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author | Eugene Sandulenko | 2016-12-11 15:58:11 +0100 |
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committer | Eugene Sandulenko | 2016-12-11 15:58:11 +0100 |
commit | 817ca2a15fca1fd8f82afe35be3adccf2aa9f59a (patch) | |
tree | e2059e7ffb5717673210a9ccf3abd254085b3459 /engines/fullpipe/scenes | |
parent | df896e40a71b92061b36f4eee974dd730be88974 (diff) | |
download | scummvm-rg350-817ca2a15fca1fd8f82afe35be3adccf2aa9f59a.tar.gz scummvm-rg350-817ca2a15fca1fd8f82afe35be3adccf2aa9f59a.tar.bz2 scummvm-rg350-817ca2a15fca1fd8f82afe35be3adccf2aa9f59a.zip |
FULLPIPE: Initial support for Russian Demo. The demo starts
Diffstat (limited to 'engines/fullpipe/scenes')
-rw-r--r-- | engines/fullpipe/scenes/sceneIntroDemo.cpp | 106 |
1 files changed, 106 insertions, 0 deletions
diff --git a/engines/fullpipe/scenes/sceneIntroDemo.cpp b/engines/fullpipe/scenes/sceneIntroDemo.cpp new file mode 100644 index 0000000000..a4e18ce27d --- /dev/null +++ b/engines/fullpipe/scenes/sceneIntroDemo.cpp @@ -0,0 +1,106 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "fullpipe/fullpipe.h" + +#include "fullpipe/constants.h" +#include "fullpipe/gameloader.h" +#include "fullpipe/motion.h" +#include "fullpipe/scenes.h" +#include "fullpipe/modal.h" +#include "fullpipe/statics.h" + +namespace Fullpipe { + +int sceneIntroDemo_updateCursor() { + g_fp->_cursorId = 0; + + return 0; +} + +void sceneIntroDemo_initScene(Scene *sc) { + g_vars->sceneIntro_needSleep = true; + g_vars->sceneIntro_needGetup = false; + g_vars->sceneIntro_playing = true; + g_vars->sceneIntro_needBlackout = false; + + if (g_fp->_recordEvents || g_fp->_inputArFlag) + g_vars->sceneIntro_skipIntro = false; + + g_fp->_modalObject = new ModalIntroDemo; +} + +void sceneHandlerIntroDemo_part1() { + g_fp->_currentScene = g_fp->accessScene(SC_INTRO1); + chainQueue(QU_INTR_FINISH, 0); +} + +void sceneHandlerIntroDemo_part2() { + chainQueue(QU_IN2_DO, 0); +} + +int sceneHandlerIntroDemo(ExCommand *ex) { + if (ex->_messageKind != 17) + return 0; + + switch (ex->_messageNum) { + case MSG_INTR_ENDINTRO: + g_vars->sceneIntro_playing = 0; + return 0; + + case MSG_INTR_SWITCHTO1: + sceneHandlerIntroDemo_part1(); + return 0; + + case MSG_INTR_GETUPMAN: + g_vars->sceneIntro_needSleep = 0; + g_vars->sceneIntro_needGetup = 1; + return 0; + + case MSG_INTR_SWITCHTO2: + sceneHandlerIntroDemo_part2(); + return 0; + + case 33: + // fall through + break; + + default: + return 0; + } + + if (g_vars->sceneIntro_needSleep) { + if (!g_vars->sceneIntro_aniin1man->_movement && g_vars->sceneIntro_aniin1man->_statics->_staticsId == ST_IN1MAN_SLEEP) + g_vars->sceneIntro_aniin1man->startAnim(MV_IN1MAN_SLEEP, 0, -1); + } else if (g_vars->sceneIntro_needGetup && !g_vars->sceneIntro_aniin1man->_movement && + g_vars->sceneIntro_aniin1man->_statics->_staticsId == ST_IN1MAN_SLEEP) { + g_vars->sceneIntro_needGetup = 0; + + chainQueue(QU_INTR_GETUPMAN, 0); + } + + g_fp->startSceneTrack(); + + return 0; +} + +} // End of namespace Fullpipe |