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authorEugene Sandulenko2014-01-01 01:51:45 +0200
committerEugene Sandulenko2014-01-01 01:51:45 +0200
commite412debf2d2f271a0f8a6788a032e016e8c817c9 (patch)
tree7df31bf5c36bce6fe7950015dfee91bb15ebb330 /engines/fullpipe/scenes
parentedc565d0cc580e15326209db4a01569833fe92e5 (diff)
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FULLPIPE: Rename scene14 variables
Diffstat (limited to 'engines/fullpipe/scenes')
-rw-r--r--engines/fullpipe/scenes/scene14.cpp207
1 files changed, 103 insertions, 104 deletions
diff --git a/engines/fullpipe/scenes/scene14.cpp b/engines/fullpipe/scenes/scene14.cpp
index 177919be34..9a79e69a6f 100644
--- a/engines/fullpipe/scenes/scene14.cpp
+++ b/engines/fullpipe/scenes/scene14.cpp
@@ -38,18 +38,17 @@ namespace Fullpipe {
void scene14_initScene(Scene *sc) {
g_vars->scene14_grandma = sc->getStaticANIObject1ById(ANI_GRANDMA, -1);
- g_vars->scene14_var01 = 200;
- g_vars->scene14_var02 = 200;
- g_vars->scene14_var03 = 0;
- g_vars->scene14_var04 = 0;
- g_vars->scene14_var05 = 0;
- g_vars->scene14_var06 = 0;
- g_vars->scene14_var07 = 300;
- g_vars->scene14_var08 = 300;
+ g_vars->scene14_sceneDeltaX = 200;
+ g_vars->scene14_sceneDeltaY = 200;
+ g_vars->scene14_arcadeIsOn = false;
+ g_vars->scene14_dudeIsKicking = false;
+ g_vars->scene14_ballIsFlying = false;
+ g_vars->scene14_dudeCanKick = false;
+ g_vars->scene14_sceneDiffX = 300;
+ g_vars->scene14_sceneDiffY = 300;
g_vars->scene14_pink = 0;
- g_vars->scene14_var10 = 0;
- g_vars->scene14_var11.clear();
- g_vars->scene14_var12.clear();
+ g_vars->scene14_flyingBall = 0;
+ g_vars->scene14_balls.clear();
if (g_fp->getObjectState(sO_Grandma) == g_fp->getObjectEnumState(sO_Grandma, sO_In_14)) {
g_vars->scene14_var13 = 1;
@@ -57,13 +56,13 @@ void scene14_initScene(Scene *sc) {
StaticANIObject *ball = sc->getStaticANIObject1ById(ANI_BALL14, -1);
ball->_flags &= 0xFFFB;
- g_vars->scene14_var11.push_back(ball);
+ g_vars->scene14_balls.push_back(ball);
for (uint i = 0; i < 3; i++) {
ball = new StaticANIObject(ball); // create a copy
ball->_flags &= 0xFFFB;
- g_vars->scene14_var11.push_back(ball);
+ g_vars->scene14_balls.push_back(ball);
sc->addStaticANIObject(ball, 1);
}
@@ -87,8 +86,8 @@ void scene14_setupMusic() {
int scene14_updateCursor() {
g_fp->updateCursorCommon();
- if (g_vars->scene14_var03) {
- if (g_vars->scene14_var04) {
+ if (g_vars->scene14_arcadeIsOn) {
+ if (g_vars->scene14_dudeIsKicking) {
g_fp->_cursorId = PIC_CSR_ARCADE2_D;
} else {
if (g_fp->_aniMan != g_fp->_objectAtCursor || g_fp->_aniMan->_movement || g_fp->_cursorId != PIC_CSR_DEFAULT) {
@@ -107,7 +106,7 @@ int scene14_updateCursor() {
int sceneHandler14_updateScreenCallback() {
int res;
- res = g_fp->drawArcadeOverlay(g_vars->scene14_var03);
