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author | Eugene Sandulenko | 2016-09-20 23:03:10 +0200 |
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committer | Eugene Sandulenko | 2016-09-20 23:03:10 +0200 |
commit | 25f13b5dab0948c9934f5fcbabb5f84f9c9072aa (patch) | |
tree | 75d6f4551eb7ef59fb2f204755cae20716e27b01 /engines/fullpipe/scenes | |
parent | 9e505ba49c55fae0910e3a99886adb0158f6ef45 (diff) | |
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FULLPIPE: Fix Debug screen functionality
Diffstat (limited to 'engines/fullpipe/scenes')
-rw-r--r-- | engines/fullpipe/scenes/sceneDbg.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/fullpipe/scenes/sceneDbg.cpp b/engines/fullpipe/scenes/sceneDbg.cpp index bd53f5749f..9df8c2766b 100644 --- a/engines/fullpipe/scenes/sceneDbg.cpp +++ b/engines/fullpipe/scenes/sceneDbg.cpp @@ -42,7 +42,7 @@ void sceneDbgMenu_initScene(Scene *sc) { GameObject *sceneHandlerDbgMenu_getObjectAtXY(int x, int y) { if (g_fp->_currentScene) - for (uint i = 0; i < g_fp->_currentScene->_picObjList.size(); i++) { + for (uint i = 1; i < g_fp->_currentScene->_picObjList.size(); i++) { PictureObject *pic = (PictureObject *)g_fp->_currentScene->_picObjList[i]; if (x >= pic->_ox && y >= pic->_oy) { |