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author | Eugene Sandulenko | 2014-01-02 02:00:04 +0200 |
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committer | Eugene Sandulenko | 2014-01-02 02:00:51 +0200 |
commit | 781017b114cf6920308b2204daf36779ff03024c (patch) | |
tree | 7a602e4da392093bcd5f5bd553697c754fe4cc57 /engines/fullpipe/scenes | |
parent | 90e3e812bef2e2acf39978e09c9149023f93020a (diff) | |
download | scummvm-rg350-781017b114cf6920308b2204daf36779ff03024c.tar.gz scummvm-rg350-781017b114cf6920308b2204daf36779ff03024c.tar.bz2 scummvm-rg350-781017b114cf6920308b2204daf36779ff03024c.zip |
FULLPIPE: Started scene21
Diffstat (limited to 'engines/fullpipe/scenes')
-rw-r--r-- | engines/fullpipe/scenes/scene21.cpp | 64 |
1 files changed, 64 insertions, 0 deletions
diff --git a/engines/fullpipe/scenes/scene21.cpp b/engines/fullpipe/scenes/scene21.cpp new file mode 100644 index 0000000000..3198a18196 --- /dev/null +++ b/engines/fullpipe/scenes/scene21.cpp @@ -0,0 +1,64 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "fullpipe/fullpipe.h" + +#include "fullpipe/objectnames.h" +#include "fullpipe/constants.h" + +#include "fullpipe/gameloader.h" +#include "fullpipe/motion.h" +#include "fullpipe/scenes.h" +#include "fullpipe/statics.h" + +#include "fullpipe/interaction.h" +#include "fullpipe/behavior.h" + + +namespace Fullpipe { + +void scene21_initScene(Scene *sc) { + g_vars->scene21_var01 = 200; + g_vars->scene21_var02 = 200; + g_vars->scene21_var03 = 300; + g_vars->scene21_var04 = 300; + + Scene *oldsc = g_fp->_currentScene; + + g_vars->scene21_giraffeBottom = sc->getStaticANIObject1ById(ANI_GIRAFFE_BOTTOM, -1); + g_fp->_currentScene = sc; + + if (g_fp->getObjectState(sO_LowerPipe_21) == g_fp->getObjectEnumState(sO_LowerPipe_21, sO_IsOpened )) { + g_vars->scene21_giraffeBottom->changeStatics2(ST_GRFB_HANG); + g_vars->scene21_var05 = 1; + g_vars->scene21_var06 = 0.0; + g_vars->scene21_giraffeBottomX = g_vars->scene21_giraffeBottom->_ox; + g_vars->scene21_giraffeBottomY = g_vars->scene21_giraffeBottom->_oy; + g_vars->scene21_var07 = 0; + } else { + g_vars->scene21_var05 = 0; + } + g_fp->_currentScene = oldsc; + g_fp->initArcadeKeys("SC_21"); +} + +} // End of namespace Fullpipe |