+ res = g_fp->drawArcadeOverlay(g_vars->scene14_arcadeIsOn);
if (!res)
g_fp->_updateScreenCallback = 0;
@@ -115,53 +114,53 @@ int sceneHandler14_updateScreenCallback() {
}
void sceneHandler14_showBallGrandmaHit2() {
- if (g_vars->scene14_var10) {
- g_vars->scene14_var10->show1(g_vars->scene14_var16 + 223, g_vars->scene14_var17 + 35, MV_BAL14_SPIN, 0);
- g_vars->scene14_var10->_priority = 27;
+ if (g_vars->scene14_flyingBall) {
+ g_vars->scene14_flyingBall->show1(g_vars->scene14_var16 + 223, g_vars->scene14_var17 + 35, MV_BAL14_SPIN, 0);
+ g_vars->scene14_flyingBall->_priority = 27;
- g_vars->scene14_pink = g_vars->scene14_var10;
+ g_vars->scene14_pink = g_vars->scene14_flyingBall;
- g_vars->scene14_var10 = 0;
+ g_vars->scene14_flyingBall = 0;
}
}
void sceneHandler14_showBallGrandmaDive() {
- if (g_vars->scene14_var10) {
- g_vars->scene14_var10->show1(g_vars->scene14_var16 + 506, g_vars->scene14_var17 - 29, -1, 0);
+ if (g_vars->scene14_flyingBall) {
+ g_vars->scene14_flyingBall->show1(g_vars->scene14_var16 + 506, g_vars->scene14_var17 - 29, -1, 0);
- g_vars->scene14_var11.push_back(g_vars->scene14_var10);
- g_vars->scene14_var10 = 0;
+ g_vars->scene14_balls.push_back(g_vars->scene14_flyingBall);
+ g_vars->scene14_flyingBall = 0;
}
g_fp->_aniMan2 = g_fp->_aniMan;
}
void sceneHandler14_showBallGrandmaHit() {
- if (g_vars->scene14_var10) {
- g_vars->scene14_var10->show1(g_vars->scene14_var16 + 190, g_vars->scene14_var17 + 56, MV_BAL14_TOGMA, 0);
- g_vars->scene14_var10->_priority = 27;
+ if (g_vars->scene14_flyingBall) {
+ g_vars->scene14_flyingBall->show1(g_vars->scene14_var16 + 190, g_vars->scene14_var17 + 56, MV_BAL14_TOGMA, 0);
+ g_vars->scene14_flyingBall->_priority = 27;
MessageQueue *mq = new MessageQueue(g_fp->_globalMessageQueueList->compact());
ExCommand *ex = new ExCommand(ANI_BALL14, 1, MV_BAL14_TOGMA, 0, 0, 0, 1, 0, 0, 0);
- ex->_keyCode = g_vars->scene14_var10->_okeyCode;
+ ex->_keyCode = g_vars->scene14_flyingBall->_okeyCode;
ex->_excFlags |= 2;
ex->_field_24 = 1;
mq->addExCommandToEnd(ex);
ex = new ExCommand(ANI_BALL14, 6, 0, 0, 0, 0, 1, 0, 0, 0);
- ex->_keyCode = g_vars->scene14_var10->_okeyCode;
+ ex->_keyCode = g_vars->scene14_flyingBall->_okeyCode;
ex->_excFlags |= 3;
mq->addExCommandToEnd(ex);
mq->chain(0);
- g_vars->scene14_var11.push_back(g_vars->scene14_var10);
- g_vars->scene14_var10 = 0;
+ g_vars->scene14_balls.push_back(g_vars->scene14_flyingBall);
+ g_vars->scene14_flyingBall = 0;
}
}
void sceneHandler14_exitScene() {
- g_vars->scene14_var03 = 0;
+ g_vars->scene14_arcadeIsOn = false;
if (g_fp->_aniMan->_movement)
g_fp->_aniMan->_movement->gotoLastFrame();
@@ -179,28 +178,28 @@ void sceneHandler14_exitScene() {
}
void sceneHandler14_showBallMan() {
- if (g_vars->scene14_var10) {
