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authorEugene Sandulenko2014-02-12 22:00:04 +0200
committerEugene Sandulenko2014-02-13 00:50:41 +0200
commita1b7a36cdd138a96294cd85ae1e910061d77d3d5 (patch)
treee9bd9ba45d7a452585bd45c57087ecc3bc2173ff /engines/fullpipe/scenes
parentf9ecd6518a93ede5f98510ce2cccd9ebf2a19902 (diff)
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FULLPIPE: Implement sceneHandler09()
Diffstat (limited to 'engines/fullpipe/scenes')
-rw-r--r--engines/fullpipe/scenes/scene09.cpp193
1 files changed, 193 insertions, 0 deletions
diff --git a/engines/fullpipe/scenes/scene09.cpp b/engines/fullpipe/scenes/scene09.cpp
index 34d976b836..1796d77b2d 100644
--- a/engines/fullpipe/scenes/scene09.cpp
+++ b/engines/fullpipe/scenes/scene09.cpp
@@ -237,4 +237,197 @@ int scene09_updateCursor() {
return g_fp->_cursorId;
}
+void sceneHandler09_winArcade() {
+ warning("STUB: sceneHandler09_winArcade()");
+}
+
+void sceneHandler09_startAuntie() {
+ warning("STUB: sceneHandler09_startAuntie()");
+}
+
+void sceneHandler09_spitterClick() {
+ warning("STUB: sceneHandler09_spitterClick()");
+}
+
+void sceneHandler09_eatBall() {
+ warning("STUB: sceneHandler09_eatBall()");
+}
+
+void sceneHandler09_showBall() {
+ warning("STUB: sceneHandler09_showBall()");
+}
+
+void sceneHandler09_cycleHangers() {
+ warning("STUB: sceneHandler09_cycleHangers()");
+}
+
+void sceneHandler09_limitHangerPhase() {
+ warning("STUB: sceneHandler09_limitHangerPhase()");
+}
+
+void sceneHandler09_checkHangerCollide() {
+ warning("STUB: sceneHandler09_checkHangerCollide()");
+}
+
+void sceneHandler09_hangerStartCycle() {
+ warning("STUB: sceneHandler09_hangerStartCycle()");
+}
+
+int sceneHandler09(ExCommand *cmd) {
+ if (cmd->_messageKind != 17)
+ return 0;
+
+ switch (cmd->_messageNum) {
+ case MSG_CMN_WINARCADE:
+ sceneHandler09_winArcade();
+ break;
+
+ case MSG_SC9_STARTTIOTIA:
+ sceneHandler09_startAuntie();
+ break;
+
+ case MSG_SC9_FROMLADDER:
+ getCurrSceneSc2MotionController()->setEnabled();
+ getGameLoaderInteractionController()->enableFlag24();
+
+ g_vars->scene09_var09 = 0;
+ break;
+
+ case MSG_SC9_TOLADDER:
+ getCurrSceneSc2MotionController()->clearEnabled();
+ getGameLoaderInteractionController()->disableFlag24();
+
+ g_vars->scene09_var09 = 1;
+ break;
+
+ case MSG_SC9_PLVCLICK:
+ sceneHandler09_spitterClick();
+ break;
+
+ case MSG_SC9_FLOWN:
+ g_vars->scene09_var08 = 0;
+ break;
+
+ case MSG_SC9_EATBALL:
+ sceneHandler09_eatBall();
+ break;
+
+ case MSG_SC9_SHOWBALL:
+ sceneHandler09_showBall();
+ break;
+
+ case 33:
+ {
+ int res = 0;
+
+ if (g_fp->_aniMan2) {
+ int x = g_fp->_aniMan2->_ox;
+
+ g_vars->scene09_var02 = g_fp->_aniMan2->_oy;
+
+ if (x < g_fp->_sceneRect.left + 200)
+ g_fp->_currentScene->_x = x - g_fp->_sceneRect.left - 300;
+
+ if (x > g_fp->_sceneRect.right - 200)
+ g_fp->_currentScene->_x = x - g_fp->_sceneRect.right + 300;
