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author | Eugene Sandulenko | 2016-09-18 22:45:21 +0200 |
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committer | Eugene Sandulenko | 2016-09-18 22:45:37 +0200 |
commit | 61d8ec8b7fae1bcd28084ddebf28ade67de3e20f (patch) | |
tree | 2c61a735bf7dbf4584b9179d3a121bea0e227a87 /engines/fullpipe/statesaver.cpp | |
parent | 8bdabc16bde7b5d197797a9f1f2ff474ff7e726b (diff) | |
download | scummvm-rg350-61d8ec8b7fae1bcd28084ddebf28ade67de3e20f.tar.gz scummvm-rg350-61d8ec8b7fae1bcd28084ddebf28ade67de3e20f.tar.bz2 scummvm-rg350-61d8ec8b7fae1bcd28084ddebf28ade67de3e20f.zip |
FULLPIPE: Implemented savefile loading
Diffstat (limited to 'engines/fullpipe/statesaver.cpp')
-rw-r--r-- | engines/fullpipe/statesaver.cpp | 9 |
1 files changed, 7 insertions, 2 deletions
diff --git a/engines/fullpipe/statesaver.cpp b/engines/fullpipe/statesaver.cpp index 8f4077877c..c63587a560 100644 --- a/engines/fullpipe/statesaver.cpp +++ b/engines/fullpipe/statesaver.cpp @@ -48,7 +48,7 @@ void GameLoader::writeSavegame(Scene *sc, const char *fname) { saveScenePicAniInfos(sc->_sceneId); memset(&header, 0, sizeof(header)); - header.saveSize = 48; + header.version = 48; // '0' strcpy(header.magic, "FullPipe Savegame"); header.updateCounter = _updateCounter; header.unkField = 1; @@ -103,13 +103,18 @@ void GameLoader::writeSavegame(Scene *sc, const char *fname) { // Now dump it into save file Common::OutSaveFile *saveFile = g_system->getSavefileManager()->openForSaving(fname); - saveFile->write(&header, sizeof(header)); + saveFile->writeUint32LE(header.version); + saveFile->write(header.magic, 32); + saveFile->writeUint32LE(header.updateCounter); + saveFile->writeUint32LE(header.unkField); + saveFile->writeUint32LE(header.encSize); saveFile->write(stream.getData(), stream.size()); saveFile->finalize(); delete saveFile; + delete archive; } |