- g_vars->scene14_var10->show1(g_vars->scene14_var14 - 166, g_vars->scene14_var15 + 40, MV_BAL14_TOGMA, 0);
- g_vars->scene14_var10->_priority = 27;
+ if (g_vars->scene14_flyingBall) {
+ g_vars->scene14_flyingBall->show1(g_vars->scene14_var14 - 166, g_vars->scene14_var15 + 40, MV_BAL14_TOGMA, 0);
+ g_vars->scene14_flyingBall->_priority = 27;
MessageQueue *mq = new MessageQueue(g_fp->_globalMessageQueueList->compact());
ExCommand *ex = new ExCommand(ANI_BALL14, 1, MV_BAL14_TOGMA, 0, 0, 0, 1, 0, 0, 0);
- ex->_keyCode = g_vars->scene14_var10->_okeyCode;
+ ex->_keyCode = g_vars->scene14_flyingBall->_okeyCode;
ex->_excFlags |= 2;
ex->_field_24 = 1;
mq->addExCommandToEnd(ex);
ex = new ExCommand(ANI_BALL14, 6, 0, 0, 0, 0, 1, 0, 0, 0);
- ex->_keyCode = g_vars->scene14_var10->_okeyCode;
+ ex->_keyCode = g_vars->scene14_flyingBall->_okeyCode;
ex->_excFlags |= 3;
mq->addExCommandToEnd(ex);
mq->chain(0);
- g_vars->scene14_var10->startAnim(MV_BAL14_TOGMA, 0, -1);
+ g_vars->scene14_flyingBall->startAnim(MV_BAL14_TOGMA, 0, -1);
- g_vars->scene14_var11.push_back(g_vars->scene14_var10);
- g_vars->scene14_var10 = 0;
+ g_vars->scene14_balls.push_back(g_vars->scene14_flyingBall);
+ g_vars->scene14_flyingBall = 0;
if (g_vars->scene14_var14 >= 1300)
sceneHandler14_exitScene();
@@ -220,17 +219,17 @@ void sceneHandler14_manKickBall() {
g_vars->scene14_var21 = (g_vars->scene14_var17 - 102 - val * val / 2 - (g_vars->scene14_var15 - 76)) / den;
- g_vars->scene14_var10->show1(g_vars->scene14_var14 - 85, g_vars->scene14_var15 - 76, -1, 0);
- g_vars->scene14_var10->startAnim(MV_BAL14_SPIN, 0, -1);
- g_vars->scene14_var10->_priority = 5;
+ g_vars->scene14_flyingBall->show1(g_vars->scene14_var14 - 85, g_vars->scene14_var15 - 76, -1, 0);
+ g_vars->scene14_flyingBall->startAnim(MV_BAL14_SPIN, 0, -1);
+ g_vars->scene14_flyingBall->_priority = 5;
- g_vars->scene14_var05 = 1;
+ g_vars->scene14_ballIsFlying = true;
}
void sceneHandler14_showBallFly() {
- if (g_vars->scene14_var11.size()) {
- g_vars->scene14_var10 = g_vars->scene14_var11.front();
- g_vars->scene14_var11.pop_front();
+ if (g_vars->scene14_balls.size()) {
+ g_vars->scene14_flyingBall = g_vars->scene14_balls.front();
+ g_vars->scene14_balls.pop_front();
}
int x, y;
@@ -259,11 +258,11 @@ void sceneHandler14_showBallFly() {
g_vars->scene14_var21 = (g_vars->scene14_var15 - 40 - dist * dist / 2 - y) / den;
g_vars->scene14_var23 = g_vars->scene14_var21 + y;
- g_vars->scene14_var10->show1(x + 32, g_vars->scene14_var21 + y, MV_BAL14_SPIN, 0);
- g_vars->scene14_var10->_priority = 5;
- g_vars->scene14_var10->startAnim(MV_BAL14_SPIN, 0, -1);
+ g_vars->scene14_flyingBall->show1(x + 32, g_vars->scene14_var21 + y, MV_BAL14_SPIN, 0);
+ g_vars->scene14_flyingBall->_priority = 5;
+ g_vars->scene14_flyingBall->startAnim(MV_BAL14_SPIN, 0, -1);
- g_vars->scene14_var05 = 1;
