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author | Eugene Sandulenko | 2014-01-05 01:06:42 +0200 |
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committer | Eugene Sandulenko | 2014-01-05 01:30:11 +0200 |
commit | e601797377cea6a5af5006d6861696831704df67 (patch) | |
tree | 21588e279090e6aa0f95e8f8b9de08e5fa95700f /engines/fullpipe/statics.h | |
parent | 9fdb5b45208565c1750ad1bfb2089dbadf4f4660 (diff) | |
download | scummvm-rg350-e601797377cea6a5af5006d6861696831704df67.tar.gz scummvm-rg350-e601797377cea6a5af5006d6861696831704df67.tar.bz2 scummvm-rg350-e601797377cea6a5af5006d6861696831704df67.zip |
FULLPIPE: More code to scene23
Diffstat (limited to 'engines/fullpipe/statics.h')
-rw-r--r-- | engines/fullpipe/statics.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/engines/fullpipe/statics.h b/engines/fullpipe/statics.h index 0e2e6db1b2..9faf684251 100644 --- a/engines/fullpipe/statics.h +++ b/engines/fullpipe/statics.h @@ -215,6 +215,7 @@ class StaticANIObject : public GameObject { void queueMessageQueue(MessageQueue *msg); MessageQueue *getMessageQueue(); bool trySetMessageQueue(int msgNum, int qId); + void startMQIfIdle(int qId, int flag); void initMovements(); void loadMovementsPixelData(); |