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authorMarcus Comstedt2014-01-10 20:05:32 +0100
committerMarcus Comstedt2014-01-10 20:05:32 +0100
commitdd84867997b515e2e95b383b68ebc27b9cc45b42 (patch)
treeead109dd16bd68bb3efc55cc00637f8520027d3b /engines/fullpipe/stateloader.cpp
parent4b81b1299da2d81bf457b245b1f8cb3d21c8172f (diff)
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ANDROID: Set correct blending function
Overlays with alpha channel in ScummVM use pre-multiplied alpha. Thus, is it necessary to set the source blend function to ONE, not SOURCE_ALPHA. While there is no firm decision on the texture format to be used to cursors, make sure to set the key color to R=G=B=A=0.0, so that it can be used with either pre-multiplied or non-pre-multiplied blending.
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