+ g_vars->scene14_ballIsFlying = true;
}
void sceneHandler14_grandmaJump() {
@@ -280,7 +279,7 @@ void sceneHandler14_grandmaJump() {
}
void sceneHandler14_endArcade() {
- g_vars->scene14_var03 = 0;
+ g_vars->scene14_arcadeIsOn = false;
setInputDisabled(0);
@@ -295,31 +294,31 @@ void sceneHandler14_endArcade() {
if (beh)
beh->_percent = 0;
- g_vars->scene14_var01 = 200;
- g_vars->scene14_var02 = 200;
+ g_vars->scene14_sceneDeltaX = 200;
+ g_vars->scene14_sceneDeltaY = 200;
g_fp->_aniMan2 = g_fp->_aniMan;
- g_vars->scene14_var07 = 300;
- g_vars->scene14_var08 = 300;
+ g_vars->scene14_sceneDiffX = 300;
+ g_vars->scene14_sceneDiffY = 300;
}
void sceneHandler14_winArcade() {
- if (g_vars->scene14_var03) {
- if (g_vars->scene14_var04) {
+ if (g_vars->scene14_arcadeIsOn) {
+ if (g_vars->scene14_dudeIsKicking) {
g_fp->_aniMan->changeStatics2(ST_MAN_RIGHT|0x4000);
- g_vars->scene14_var04 = 0;
+ g_vars->scene14_dudeIsKicking = false;
}
- if (g_vars->scene14_var10) {
- g_vars->scene14_var11.push_back(g_vars->scene14_var10);
+ if (g_vars->scene14_flyingBall) {
+ g_vars->scene14_balls.push_back(g_vars->scene14_flyingBall);
- g_vars->scene14_var10->_flags &= 0xFFFB;
- g_vars->scene14_var10 = 0;
+ g_vars->scene14_flyingBall->_flags &= 0xFFFB;
+ g_vars->scene14_flyingBall = 0;
}
- g_vars->scene14_var05 = 0;
+ g_vars->scene14_ballIsFlying = false;
sceneHandler14_endArcade();
@@ -351,14 +350,14 @@ void sceneHandler14_showBallLast() {
void sceneHandler14_hideBallLast() {
if (g_vars->scene14_pink) {
g_vars->scene14_pink->hide();
- g_vars->scene14_var11.push_back(g_vars->scene14_pink);
+ g_vars->scene14_balls.push_back(g_vars->scene14_pink);
g_vars->scene14_pink = 0;
}
}
void sceneHandler14_startArcade() {
- g_vars->scene14_var03 = 1;
- g_vars->scene14_var06 = 1;
+ g_vars->scene14_arcadeIsOn = true;
+ g_vars->scene14_dudeCanKick = true;
if (g_fp->_aniMan->_movement) {
g_fp->_aniMan->changeStatics2(ST_MAN_RIGHT | 0x4000);
@@ -370,8 +369,8 @@ void sceneHandler14_startArcade() {
getGameLoaderInteractionController()->disableFlag24();
g_fp->_aniMan2 = 0;
- g_vars->scene14_var01 = 50;
- g_vars->scene14_var07 = 100;
+ g_vars->scene14_sceneDeltaX = 50;
+ g_vars->scene14_sceneDiffX = 100;
g_vars->scene14_var24 = 4;
g_vars->scene14_pink = 0;
@@ -382,21 +381,21 @@ void sceneHandler14_startArcade() {
void sceneHandler14_clearCallback() {
g_fp->_aniMan->_callback2 = 0;
- g_vars->scene14_var04 = 0;
+ g_vars->scene14_dudeIsKicking = false;
}
void sceneHandler14_kickAnimation() {
if (g_fp->_aniMan->_movement) {
sceneHandler14_clearCallback();
- if (g_vars->scene14_var10 && g_vars->scene14_var14 - g_vars->scene14_var10->_ox < 180) {
+ if (g_vars->scene14_flyingBall && g_vars->scene14_var14 - g_vars->scene14_flyingBall->_ox < 180) {
g_fp->_aniMan->changeStatics2(g_fp->_aniMan->_movement->_staticsObj2->_staticsId);
