aboutsummaryrefslogtreecommitdiff
path: root/engines/fullpipe/scenes
diff options
context:
space:
mode:
authorEugene Sandulenko2016-12-11 15:58:11 +0100
committerEugene Sandulenko2016-12-11 15:58:11 +0100
commit817ca2a15fca1fd8f82afe35be3adccf2aa9f59a (patch)
treee2059e7ffb5717673210a9ccf3abd254085b3459 /engines/fullpipe/scenes
parentdf896e40a71b92061b36f4eee974dd730be88974 (diff)
downloadscummvm-rg350-817ca2a15fca1fd8f82afe35be3adccf2aa9f59a.tar.gz
scummvm-rg350-817ca2a15fca1fd8f82afe35be3adccf2aa9f59a.tar.bz2
scummvm-rg350-817ca2a15fca1fd8f82afe35be3adccf2aa9f59a.zip
FULLPIPE: Initial support for Russian Demo. The demo starts
Diffstat (limited to 'engines/fullpipe/scenes')
-rw-r--r--engines/fullpipe/scenes/sceneIntroDemo.cpp106
1 files changed, 106 insertions, 0 deletions
diff --git a/engines/fullpipe/scenes/sceneIntroDemo.cpp b/engines/fullpipe/scenes/sceneIntroDemo.cpp
new file mode 100644
index 0000000000..a4e18ce27d
--- /dev/null
+++ b/engines/fullpipe/scenes/sceneIntroDemo.cpp
@@ -0,0 +1,106 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "fullpipe/fullpipe.h"
+
+#include "fullpipe/constants.h"
+#include "fullpipe/gameloader.h"
+#include "fullpipe/motion.h"
+#include "fullpipe/scenes.h"
+#include "fullpipe/modal.h"
+#include "fullpipe/statics.h"
+
+namespace Fullpipe {
+
+int sceneIntroDemo_updateCursor() {
+ g_fp->_cursorId = 0;
+
+ return 0;
+}
+
+void sceneIntroDemo_initScene(Scene *sc) {
+ g_vars->sceneIntro_needSleep = true;
+ g_vars->sceneIntro_needGetup = false;
+ g_vars->sceneIntro_playing = true;
+ g_vars->sceneIntro_needBlackout = false;
+
+ if (g_fp->_recordEvents || g_fp->_inputArFlag)
+ g_vars->sceneIntro_skipIntro = false;
+
+ g_fp->_modalObject = new ModalIntroDemo;
+}
+
+void sceneHandlerIntroDemo_part1() {
+ g_fp->_currentScene = g_fp->accessScene(SC_INTRO1);
+ chainQueue(QU_INTR_FINISH, 0);
+}
+
+void sceneHandlerIntroDemo_part2() {
+ chainQueue(QU_IN2_DO, 0);
+}
+
+int sceneHandlerIntroDemo(ExCommand *ex) {
+ if (ex->_messageKind != 17)
+ return 0;
+
+ switch (ex->_messageNum) {
+ case MSG_INTR_ENDINTRO:
+ g_vars->sceneIntro_playing = 0;
+ return 0;
+
+ case MSG_INTR_SWITCHTO1:
+ sceneHandlerIntroDemo_part1();
+ return 0;
+
+ case MSG_INTR_GETUPMAN:
+ g_vars->sceneIntro_needSleep = 0;
+ g_vars->sceneIntro_needGetup = 1;
+ return 0;
+
+ case MSG_INTR_SWITCHTO2:
+ sceneHandlerIntroDemo_part2();
+ return 0;
+
+ case 33:
+ // fall through
+ break;
+
+ default:
+ return 0;
+ }
+
+ if (g_vars->sceneIntro_needSleep) {
+ if (!g_vars->sceneIntro_aniin1man->_movement && g_vars->sceneIntro_aniin1man->_statics->_staticsId == ST_IN1MAN_SLEEP)
+ g_vars->sceneIntro_aniin1man->startAnim(MV_IN1MAN_SLEEP, 0, -1);
+ } else if (g_vars->sceneIntro_needGetup && !g_vars->sceneIntro_aniin1man->_movement &&
+ g_vars->sceneIntro_aniin1man->_statics->_staticsId == ST_IN1MAN_SLEEP) {
+ g_vars->sceneIntro_needGetup = 0;
+
+ chainQueue(QU_INTR_GETUPMAN, 0);
+ }
+
+ g_fp->startSceneTrack();
+
+ return 0;
+}
+
+} // End of namespace Fullpipe