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authorFilippos Karapetis2017-03-22 04:11:49 +0200
committerFilippos Karapetis2017-03-22 04:11:49 +0200
commitf3e81b5f17872186f7c67a551876dd78f268865c (patch)
tree3465c6ec7a4664cee4b7e893e8e0e0d3c5845603 /engines/fullpipe/sound.cpp
parent728b23af2ad939e3da920a41b85730689a1aa71f (diff)
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FULLPIPE: Use Common::String in all scene object names
Diffstat (limited to 'engines/fullpipe/sound.cpp')
-rw-r--r--engines/fullpipe/sound.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/fullpipe/sound.cpp b/engines/fullpipe/sound.cpp
index 1a88e47134..187ed16fec 100644
--- a/engines/fullpipe/sound.cpp
+++ b/engines/fullpipe/sound.cpp
@@ -273,7 +273,7 @@ void FullpipeEngine::setSceneMusicParameters(GameVar *gvar) {
while (sub) {
if (_musicAllowed & sub->_value.intValue) {
- Common::strlcpy(_sceneTracks[_numSceneTracks], sub->_varName, 260);
+ Common::strlcpy(_sceneTracks[_numSceneTracks], sub->_varName.c_str(), 260);
_numSceneTracks++;
}
@@ -445,7 +445,7 @@ void FullpipeEngine::playTrack(GameVar *sceneVar, const char *name, bool delayed
while (sub) {
if (_musicAllowed & sub->_value.intValue) {
- Common::strlcpy(_sceneTracks[_numSceneTracks], sub->_varName, 260);
+ Common::strlcpy(_sceneTracks[_numSceneTracks], sub->_varName.c_str(), 260);
_numSceneTracks++;
}