub8(ExCommand *ex) {
+ warning("sceneHandler04_sub8()");
+}
+
+void sceneHandler04_sub9(StaticANIObject *ani) {
+ warning("sceneHandler04_sub9()");
+}
+
+void sceneHandler04_sub15() {
+ warning("sceneHandler04_sub15()");
+}
+
+void sceneHandler04_sub17() {
+ warning("sceneHandler04_sub17()");
+}
+
+void sceneHandler04_takeBottle() {
+ warning("sceneHandler04_takeBottle()");
+}
+
+void sceneHandler04_takeKozyawka() {
+ warning("sceneHandler04_takeKozyawka()");
+}
+
+void sceneHandler04_testPlank(ExCommand *ex) {
+ warning("sceneHandler04_testPlank()");
+}
+
+void sceneHandler04_bottleUpdateObjects(int off) {
+ warning("sceneHandler04_bottleUpdateObjects()");
+}
+
+void sceneHandler04_updateBottle() {
+ Common::Point point;
+
+ int yoff;
+
+ if (g_vars->scene04_hand->_movement)
+ yoff = g_vars->scene04_hand->_movement->_oy;
+ else
+ yoff = g_vars->scene04_hand->_oy;
+
+ int newy = g_vars->scene04_hand->getSomeXY(point)->y + yoff + 140;
+
+ sceneHandler04_bottleUpdateObjects(newy - g_vars->scene04_spring->_oy);
+
+ g_vars->scene04_spring->setOXY(g_vars->scene04_spring->_ox, newy);
+}
+
+void sceneHandler04_winArcade() {
+ warning("sceneHandler04_winArcade()");
+}
+
+int sceneHandler04(ExCommand *ex) {
+ if (ex->_messageKind != 17)
+ return 0;
+
+ switch (ex->_messageNum) {
+ case MSG_UPDATEBOTTLE:
+ sceneHandler04_updateBottle();
+ break;
+
+ case MSG_CLICKBOTTLE:
+ sceneHandler04_clickBottle();
+ break;
+
+ case MSG_SHOOTKOZAW:
+ sceneHandler04_shootKozyawka();
+ break;
+
+ case MSG_SHAKEBOTTLE:
+ if (!g_vars->scene04_var02)
+ ++g_vars->scene04_var20;
+ break;
+
+ case MSG_STARTHAND:
+ g_vars->scene04_var09 = 1;
+ g_vars->scene04_coinPut = 0;
+
+ if (g_vars->scene04_var10)
+ sceneHandler04_sub1(0);
+
+ sceneHandler04_sub15();
+ sceneHandler04_stopSound();
+ break;
+
+ case MSG_TAKEKOZAW:
+ sceneHandler04_takeKozyawka();
+ break;
+
+ case MSG_CLICKBUTTON:
+ sceneHandler04_clickButton();
+ break;
+
+ case MSG_CLICKPLANK:
+ sceneHandler04_clickPlank();
+ break;
+
+ case MSG_RAISEPLANK:
+ sceneHandler04_raisePlank();
+ break;
+
+ case MSG_KOZAWRESTART:
+ if (g_vars->scene04_var05) {
+ g_vars->scene04_kozyawkiObjList.push_back(g_vars->scene04_var05);
+ g_vars->scene04_var05->hide();
+ g_vars->scene04_var05 = 0;
+ }
+ if (g_vars->scene04_soundPlaying)
+ sceneHandler04_sub3();
+
+ break;
+
+ case MSG_LOWERPLANK:
+ sceneHandler04_lowerPlank();
+ break;
+
+ case MSG_TESTPLANK:
+ sceneHandler04_testPlank(ex);
+ break;
+
+ case 33:
+ {
+ g_vars->scene04_dudePosX = g_fullpipe->_aniMan->_ox;
+ g_vars->scene04_dudePosY = g_fullpipe->_aniMan->_oy;
+
+ int res = 0;
+
+ if (g_fullpipe->_aniMan2) {
+ if (g_fullpipe->_aniMan->_ox < g_fullpipe->_sceneRect.left + 200) {
+ g_fullpipe->_currentScene->_x = g_fullpipe->_aniMan->_ox - g_fullpipe->_sceneRect.left - 300;
+ g_fullpipe->_aniMan->_ox = g_vars->scene04_dudePosX;
+ }
+ if (g_fullpipe->_aniMan->_ox > g_fullpipe->_sceneRect.right - 200) {
+ g_fullpipe->_currentScene->_x = g_fullpipe->_aniMan->_ox - g_fullpipe->_sceneRect.right + 300;
+ }
+
+ res = 1;
+