+
+ res = 1;
+ } else {
+ if (g_fp->_aniMan->_movement && g_fp->_aniMan->_movement->_id != MV_MAN9_SHOOT)
+ g_fp->_aniMan2 = g_fp->_aniMan;
+ }
+
+ sceneHandler09_cycleHangers();
+ sceneHandler09_limitHangerPhase();
+ sceneHandler09_checkHangerCollide();
+
+ if (g_vars->scene09_var10 >= 0)
+ sceneHandler09_hangerStartCycle();
+
+ if (!g_vars->scene09_var17)
+ g_fp->_behaviorManager->updateBehaviors();
+
+ g_fp->startSceneTrack();
+
+ return res;
+ }
+
+ case 30:
+ if (g_vars->scene09_var10 >= 0) {
+ if (ABS(g_vars->scene09_hangers[g_vars->scene09_var10]->phase) < 15) {
+ g_vars->scene09_hangers[g_vars->scene09_var10]->ani->_callback2 = 0;
+ g_vars->scene09_hangers[g_vars->scene09_var10]->ani->changeStatics2(ST_VSN_NORMAL);
+ }
+ }
+
+ g_vars->scene09_var10 = -1;
+
+ break;
+
+ case 29:
+ {
+ StaticANIObject *ani = g_fp->_currentScene->getStaticANIObjectAtPos(g_fp->_sceneRect.left + cmd->_x, g_fp->_sceneRect.top + cmd->_y);
+
+ if (ani) {
+ if (ani->_id == ANI_PLEVATEL) {
+ sceneHandler09_spitterClick();
+ break;
+ }
+
+ if (ani->_id == ANI_VISUNCHIK) {
+ if (g_vars->scene09_numMovingHangers > 0) {
+ int hng = 0;
+
+ while (g_vars->scene09_hangers[hng]->ani != ani) {
+ ++hng;
+
+ if (hng >= g_vars->scene09_numMovingHangers)
+ break;
+ }
+
+ g_vars->scene09_var10 = hng;
+ g_vars->scene09_var11 = g_vars->scene09_hangers[hng]->phase;
+ g_vars->scene09_var12 = g_vars->scene09_hangers[hng]->phase;
+
+ g_vars->scene09_var19 = cmd->_y;
+
+ if (!g_vars->scene09_hangers[hng]->ani->_movement || g_vars->scene09_hangers[hng]->ani->_movement->_id != MV_VSN_CYCLE2) {
+ g_vars->scene09_hangers[hng]->ani->changeStatics2(ST_VSN_NORMAL);
+ g_vars->scene09_hangers[hng]->ani->startAnim(MV_VSN_CYCLE2, 0, -1);
+ g_vars->scene09_hangers[hng]->ani->_callback2 = 0;
+ }
+
+ ExCommand *ex = new ExCommand(0, 35, SND_9_018, 0, 0, 0, 1, 0, 0, 0);
+
+ ex->_field_14 = 1;
+ ex->_excFlags |= 2;
+ ex->postMessage();
+ }
+
+ break;
+ }
+ }
+
+ if (g_vars->scene09_var09 && g_fp->_currentScene->getPictureObjectIdAtPos(cmd->_sceneClickX, cmd->_sceneClickY) == PIC_SC9_LADDER_R
+ && !cmd->_keyCode && !g_fp->_aniMan->_movement) {
+ handleObjectInteraction(g_fp->_aniMan, g_fp->_currentScene->getPictureObjectById(PIC_SC9_LADDER_R, 0), 0);
+ }
+
+ if (!ani || !canInteractAny(g_fp->_aniMan, ani, cmd->_keyCode)) {
+ int picId = g_fp->_currentScene->getPictureObjectIdAtPos(cmd->_sceneClickX, cmd->_sceneClickY);
+ PictureObject *pic = g_fp->_currentScene->getPictureObjectById(picId, 0);
+
+ if (!pic || !canInteractAny(g_fp->_aniMan, pic, cmd->_keyCode)) {
+ if ((g_fp->_sceneRect.right - cmd->_sceneClickX < 47 && g_fp->_sceneRect.right < g_fp->_sceneWidth - 1) || (cmd->_sceneClickX - g_fp->_sceneRect.left < 47 && g_fp->_sceneRect.left > 0))
+ g_fp->processArcade(cmd);
+ }
+ }
+
+ break;
+ }
+ }
+
+ return 0;
+}
+
} // End of namespace Fullpipe