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authorEugene Sandulenko2013-07-20 21:28:32 +0300
committerEugene Sandulenko2013-09-06 14:51:03 +0300
commit62cbdd81f0843ad10fb768e8cf97222144cb8a1e (patch)
tree690e5a8277f0ac28c91d749fddad36d5506dc6ad /engines/fullpipe/sound.cpp
parentc76bec26467efc8cad4554cf44903c9f927d3a8c (diff)
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FULLPIPE: Further work on sceneSwitcher.
Reduced header dependency. Put CGameLoader into separate files.
Diffstat (limited to 'engines/fullpipe/sound.cpp')
-rw-r--r--engines/fullpipe/sound.cpp5
1 files changed, 5 insertions, 0 deletions
diff --git a/engines/fullpipe/sound.cpp b/engines/fullpipe/sound.cpp
index e1b2b331d9..8323a57bae 100644
--- a/engines/fullpipe/sound.cpp
+++ b/engines/fullpipe/sound.cpp
@@ -23,6 +23,7 @@
#include "fullpipe/fullpipe.h"
#include "fullpipe/objects.h"
+#include "fullpipe/sound.h"
#include "fullpipe/ngiarchive.h"
namespace Fullpipe {
@@ -101,4 +102,8 @@ bool Sound::load(MfcArchive &file, NGIArchive *archive) {
return true;
}
+void Sound::updateVolume() {
+ warning("STUB Sound::updateVolume()");
+}
+
} // End of namespace Fullpipe