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authorEugene Sandulenko2014-01-02 02:00:04 +0200
committerEugene Sandulenko2014-01-02 02:00:51 +0200
commit781017b114cf6920308b2204daf36779ff03024c (patch)
tree7a602e4da392093bcd5f5bd553697c754fe4cc57 /engines/fullpipe/scenes
parent90e3e812bef2e2acf39978e09c9149023f93020a (diff)
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FULLPIPE: Started scene21
Diffstat (limited to 'engines/fullpipe/scenes')
-rw-r--r--engines/fullpipe/scenes/scene21.cpp64
1 files changed, 64 insertions, 0 deletions
diff --git a/engines/fullpipe/scenes/scene21.cpp b/engines/fullpipe/scenes/scene21.cpp
new file mode 100644
index 0000000000..3198a18196
--- /dev/null
+++ b/engines/fullpipe/scenes/scene21.cpp
@@ -0,0 +1,64 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "fullpipe/fullpipe.h"
+
+#include "fullpipe/objectnames.h"
+#include "fullpipe/constants.h"
+
+#include "fullpipe/gameloader.h"
+#include "fullpipe/motion.h"
+#include "fullpipe/scenes.h"
+#include "fullpipe/statics.h"
+
+#include "fullpipe/interaction.h"
+#include "fullpipe/behavior.h"
+
+
+namespace Fullpipe {
+
+void scene21_initScene(Scene *sc) {
+ g_vars->scene21_var01 = 200;
+ g_vars->scene21_var02 = 200;
+ g_vars->scene21_var03 = 300;
+ g_vars->scene21_var04 = 300;
+
+ Scene *oldsc = g_fp->_currentScene;
+
+ g_vars->scene21_giraffeBottom = sc->getStaticANIObject1ById(ANI_GIRAFFE_BOTTOM, -1);
+ g_fp->_currentScene = sc;
+
+ if (g_fp->getObjectState(sO_LowerPipe_21) == g_fp->getObjectEnumState(sO_LowerPipe_21, sO_IsOpened )) {
+ g_vars->scene21_giraffeBottom->changeStatics2(ST_GRFB_HANG);
+ g_vars->scene21_var05 = 1;
+ g_vars->scene21_var06 = 0.0;
+ g_vars->scene21_giraffeBottomX = g_vars->scene21_giraffeBottom->_ox;
+ g_vars->scene21_giraffeBottomY = g_vars->scene21_giraffeBottom->_oy;
+ g_vars->scene21_var07 = 0;
+ } else {
+ g_vars->scene21_var05 = 0;
+ }
+ g_fp->_currentScene = oldsc;
+ g_fp->initArcadeKeys("SC_21");
+}
+
+} // End of namespace Fullpipe