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author | Marcus Comstedt | 2014-01-10 20:05:32 +0100 |
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committer | Marcus Comstedt | 2014-01-10 20:05:32 +0100 |
commit | dd84867997b515e2e95b383b68ebc27b9cc45b42 (patch) | |
tree | ead109dd16bd68bb3efc55cc00637f8520027d3b /engines/fullpipe/stateloader.cpp | |
parent | 4b81b1299da2d81bf457b245b1f8cb3d21c8172f (diff) | |
download | scummvm-rg350-dd84867997b515e2e95b383b68ebc27b9cc45b42.tar.gz scummvm-rg350-dd84867997b515e2e95b383b68ebc27b9cc45b42.tar.bz2 scummvm-rg350-dd84867997b515e2e95b383b68ebc27b9cc45b42.zip |
ANDROID: Set correct blending function
Overlays with alpha channel in ScummVM use pre-multiplied alpha.
Thus, is it necessary to set the source blend function to ONE, not
SOURCE_ALPHA.
While there is no firm decision on the texture format to be used to
cursors, make sure to set the key color to R=G=B=A=0.0, so that it
can be used with either pre-multiplied or non-pre-multiplied blending.
Diffstat (limited to 'engines/fullpipe/stateloader.cpp')
0 files changed, 0 insertions, 0 deletions