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authorEugene Sandulenko2016-09-16 22:14:51 +0200
committerEugene Sandulenko2016-09-16 22:15:24 +0200
commit60e3b9fd646a3ea7c3fb783ea5b249929b5f289f (patch)
treec0992c68b57641270374ea4f19848bb663f18a77 /engines/fullpipe/statesaver.cpp
parent1b335b6c751a45d4ec25e0084737ea84ffda9fca (diff)
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FULLPIPE: Further work on game saving
Diffstat (limited to 'engines/fullpipe/statesaver.cpp')
-rw-r--r--engines/fullpipe/statesaver.cpp51
1 files changed, 51 insertions, 0 deletions
diff --git a/engines/fullpipe/statesaver.cpp b/engines/fullpipe/statesaver.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "fullpipe/fullpipe.h"
+
+#include "fullpipe/objects.h"
+
+namespace Fullpipe {
+
+bool PicAniInfo::save(Common::WriteStream *file) {
+ debugC(5, kDebugLoading, "PicAniInfo::save()");
+
+ file->writeUint32LE(type);
+ file->writeUint16LE(objectId);
+ file->writeUint16LE(field_6);
+ file->writeUint32LE(field_8);
+ file->writeUint16LE(sceneId);
+ file->writeUint16LE(field_E);
+ file->writeSint32LE(ox);
+ file->writeSint32LE(oy);
+ file->writeUint32LE(priority);
+ file->writeUint16LE(staticsId);
+ file->writeUint16LE(movementId);
+ file->writeUint16LE(dynamicPhaseIndex);
+ file->writeUint16LE(flags);
+ file->writeUint32LE(field_24);
+ file->writeUint32LE(someDynamicPhaseIndex);
+
+ return true;
+}
+
+} // End of namespace Fullpipe