+ if (g_vars->scene04_soundPlaying) {
+ if (g_fullpipe->_aniMan->_movement) {
+ if (g_fullpipe->_aniMan->_movement->_id == MV_MAN_TOLADDER) {
+ g_fullpipe->_aniMan2 = 0;
+
+ if (g_fullpipe->_sceneRect.left > 380)
+ g_fullpipe->_currentScene->_x = 380 - g_fullpipe->_sceneRect.left;
+ }
+ }
+ }
+ } else {
+ if (g_fullpipe->_aniMan->_movement && g_fullpipe->_aniMan->_movement->_id == MV_MAN_GOD)
+ g_fullpipe->_aniMan2 = g_fullpipe->_aniMan;
+ }
+
+ sceneHandler04_sub4();
+
+ if (g_vars->scene04_var07 && !g_vars->scene04_var09)
+ sceneHandler04_sub5();
+
+ if (g_vars->scene04_var12)
+ sceneHandler04_sub6();
+
+ if (g_vars->scene04_var08)
+ sceneHandler04_clickLadder();
+
+ if (g_vars->scene04_var10 && g_vars->scene04_hand->_movement)
+ sceneHandler04_sub1(0);
+
+ if (g_vars->scene04_coinPut && g_vars->scene04_var18 && !g_vars->scene04_var09 && !g_vars->scene04_soundPlaying)
+ sceneHandler04_sub7();
+
+ if (g_vars->scene04_var01) {
+ if (!g_vars->scene04_soundPlaying) {
+ g_fullpipe->startSceneTrack();
+
+ g_fullpipe->_behaviorManager->updateBehaviors();
+ return res;
+ }
+
+ g_vars->scene04_var14++;
+
+ if (g_vars->scene04_var14 > 600)
+ sceneHandler04_sub17();
+ }
+
+ if (g_vars->scene04_soundPlaying) {
+ g_fullpipe->_behaviorManager->updateBehaviors();
+
+ return res;
+ }
+
+ g_fullpipe->startSceneTrack();
+
+ g_fullpipe->_behaviorManager->updateBehaviors();
+
+ return res;
+ }
+
+ case 29:
+ {
+ int picid = g_fullpipe->_currentScene->getPictureObjectIdAtPos(ex->_sceneClickX, ex->_sceneClickY);
+
+ if (g_vars->scene04_var10) {
+ sceneHandler04_sub1(ex);
+
+ break;
+ }
+
+ if (picid == PIC_SC4_LADDER) {
+ if (!g_vars->scene04_var04) {
+ g_vars->scene04_sceneClickX = ex->_sceneClickX;
+ g_vars->scene04_sceneClickY = ex->_sceneClickY;
+
+ sceneHandler04_clickLadder();
+
+ ex->_messageKind = 0;
+
+ break;
+ }
+
+ sceneHandler04_gotoLadder(0);
+
+ break;
+ }
+
+ StaticANIObject *ani = g_fullpipe->_currentScene->getStaticANIObjectAtPos(ex->_sceneClickX, ex->_sceneClickY);
+
+ if ((ani && ani->_id == ANI_PLANK) || picid == PIC_SC4_PLANK) {
+ sceneHandler04_clickPlank();
+
+ ex->_messageKind = 0;
+ } else if (g_vars->scene04_var01) {
+ sceneHandler04_sub8(ex);
+ } else if (!ani || !canInteractAny(g_fullpipe->_aniMan, ani, ex->_keyCode)) {
+ PictureObject *pic = g_fullpipe->_currentScene->getPictureObjectById(picid, 0);
+
+ if (!pic || !canInteractAny(g_fullpipe->_aniMan, pic,ex->_keyCode)) {
+ if ((g_fullpipe->_sceneRect.right - ex->_sceneClickX < 47 && g_fullpipe->_sceneRect.right < g_fullpipe->_sceneWidth - 1)
+ || (ex->_sceneClickX - g_fullpipe->_sceneRect.left < 47 && g_fullpipe->_sceneRect.left > 0))
+ sceneHandlers_sub01(ex);
+ }
+ }
+ }
+
+ break;
+
+ case MSG_SC4_HIDEBOOT:
+ g_vars->scene04_boot->_flags &= 0xfffb;
+ break;
+
+ case MSG_CMN_WINARCADE:
+ sceneHandler04_winArcade();
+ break;
+
+ case MSG_SC4_HANDOVER:
+ g_vars->scene04_var09 = 0;
+ g_vars->scene04_var19 = 1;
+ break;
+
+ case MSG_SC4_DROPBOTTLE:
+ sceneHandler04_dropBottle();
+ break;
+
+ case MSG_SC4_COINOUT:
+ g_vars->scene04_clock->changeStatics2(ST_CLK_CLOSED);
