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authorEugene Sandulenko2014-03-18 00:57:19 +0200
committerEugene Sandulenko2014-03-18 00:57:45 +0200
commit6e380484fa392923f836a14b89828d2da75e1e6b (patch)
tree7d720ae824dd6f2e91946727fa49079fb03ce531 /engines/fullpipe/scenes
parente53a2b18e93e17554416f7e974f462fb23898a50 (diff)
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FULLPIPE: Started scene29 implementaion
Diffstat (limited to 'engines/fullpipe/scenes')
-rw-r--r--engines/fullpipe/scenes/scene29.cpp186
1 files changed, 186 insertions, 0 deletions
diff --git a/engines/fullpipe/scenes/scene29.cpp b/engines/fullpipe/scenes/scene29.cpp
new file mode 100644
index 0000000000..c330df6713
--- /dev/null
+++ b/engines/fullpipe/scenes/scene29.cpp
@@ -0,0 +1,186 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "fullpipe/fullpipe.h"
+
+#include "fullpipe/objectnames.h"
+#include "fullpipe/constants.h"
+
+#include "fullpipe/gameloader.h"
+#include "fullpipe/motion.h"
+#include "fullpipe/scenes.h"
+#include "fullpipe/statics.h"
+
+#include "fullpipe/interaction.h"
+#include "fullpipe/behavior.h"
+
+
+namespace Fullpipe {
+
+int sceneHandler29(ExCommand *cmd) {
+ if (cmd->_messageKind != 17)
+ return 0;
+
+ switch (cmd->_messageNum) {
+ case MSG_CMN_WINARCADE:
+ sceneHandler29_winArcade();
+ break;
+
+ case MSG_SC29_LAUGH:
+ if (g_vars->scene29_var18 == ANI_SHELL_GREEN) {
+ playSound(SND_29_028, 0);
+ break;
+ }
+ playSound(SND_29_029, 0);
+
+ break;
+
+ case MSG_SC29_SHOWLASTRED:
+ if (g_vars->scene29_var05.numBalls) {
+ StaticANIObject_show1(g_vars->scene29_var06.field_8->ani, -1, -1, -1, 0);
+ StaticANIObject_startAnim(g_vars->scene29_var06.field_8->ani, MV_SHR_HITASS, 0, -1);
+ }
+
+ break;
+
+ case MSG_SC29_SHOOTGREEN:
+ sceneHandler29_shootGreen();
+ break;
+
+ case MSG_SC29_SHOOTRED:
+ sceneHandler29_shootRed();
+ break;
+
+ case MSG_SC29_SHOWLASTGREEN:
+ if (g_vars->scene29_var05.numBalls) {
+ StaticANIObject_show1(g_vars->scene29_var05.field_8->ani, -1, -1, (Objects)-1, 0);
+ StaticANIObject_startAnim(g_vars->scene29_var05.field_8->ani, MV_SHG_HITASS, 0, -1);
+ }
+
+ break;
+
+ case MSG_SC29_STOPRIDE:
+ g_vars->scene29_var09 = 0;
+ g_vars->scene29_var10 = 0;
+ g_vars->scene29_var11 = 0;
+ g_vars->scene29_var12 = 0;
+ getCurrSceneSc2MotionController()->setEnabled();
+ getGameLoaderInteractionController()->enableFlag24();
+ break;
+
+ case MSG_SC29_STOPRIDE:
+ g_vars->scene29_var12 = 0;
+ break;
+
+ case MSG_SC29_DISABLERIDEBACK:
+ g_vars->scene29_var12 = 1;
+ // fall through
+
+ case MSG_SC29_DISABLEPORTER:
+ g_vars->scene29_var11 = 0;
+ break;
+
+ case MSG_SC29_ENABLEPORTER:
+ g_vars->scene29_var11 = 1;
+ g_vars->scene29_var12 = 0;
+ g_vars->scene29_var15 = 0;
+ break;
+
+ case 29:
+ if (!g_vars->scene29_var09) {
+ if (!g_vars->scene29_var10) {
+ v6 = g_fp->_currentScene->getStaticANIObjectAtPos(g_fp->_sceneRect.left + cmd->_x, g_fp->_sceneRect.top + cmd->_y);
+ if (v6 && v6 == g_vars->scene29_porter) {
+ sceneHandler29_clickPorter(cmd);
+ cmd->_messageKind = 0;
+ break;
+ }
+ break;
+ }
+ LABEL_41:
+ sceneHandler29_manJump();
+ cmd->_messageKind = 0;
+ break;
+ }
+ if (g_vars->scene29_var10)
+ goto LABEL_41;
+ break;
+
+ case 107:
+ if (g_vars->scene29_var10)
+ sceneHandler29_manBend();
+
+ break;
+
+ case 33:
+ if (g_vars->scene29_var10) {
+ v5 = g_vars->scene29_var20;
+ if (g_vars->scene29_var20 > g_fp->_sceneRect.right - 500) {
+ g_fp->_currentScene->_x = g_fp->_sceneRect.right - g_vars->scene29_var20 - 350;
+ v5 = g_vars->scene29_var20;
+ }
+
+ if (v5 < g_sceneRect.left + 100)
+ g_fp->_currentScene->_x = v5 - g_fp->_sceneRect.left - 100;
+ } else if (g_fp->_aniMan2) {
+ v4 = g_fp->_aniMan2->_ox;
+ if (v4 < g_fp->_sceneRect.left + g_vars->scene29_var01)
+ g_currentScene->_x = v4 - g_vars->scene29_var03 - g_fp->_sceneRect.left;
+
+ if (v4 > g_fp->_sceneRect.right - g_vars->scene29_var01)
+ g_currentScene->_x = v4 + g_vars->scene29_var03 - g_fp->_sceneRect.right;
+ }
+
+ g_vars->scene29_var20 = g_aniMan->_ox;
+ g_vars->scene29_var21 = g_aniMan->_oy;
+
+ sceneHandler29_sub03();
+
+ if (!g_vars->scene29_porter->_movement)
+ g_vars->scene29_porter->startAnim(MV_PTR_MOVEFAST, 0, -1);
+
+ if (g_vars->scene29_var09) {
+ sceneHandler29_manFromL();
+ } else if (g_vars->scene29_var10 && !g_aniMan->_movement) {
+ sceneHandler29_sub05();
+ }
+
+ if (g_vars->scene29_var11)
+ sceneHandler29_shootersEscape();
+ else if (g_vars->scene29_var12)
+ sceneHandler29_sub07();
+
+ g_vars->scene29_var13++;
+
+ if (g_vars->scene29_var13 > g_vars->scene29_var14)
+ sceneHandler29_shoot();
+
+ sceneHandler29_animBearded();
+ BehaviorManager_updateBehaviors(&g_fp->_behaviorManager);
+ startSceneTrack();
+ break;
+ }
+
+ return 0;
+}
+
+} // End of namespace Fullpipe