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author | Eugene Sandulenko | 2016-09-16 22:14:51 +0200 |
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committer | Eugene Sandulenko | 2016-09-16 22:15:24 +0200 |
commit | 60e3b9fd646a3ea7c3fb783ea5b249929b5f289f (patch) | |
tree | c0992c68b57641270374ea4f19848bb663f18a77 /engines/fullpipe/statesaver.cpp | |
parent | 1b335b6c751a45d4ec25e0084737ea84ffda9fca (diff) | |
download | scummvm-rg350-60e3b9fd646a3ea7c3fb783ea5b249929b5f289f.tar.gz scummvm-rg350-60e3b9fd646a3ea7c3fb783ea5b249929b5f289f.tar.bz2 scummvm-rg350-60e3b9fd646a3ea7c3fb783ea5b249929b5f289f.zip |
FULLPIPE: Further work on game saving
Diffstat (limited to 'engines/fullpipe/statesaver.cpp')
-rw-r--r-- | engines/fullpipe/statesaver.cpp | 51 |
1 files changed, 51 insertions, 0 deletions
diff --git a/engines/fullpipe/statesaver.cpp b/engines/fullpipe/statesaver.cpp new file mode 100644 index 0000000000..8ffdc1513d --- /dev/null +++ b/engines/fullpipe/statesaver.cpp @@ -0,0 +1,51 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "fullpipe/fullpipe.h" + +#include "fullpipe/objects.h" + +namespace Fullpipe { + +bool PicAniInfo::save(Common::WriteStream *file) { + debugC(5, kDebugLoading, "PicAniInfo::save()"); + + file->writeUint32LE(type); + file->writeUint16LE(objectId); + file->writeUint16LE(field_6); + file->writeUint32LE(field_8); + file->writeUint16LE(sceneId); + file->writeUint16LE(field_E); + file->writeSint32LE(ox); + file->writeSint32LE(oy); + file->writeUint32LE(priority); + file->writeUint16LE(staticsId); + file->writeUint16LE(movementId); + file->writeUint16LE(dynamicPhaseIndex); + file->writeUint16LE(flags); + file->writeUint32LE(field_24); + file->writeUint32LE(someDynamicPhaseIndex); + + return true; +} + +} // End of namespace Fullpipe |