+ g_vars->scene04_coinPut = 0;
+ sceneHandler04_stopSound();
+
+ if (g_vars->scene04_kozyawkiAni.size() && !g_vars->scene04_var02) {
+ g_vars->scene04_var09 = 1;
+
+ if (g_vars->scene04_var10)
+ sceneHandler04_sub1(0);
+
+ sceneHandler04_sub15();
+ }
+
+ break;
+
+ case MSG_SC4_KOZAWFALL:
+ {
+ ExCommand *exnew;
+
+ if (g_vars->scene04_var11) {
+ sceneHandler04_sub9(g_vars->scene04_var24);
+
+ g_vars->scene04_var11 = 0;
+
+ exnew = new ExCommand(0, 35, SND_4_010, 0, 0, 0, 1, 0, 0, 0);
+ } else {
+ exnew = new ExCommand(0, 35, SND_4_012, 0, 0, 0, 1, 0, 0, 0);
+ }
+
+ exnew->_field_14 = 5;
+ exnew->_excFlags |= 2;
+ exnew->postMessage();
+ break;
+ }
+
+ case MSG_SC4_MANFROMBOTTLE:
+ sceneHandler04_manFromBottle();
+ break;
+
+ case MSG_SC4_CLICKLADDER:
+ sceneHandler04_clickLadder();
+ break;
+
+ case MSG_SC4_MANTOBOTTLE:
+ sceneHandler04_manToBottle();
+ break;
+
+ case MSG_SHOWCOIN:
+ sceneHandler04_showCoin();
+ break;
+
+ case MSG_TAKEBOTTLE:
+ sceneHandler04_takeBottle();
+ break;
+
+ case MSG_GOTOLADDER:
+ sceneHandler04_gotoLadder(0);
+ break;
+
+ case MSG_SC4_COINPUT:
+ g_vars->scene04_coinPut = 1;
+ break;
+ }
+
+ return 0;
+}
+
+} // End of namespace Fullpipe
diff --git a/engines/fullpipe/scenes/sceneDbg.cpp b/engines/fullpipe/scenes/sceneDbg.cpp
new file mode 100644
index 0000000000..83f3b64ee5
--- /dev/null
+++ b/engines/fullpipe/scenes/sceneDbg.cpp
@@ -0,0 +1,107 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "fullpipe/fullpipe.h"
+
+#include "fullpipe/constants.h"
+
+#include "fullpipe/gameloader.h"
+#include "fullpipe/scenes.h"
+#include "fullpipe/statics.h"
+#include "fullpipe/input.h"
+
+#include "fullpipe/interaction.h"
+
+namespace Fullpipe {
+
+void sceneDbgMenu_initScene(Scene *sc) {
+ g_vars->selector = sc->getPictureObjectById(PIC_SCD_SEL, 0);
+ getGameLoaderInteractionController()->disableFlag24();
+ setInputDisabled(0);
+}
+
+GameObject *sceneHandlerDbgMenu_getObjectAtXY(int x, int y) {
+ if (g_fullpipe->_currentScene)
+ for (uint i = 0; i < g_fullpipe->_currentScene->_picObjList.size(); i++) {
+ PictureObject *pic = (PictureObject *)g_fullpipe->_currentScene->_picObjList[i];
+
+ if (x >= pic->_ox && y >= pic->_oy) {
+ Common::Point point;
+
+ pic->getDimensions(&point);
+
+ if (x <= pic->_ox + point.x && y <= pic->_oy + point.y && pic != g_vars->selector)
+ return pic;
+ }
+ }
+
+ return 0;
+}
+
+int sceneHandlerDbgMenu(ExCommand *ex) {
+ if (ex->_messageKind != 17)
+ return 0;
+
+ int mx = g_fullpipe->_mouseScreenPos.x + g_fullpipe->_sceneRect.left;
+ int my = g_fullpipe->_mouseScreenPos.y + g_fullpipe->_sceneRect.top;
+
+ if (ex->_messageNum == 29) {
+ GameObject *obj = sceneHandlerDbgMenu_getObjectAtXY(mx, my);
+ if (obj && canInteractAny(0, obj, -3) ) {
+ getGameLoaderInteractionController()->enableFlag24();
+ handleObjectInteraction(0, obj, 0);
+ }
+ return 0;
+ }
+ if (ex->_messageNum != 33) {
+ if (ex->_messageNum == MSG_RESTARTGAME) {
+ g_fullpipe->_needRestart = true;
+ return 0;
+ }
+ return 0;
+ }
+
+ g_fullpipe->_cursorId = PIC_CSR_DEFAULT;
