aboutsummaryrefslogtreecommitdiff
path: root/engines/fullpipe/stateloader.cpp
diff options
context:
space:
mode:
authorEugene Sandulenko2013-07-28 14:54:25 +0300
committerEugene Sandulenko2013-09-06 14:51:07 +0300
commit94fedf012872487d6511bbd428980e5706b5caba (patch)
treef9aa5bc2adfea6b9604f1fc70ece58cf24b4a24b /engines/fullpipe/stateloader.cpp
parentad537b1a7e04873c4e3ff3b02ce8893bd6ce12f9 (diff)
downloadscummvm-rg350-94fedf012872487d6511bbd428980e5706b5caba.tar.gz
scummvm-rg350-94fedf012872487d6511bbd428980e5706b5caba.tar.bz2
scummvm-rg350-94fedf012872487d6511bbd428980e5706b5caba.zip
FULLPIPE: Finished stubbing loadGam()
Diffstat (limited to 'engines/fullpipe/stateloader.cpp')
-rw-r--r--engines/fullpipe/stateloader.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/engines/fullpipe/stateloader.cpp b/engines/fullpipe/stateloader.cpp
index eb50cfb481..82c72b8eb9 100644
--- a/engines/fullpipe/stateloader.cpp
+++ b/engines/fullpipe/stateloader.cpp
@@ -106,7 +106,7 @@ bool FullpipeEngine::loadGam(const char *fname) {
_inventory->rebuildItemRects();
for (CPtrList::iterator p = _inventory->getScene()->_picObjList.begin(); p != _inventory->getScene()->_picObjList.end(); ++p) {
- ((MemoryObject *)((PicPicturetureObject *)*p)->_picture)->load();
+ ((MemoryObject *)((PictureObject *)*p)->_picture)->load();
}
//_sceneSwitcher = sceneSwitcher;
@@ -114,8 +114,8 @@ bool FullpipeEngine::loadGam(const char *fname) {
//_readSavegameCallback = gameLoaderReadSavegameCallback;
_aniMan = accessScene(SC_COMMON)->getAniMan();
_scene2 = 0;
-#if 0
- _movTable = _aniMan->preloadMovements();
+
+ _movTable = _aniMan->countMovements();
_aniMan->setSpeed(1);
@@ -126,7 +126,7 @@ bool FullpipeEngine::loadGam(const char *fname) {
// Not used in full game
//_evalVersionPic = accessScene(SC_COMMON)->getPictureObjectById(PIC_CMN_EVAL, 0);
- initMaps();
+ initMap();
initCursors();
setMusicAllowed(_gameLoader->_gameVar->getSubVarAsInt("MUSIC_ALLOWED"));
@@ -138,7 +138,7 @@ bool FullpipeEngine::loadGam(const char *fname) {
_gameLoader->loadScene(SC_1);
_gameLoader->gotoScene(SC_1, TrubaLeft);
}
-#endif
+
if (!_currentScene)
return false;
} else