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authorEugene Sandulenko2013-07-20 21:28:32 +0300
committerEugene Sandulenko2013-09-06 14:51:03 +0300
commit62cbdd81f0843ad10fb768e8cf97222144cb8a1e (patch)
tree690e5a8277f0ac28c91d749fddad36d5506dc6ad /engines/fullpipe/statics.h
parentc76bec26467efc8cad4554cf44903c9f927d3a8c (diff)
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FULLPIPE: Further work on sceneSwitcher.
Reduced header dependency. Put CGameLoader into separate files.
Diffstat (limited to 'engines/fullpipe/statics.h')
-rw-r--r--engines/fullpipe/statics.h5
1 files changed, 5 insertions, 0 deletions
diff --git a/engines/fullpipe/statics.h b/engines/fullpipe/statics.h
index d96435960a..f8df64ddc0 100644
--- a/engines/fullpipe/statics.h
+++ b/engines/fullpipe/statics.h
@@ -23,6 +23,8 @@
#ifndef FULLPIPE_STATICS_H
#define FULLPIPE_STATICS_H
+#include "fullpipe/gfx.h"
+
namespace Fullpipe {
class CStepArray : public CObject {
@@ -121,6 +123,9 @@ class Movement : public GameObject {
};
class StaticANIObject : public GameObject {
+ friend class FullpipeEngine;
+
+ protected:
Movement *_movementObj;
Statics *_staticsObj;
int _shadowsOn;