+ GameObject *obj = g_fullpipe->_currentScene->getStaticANIObjectAtPos(mx, my);
+ if (obj) {
+ if (canInteractAny(0, obj, -3)) {
+ g_fullpipe->_cursorId = PIC_CSR_DEFAULT;
+ g_fullpipe->setCursor(PIC_CSR_DEFAULT);
+ return 0;
+ }
+ } else {
+ obj = sceneHandlerDbgMenu_getObjectAtXY(mx, my);
+ if (obj && canInteractAny(0, obj, -3) ) {
+ g_vars->selector->_flags |= 4;
+ g_vars->selector->setOXY(obj->_ox, obj->_oy);
+ g_fullpipe->_cursorId = PIC_CSR_DEFAULT;
+ g_fullpipe->setCursor(PIC_CSR_DEFAULT);
+ return 0;
+ }
+ g_vars->selector->_flags &= 0xFFFB;
+ }
+ g_fullpipe->setCursor(g_fullpipe->_cursorId);
+
+ return 0;
+}
+
+} // End of namespace Fullpipe
diff --git a/engines/fullpipe/scenes/sceneIntro.cpp b/engines/fullpipe/scenes/sceneIntro.cpp
new file mode 100644
index 0000000000..d60f90faf7
--- /dev/null
+++ b/engines/fullpipe/scenes/sceneIntro.cpp
@@ -0,0 +1,109 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "fullpipe/fullpipe.h"
+
+#include "fullpipe/constants.h"
+#include "fullpipe/gameloader.h"
+#include "fullpipe/scenes.h"
+#include "fullpipe/modal.h"
+#include "fullpipe/statics.h"
+
+namespace Fullpipe {
+
+int sceneIntro_updateCursor() {
+ g_fullpipe->_cursorId = 0;
+
+ return 0;
+}
+
+void sceneIntro_initScene(Scene *sc) {
+ g_fullpipe->_gameLoader->loadScene(SC_INTRO2);
+
+ g_vars->sceneIntro_aniin1man = sc->getStaticANIObject1ById(ANI_IN1MAN, -1);
+ g_vars->sceneIntro_needSleep = true;
+ g_vars->sceneIntro_needGetup = false;
+ g_vars->sceneIntro_playing = true;
+ g_vars->sceneIntro_needBlackout = false;
+
+ if (g_fullpipe->_recordEvents || g_fullpipe->_inputArFlag)
+ g_vars->sceneIntro_skipIntro = false;
+
+ g_fullpipe->_modalObject = new ModalIntro;
+}
+
+void sceneHandlerIntro_part1() {
+ g_fullpipe->_currentScene = g_fullpipe->accessScene(SC_INTRO1);
+ chainQueue(QU_INTR_FINISH, 0);
+}
+
+void sceneHandlerIntro_part2() {
+ g_fullpipe->_currentScene = g_fullpipe->accessScene(SC_INTRO2);
+ chainQueue(QU_IN2_DO, 0);
+}
+
+int sceneHandlerIntro(ExCommand *ex) {
+ if (ex->_messageKind != 17)
+ return 0;
+
+ switch (ex->_messageNum) {
+ case MSG_INTR_ENDINTRO:
+ g_vars->sceneIntro_playing = 0;
+ return 0;
+
+ case MSG_INTR_SWITCHTO1:
+ sceneHandlerIntro_part1();
+ return 0;
+
+ case MSG_INTR_GETUPMAN:
+ g_vars->sceneIntro_needSleep = 0;
+ g_vars->sceneIntro_needGetup = 1;
+ return 0;
+
+ case MSG_INTR_SWITCHTO2:
+ sceneHandlerIntro_part2();
+ return 0;
+
+ case 33:
+ // fall through
+ break;
+
+ default:
+ return 0;
+ }
+
+ if (g_vars->sceneIntro_needSleep) {
+ if (!g_vars->sceneIntro_aniin1man->_movement && g_vars->sceneIntro_aniin1man->_statics->_staticsId == ST_IN1MAN_SLEEP)
+ g_vars->sceneIntro_aniin1man->startAnim(MV_IN1MAN_SLEEP, 0, -1);
+ } else if (g_vars->sceneIntro_needGetup && !g_vars->sceneIntro_aniin1man->_movement &&
+ g_vars->sceneIntro_aniin1man->_statics->_staticsId == ST_IN1MAN_SLEEP) {
+ g_vars->sceneIntro_needGetup = 0;
+
+ chainQueue(QU_INTR_GETUPMAN, 0);
+ }
+
+ g_fullpipe->startSceneTrack();
+
+ return 0;
+}
+
+} // End of namespace Fullpipe