g_fp->_aniMan->startAnim(MV_MAN14_KICK, 0, -1);
- g_vars->scene14_var05 = 0;
+ g_vars->scene14_ballIsFlying = false;
- g_vars->scene14_var10->stopAnim_maybe();
- g_vars->scene14_var10->hide();
+ g_vars->scene14_flyingBall->stopAnim_maybe();
+ g_vars->scene14_flyingBall->hide();
} else {
g_fp->_aniMan->changeStatics2(g_fp->_aniMan->_movement->_staticsObj2->_staticsId);
g_fp->_aniMan->startAnim(MV_MAN14_KICKAIR, 0, -1);
@@ -407,7 +406,7 @@ void sceneHandler14_kickAnimation() {
void sceneHandler14_declineCallback(int *arg) {
Common::Point point;
- if (g_vars->scene14_var04) {
+ if (g_vars->scene14_dudeIsKicking) {
*arg = (int)(sqrt((g_fp->_mouseVirtY - g_vars->scene14_mouseCursorPos.y)
* (g_fp->_mouseVirtY - g_vars->scene14_mouseCursorPos.y)
+ (g_fp->_mouseVirtX - g_vars->scene14_mouseCursorPos.x)
@@ -428,7 +427,7 @@ void sceneHandler14_dudeDecline() {
g_fp->_aniMan->changeStatics2(ST_MAN_RIGHT|0x4000);
g_fp->_aniMan->startAnim(MV_MAN14_DECLINE, 0, -1);
- g_vars->scene14_var04 = 1;
+ g_vars->scene14_dudeIsKicking = true;
}
bool sceneHandler14_arcadeProcessClick(ExCommand *cmd) {
@@ -496,25 +495,25 @@ void sceneHandler14_grandmaThrow() {
}
void sceneHandler14_passToGrandma() {
- g_vars->scene14_var10->stopAnim_maybe();
- g_vars->scene14_var10->_priority = 27;
+ g_vars->scene14_flyingBall->stopAnim_maybe();
+ g_vars->scene14_flyingBall->_priority = 27;
MessageQueue *mq = new MessageQueue(g_fp->_globalMessageQueueList->compact());
ExCommand *ex = new ExCommand(ANI_BALL14, 1, MV_BAL14_FALL, 0, 0, 0, 1, 0, 0, 0);
- ex->_keyCode = g_vars->scene14_var10->_okeyCode;
+ ex->_keyCode = g_vars->scene14_flyingBall->_okeyCode;
ex->_excFlags |= 2;
ex->_field_24 = 1;
mq->addExCommandToEnd(ex);
ex = new ExCommand(ANI_BALL14, 6, 0, 0, 0, 0, 1, 0, 0, 0);
- ex->_keyCode = g_vars->scene14_var10->_okeyCode;
+ ex->_keyCode = g_vars->scene14_flyingBall->_okeyCode;
ex->_excFlags |= 3;
mq->addExCommandToEnd(ex);
mq->chain(0);
- g_vars->scene14_var11.push_back(g_vars->scene14_var10);
- g_vars->scene14_var10 = 0;
+ g_vars->scene14_balls.push_back(g_vars->scene14_flyingBall);
+ g_vars->scene14_flyingBall = 0;
sceneHandler14_grandmaThrow();
}
@@ -550,8 +549,8 @@ void sceneHandler14_dudeFall() {
g_fp->_aniMan->changeStatics2(ST_MAN_RIGHT|0x4000);
g_fp->_aniMan->startAnim(MV_MAN14_FALL, 0, -1);
- g_vars->scene14_var10->stopAnim_maybe();
- g_vars->scene14_var10->hide();
+ g_vars->scene14_flyingBall->stopAnim_maybe();
+ g_vars->scene14_flyingBall->hide();
sceneHandler14_grandmaJumpThrow();
}
@@ -569,10 +568,10 @@ void sceneHandler14_grandmaStepForward() {
}
void sceneHandler14_arcadeLogic() {
- g_vars->scene14_var10->stopAnim_maybe();
- g_vars->scene14_var10->hide();
+ g_vars->scene14_flyingBall->stopAnim_maybe();
+ g_vars->scene14_flyingBall->hide();
