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author | Eugene Sandulenko | 2013-07-20 21:28:32 +0300 |
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committer | Eugene Sandulenko | 2013-09-06 14:51:03 +0300 |
commit | 62cbdd81f0843ad10fb768e8cf97222144cb8a1e (patch) | |
tree | 690e5a8277f0ac28c91d749fddad36d5506dc6ad /engines/fullpipe/statics.h | |
parent | c76bec26467efc8cad4554cf44903c9f927d3a8c (diff) | |
download | scummvm-rg350-62cbdd81f0843ad10fb768e8cf97222144cb8a1e.tar.gz scummvm-rg350-62cbdd81f0843ad10fb768e8cf97222144cb8a1e.tar.bz2 scummvm-rg350-62cbdd81f0843ad10fb768e8cf97222144cb8a1e.zip |
FULLPIPE: Further work on sceneSwitcher.
Reduced header dependency.
Put CGameLoader into separate files.
Diffstat (limited to 'engines/fullpipe/statics.h')
-rw-r--r-- | engines/fullpipe/statics.h | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/engines/fullpipe/statics.h b/engines/fullpipe/statics.h index d96435960a..f8df64ddc0 100644 --- a/engines/fullpipe/statics.h +++ b/engines/fullpipe/statics.h @@ -23,6 +23,8 @@ #ifndef FULLPIPE_STATICS_H #define FULLPIPE_STATICS_H +#include "fullpipe/gfx.h" + namespace Fullpipe { class CStepArray : public CObject { @@ -121,6 +123,9 @@ class Movement : public GameObject { }; class StaticANIObject : public GameObject { + friend class FullpipeEngine; + + protected: Movement *_movementObj; Statics *_staticsObj; int _shadowsOn; |