- if (g_vars->scene14_var04)
+ if (g_vars->scene14_dudeIsKicking)
sceneHandler14_clearCallback();
if (g_vars->scene14_var24 <= 1) {
@@ -580,7 +579,7 @@ void sceneHandler14_arcadeLogic() {
sceneHandler14_clearCallback();
- g_vars->scene14_var06 = 0;
+ g_vars->scene14_dudeCanKick = false;
g_fp->_aniMan2 = 0;
chainQueue(QU_SC14_WINARCADE, 1);
@@ -634,21 +633,21 @@ void sceneHandler14_animateBall() {
if (g_vars->scene14_var21 - 1 + g_vars->scene14_var23 > 517) {
if (x <= g_vars->scene14_var14 - 16 ) {
if ( g_vars->scene14_var20 >= 0 || x >= g_vars->scene14_var16 + 65 || x <= g_vars->scene14_var16 - 135 || y <= g_vars->scene14_var17 - 102 ) {
- if (g_vars->scene14_var10->_movement)
- g_vars->scene14_var10->_movement->setOXY(x, y);
+ if (g_vars->scene14_flyingBall->_movement)
+ g_vars->scene14_flyingBall->_movement->setOXY(x, y);
else
- g_vars->scene14_var10->setOXY(x, y);
+ g_vars->scene14_flyingBall->setOXY(x, y);
} else {
sceneHandler14_arcadeLogic();
- g_vars->scene14_var05 = 0;
+ g_vars->scene14_ballIsFlying = false;
}
} else {
sceneHandler14_dudeFall();
- g_vars->scene14_var05 = 0;
+ g_vars->scene14_ballIsFlying = false;
}
} else {
sceneHandler14_passToGrandma();
- g_vars->scene14_var05 = 0;
+ g_vars->scene14_ballIsFlying = false;
}
}
@@ -782,16 +781,16 @@ int sceneHandler14(ExCommand *cmd) {
g_vars->scene14_var18 = x;
g_vars->scene14_var19 = g_fp->_aniMan2->_oy;
- if (x < g_fp->_sceneRect.left + g_vars->scene14_var01) {
- g_fp->_currentScene->_x = x - g_vars->scene14_var07 - g_fp->_sceneRect.left;
+ if (x < g_fp->_sceneRect.left + g_vars->scene14_sceneDeltaX) {
+ g_fp->_currentScene->_x = x - g_vars->scene14_sceneDiffX - g_fp->_sceneRect.left;
x = g_vars->scene14_var18;
}
- if (x > g_fp->_sceneRect.right - g_vars->scene14_var01)
- g_fp->_currentScene->_x = x + g_vars->scene14_var07 - g_fp->_sceneRect.right;
+ if (x > g_fp->_sceneRect.right - g_vars->scene14_sceneDeltaX)
+ g_fp->_currentScene->_x = x + g_vars->scene14_sceneDiffX - g_fp->_sceneRect.right;
}
- if (g_vars->scene14_var05)
+ if (g_vars->scene14_ballIsFlying)
sceneHandler14_animateBall();
g_fp->_behaviorManager->updateBehaviors();
@@ -800,21 +799,21 @@ int sceneHandler14(ExCommand *cmd) {
}
case 30:
- if (g_vars->scene14_var04) {
+ if (g_vars->scene14_dudeIsKicking) {
sceneHandler14_kickAnimation();
break;
}
- if (!g_vars->scene14_var03) {
+ if (!g_vars->scene14_arcadeIsOn) {
break;
}
break;
case 29:
- if (g_vars->scene14_var03) {
+ if (g_vars->scene14_arcadeIsOn) {
int pixel;
- if (g_vars->scene14_var06 && g_fp->_aniMan->getPixelAtPos(cmd->_sceneClickX, cmd->_sceneClickY, &pixel) && !g_fp->_aniMan->_movement) {
+ if (g_vars->scene14_dudeCanKick && g_fp->_aniMan->getPixelAtPos(cmd->_sceneClickX, cmd->_sceneClickY, &pixel) && !g_fp->_aniMan->_movement) {
sceneHandler14_dudeDecline();
break;
}